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    posted a message on Molten Giant Moving To Hall Of Fame

     

    Quote from eddiefiv >>

    Handlock is back I guess, and Naga decks got better.  Maybe this is a sign that they're going to be dealing with Naga at some point this year?

     
     It doesn't change anything with regards to Naga, 5 damage taken still makes the giant free, the actual cost of the card is irrelevant to the Naga effect
    Posted in: Card Discussion
  • 0

    posted a message on Help for the helpless

    One last comment, another thing you could try out is Fungalmancer instead of Nesting Roc or HIghmanes.  If you think about the condition for nesting roc to work, then fungalmancer would buff the on board minions, allowing trades or extra face damage.  When the fungal doesn't work, though, its worse.  Just a thought on something to try out.  

    Posted in: General Deck Building
  • 0

    posted a message on Help for the helpless

    Also, and I'm not sure how I missed this, Dire Mole would be a good add to help out the early game, if you want to be a little more aggressive.  I would probably put in 2 Dire Mole and take out the stitched tracker and the Jeweled Macaw

    Posted in: General Deck Building
  • 1

    posted a message on Help for the helpless

    Just some notes on your deck...

    You have some tools to make sort of a secret hunter, even without huntress.  I think I would try these changes

    -Starving Buzzard (its just bad)

    -Abominable Bowman (doesn't make the cut)

    -Misdirection (you have better secrets)

    -Acidic Swamp Ooze (in this meta, not sure if it really helps out our plan.  Warlocks are probably going to beat us if we don't have significant damage done by the time skull comes out.)

    -Grievous Bite (just doesn't cut it.  If you feel the need for more board control, another hunters mark could be considered)

    +1x Freezing Trap and 1xWondering Monster (giving you 2) 

    +1x Bear Shark (giving you 2)

    +1x Spellstone (best hunter card right now, you have 2, and a secret package, use it!!)

    +1x Highmane(giving you 2 total) (If you feel you need the extra minions at the end, this pushed the deck a little more mid-rangy hybrid, but I think that's ok.  Highmane is a very good card, and you could use some extra punch at the end)

    IMHO, that clears a little bit of junk out of the deck and gives you some more punch.  If you are finding that you are having trouble early, getting a candleshot or two in there could help, maybe for a macaw or snipe (your weakest secret)  I'll try to find you on at some point and spectate

     

     

    Posted in: General Deck Building
  • 5

    posted a message on Should blizzard ban arena drafting helpers?

    The draft helpers don't help you make a good deck, they just give card value. If you watch any arena streamers, they often take picks that are lower rated due to the composition of thier deck. Its a tool, but it does not make good decks, necessarily.

    Posted in: The Arena
  • 1

    posted a message on Help for the helpless

    Some sort of hunter, as mentioned, is probably a good option.  Midrange, or face depending.  you don't have Rexxar, so a longer game could be problematic, but not to worry, a face hunter or aggressive mid-range hunter can get you some pretty decent winrates, especially at rank 20.  I'll be on some this afternoon and evening, feel free to add me if you are on NA server.  

    Posted in: General Deck Building
  • 0

    posted a message on Oakheart Hunter

    Is this the same one from the reddit artcle? If so, you should kike that write up here

    Posted in: Oakheart Hunter
  • 0

    posted a message on Unidentified Maul experience

    Maybe its just me, but I like the high-roll potential.  With Dude, Paladin, the recruits are decent as well, so only 1 of four outcomes are really uesless.  I'm usually ok with that, but it does suck to have one out with a voidlord or cleric on board.

    Posted in: Paladin
  • 0

    posted a message on The joy of Temporus

    I would think that you would include a mass dispel for the warlock matchup.  Taunt on Temporus would make it too good, I think.  

    Posted in: General Discussion
  • 1

    posted a message on Quests in Dungeon runs please

    Do you have people on your friend's list?  Just ask to let you beat them.

    Posted in: Dungeon Run
  • 3

    posted a message on Kingsbane issue

    Is there a flag for "Stupid topics"?

    Posted in: Card Discussion
  • 4

    posted a message on Kingsbane issue

    Holy shit, I am dumber for reading this.  Why in the world would this be an issue?  Seriously.  

    I have tried to type out a well thought response to this drivel, and my mind exploded.  

     

    Edit: spelling

    Posted in: Card Discussion
  • 2

    posted a message on Breaking the meta. Doing Quest Warlock Great Again!

    Your second combo order is messed up a bit.  Imp before cataclysm, right?

    Posted in: Breaking the meta. Doing Quest Warlock Great Again!
  • 2

    posted a message on Breaking the meta. Doing Quest Warlock Great Again!

    It works!  Because of the working, it seems like it shouldn't, but it does.

    Posted in: Breaking the meta. Doing Quest Warlock Great Again!
  • 2

    posted a message on Breaking the meta. Doing Quest Warlock Great Again!

    Looks cool.  Does the Imp work with the mass discards?  By the text it seems like it wouldn't. If not, what to replace them with? Spellstones?

    Posted in: Breaking the meta. Doing Quest Warlock Great Again!
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