Mannoroth is quite a nice tech against heavy attack comps (orcs!) and if you can deny a heal with Fel Lash (Flurry makes this easier), it can make a huge difference. Millhouse is using the Task 7 treasure and tries to get his Arcane Bolt doubled by Tyrande.
I found that you can target some of your own mercs with certain damaging abilities and then heal them with your healer who has the task. So if you go to a low level caster enemy (which won't attack you and kill itself) you can damage your own team and then heal them indefinitely! (Make sure any other mercs skip turn so as not to kill the enemy caster).
I did this twice because I hadn't unlocked the storyline quest on the first try. #1 I was lucky to get the Mukla treasure which makes him only take 1 damage at a time but resets his health to 6 so I just buffed him up and outtanked it, taking care to position the kegs to soak up the damage.
Second time, I was able to get Bru'kan to outdps him (that Tempest Fury treasure is really good) - I believe I also used the "Inspiring Presence" treasure ability to soak up a lot of damage on the big explosion turn.
Garr was hilarious though because I had Hunting Party on Muk'la, which meant I took massive burst damage from him blowing up all his firesworn immediately, then heal, heal, heal through the next couple of turns, while Bru'kan was charging up.
From, what I've seen so far, it's more F2P friendly than regular hearthstone. The coins you get from packs seem a lot more valuable than the dust you get from DEing greens normally.
If you want to upgrade a specific mercs abilities and equipment to be more competitive, you have the option of grinding specific bounties which is the way most games work. Complete levels in the game, gain experience, unlock rewards.
I don't think the power-level is nuts. The only decks which would run this are ones with multi-tribe synergy (like that old janky murloc dragon paladin) or maybe some totem shaman.
re: Anarchy1, I think it would still be playable, but it would be more of a long burn (affliction warlock style) rather than just dumping all your pain cards as soon as you complete the questline. It would ruin backfire + fatigue shenanigans though.
You can beat a lot of bad players by using Mutanus the Devourer on their reward if they don't play it the same turn they complete the questline. I even managed to use Star Student Stelina to shuffle Arcanist back into the deck on my Fel DH xD
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My new team which seems to be doing well against things like Samuro/Cariel is:
Dawngrasp, Lich King, Xyrella, Mannoroth, Tyrande, Millhouse
Mannoroth is quite a nice tech against heavy attack comps (orcs!) and if you can deny a heal with Fel Lash (Flurry makes this easier), it can make a huge difference. Millhouse is using the Task 7 treasure and tries to get his Arcane Bolt doubled by Tyrande.
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I found that you can target some of your own mercs with certain damaging abilities and then heal them with your healer who has the task. So if you go to a low level caster enemy (which won't attack you and kill itself) you can damage your own team and then heal them indefinitely! (Make sure any other mercs skip turn so as not to kill the enemy caster).
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I did this twice because I hadn't unlocked the storyline quest on the first try. #1 I was lucky to get the Mukla treasure which makes him only take 1 damage at a time but resets his health to 6 so I just buffed him up and outtanked it, taking care to position the kegs to soak up the damage.
Second time, I was able to get Bru'kan to outdps him (that Tempest Fury treasure is really good) - I believe I also used the "Inspiring Presence" treasure ability to soak up a lot of damage on the big explosion turn.
Garr was hilarious though because I had Hunting Party on Muk'la, which meant I took massive burst damage from him blowing up all his firesworn immediately, then heal, heal, heal through the next couple of turns, while Bru'kan was charging up.
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From, what I've seen so far, it's more F2P friendly than regular hearthstone. The coins you get from packs seem a lot more valuable than the dust you get from DEing greens normally.
If you want to upgrade a specific mercs abilities and equipment to be more competitive, you have the option of grinding specific bounties which is the way most games work. Complete levels in the game, gain experience, unlock rewards.
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I like it! I've had a few crazy moments in PVE when I've gotten the perfect combination of treasures.
Guff giving +10/+20 to all characters every turn with no cooldown.
I had a Brightwing with Ancient Reflections, then used Phase Shift on my reflections to get all my mercs out at once with 3 reflections on the bench.
PvP seems to be fun, a lot more mindgames involved compared with regular Hearthstone.
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My team is: Mukla, Cairne, Guff, Anacondra, Bru'kan, Blink Fox, so beast + nature synergy.
They did a great job of getting through Winterspring, but I may need to switch things up for BRD.
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I guess these situations are why Xyrella gets Atonement :P
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I don't think the power-level is nuts. The only decks which would run this are ones with multi-tribe synergy (like that old janky murloc dragon paladin) or maybe some totem shaman.
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re: Anarchy1, I think it would still be playable, but it would be more of a long burn (affliction warlock style) rather than just dumping all your pain cards as soon as you complete the questline. It would ruin backfire + fatigue shenanigans though.
1
My offering for a new take on the final reward.
Battlecry: For the rest of the game, the first time you take damage on your turn damages your opponent instead.
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Mmm we got Battleground Battlemaster for Even Lock to help with giants so swings and roundabouts :P
1
You can beat a lot of bad players by using Mutanus the Devourer on their reward if they don't play it the same turn they complete the questline. I even managed to use Star Student Stelina to shuffle Arcanist back into the deck on my Fel DH xD
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Voidtouched Attendantx2 + Gift of Luminancex2 + Eye of C'Thun = 35 damage if opponents board is empty?
Gonna need a couple of discounts, but that's not hard in Priest.
1
I got the 85-bundle. 6 legendaries, 19 epics
Jace Darkweaver, Grand Magus Antonidas, Bolner Hammerbeak, Anetheron, Auctioneer Jaxon and Golden Seek Guidance (from a regular pack).
Pretty pleased with the ones I got :)
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I'm excited for Perpetual Flame shenanigans with the new Shaman quest.
Fire Mage looks pretty fun too!
I'll probably end up opening the DH quest and try and make a janky Educated Elekk DH that shuffles a load of cards in to draw :p