Hmm this secret achievement is one of just two bronze I have left to get. Not sure if I am on the right track or not but just trying out several things
Abandon hope all ye who enter here
This one is simply impossible. I've accepted my fate.
Stiches - Limited damage is original and fun, fits well the stats and make it perfect for forcing removal.
Brewfest Champion - Great for battlecry decks, the drawback possibilities give it a good balance.
Iron Giant - An extra reason to worry about armor in warrior. It would be intersting fighting and removing armor and killing cards like Armorsmith.
Troll Headhunter - Wirlwind would turn it into deathwing. Very dangerous card (just like Acidmaw, though). Seems too OP to balance it without changing.
Queen Ashara - If I have only Boom In my hand, by turn 6 My field and hand will be only boom. Despite this balance flaw, I think it's very original and fun.
Fungal Giant - Fel Reaver Warrior would love this one. Not sure about it's balance, but it can be ignored by putting weapons instead of spells (which rush warriors already do).
Goldrinn - Nice card, would allow beast druid to finally take off. But stealth makes it totally OP, since you can hide it and kill everything with Stonetusk Boar and similar.
Ruined Giant - ++Uses shadowform++ :) . But 4 damage seem too much, considering flamestrike costs only 2 less.
Frozen Giant - Turn 7, 8/8 that's fine by me. (Until some druid finds a way to break it). I like the idea.
Crystal Giant - The cost and the stats seem a bit weird. You would only be able to use it at turn 9, and that doesn't fit the logic of building a strategy around playing it earlier, you just can't. Too much effort, specialy considering BGH would kill it anyway.
Forsaken Val'kyr - Kel'Thuzad would be so OP with this. Deathrattles and big minions would also work great with this one.
Tyr, Watcher of Order - Great buff to decks like the Silence druid, archenemy of Freezemage and deathrattle decks.
Holy Golem - Fun Card. Reducing the attack in order to avoid BGH would make it better. Tinkmaster Overspark would work great with it.
Bone Giant - Very strong with the flood paladin and as a late game card.
Crystal Giant - Some classes like hunter would counter it hard, handlock/freezemage would get destroyed.
The Witch Hunter - Piloted sky golem, Sylvana windrunner, Sludge Belcher, Sneed's old Shredder, RIP. I like this card, the monster version of earthshock would fit well the current meta.
Page 1 Review (I know there is another guy who does this)
Mainden of virtue - Cool to see spell immunity become such a threat. Seems a bit unbalanced, you either waste your board control to remove it or try to finish going face. BGH would be used even at face hunter.
Tree of life - Very strong and fun, you can use it as a way to trade 3 minions in order to clear your enemy's board and heal them at the end of the turn. Not that random since you can kill your enemy's damaged cards.
Goblin Pyromancer - Flame Lance ¬u¬. Aside from that, it would close arena forever. In constructed it would work almost like Fel Reaver , but harder to counter and with less drawback. I like the debuff effect (It's rare to see that being used even in custom cards), but it's not punishing enough for it's cost. I'd raise the mana cost, otherwise blizzard would turn it into a "give 1+ atack to minions with charge".
Fire Mistress - Thematic cards are awesome! The stats are irrelevant, since people would play it for the spells, but that would be a very scary and versatile card. Too bad it probably won't pass this contest's rules (the token section), but I like it.
Son of Therazane - Overload synergies and compensations work great for compensate for the great drawback it represents on shaman. Please, link this to blizzard. Looks pretty balanced, but in some cases it would be possible to play it at a reasonable cost at turn 4-6 (which is a lot, since shaman will probably overload anyway). Free giants at late game is okay since Molten Giants do that too.
Broxingar the Red - "Mega windfury" , 3 attack, warrior card. That would get Warsong Commander nerfed 10 months earlier than it did. Obligatory, Patron addition. I hope to see mega windfury being used again soon, and it will probably look like this.
Ossirian the unscarred - Fits the WoW original thematic, that's intersting but it's an easy target for BGH, and it's effect would not justify losing a turn.
Frost Wyrm - It would be nice to put this in order to bring back the original Frost Nova function (Instead as using it as a doomsayer complement). Simple effect and strong stats, as a good giant. This card would give an awesome play animation (specially if it was legendary).
Forsaken shadowbender - Lava giant ¬u¬ . This would instantly turned into an OTK card, people wouldn't even react, there would be no next turn after the one where it was played. Fun card, but it cannot be balanced.
Primal tidewaker - Mainden of virtue, but I can't even silence it to kill it, or do anything. Seems kinda unfair, but it would bring back the idea of fighting a card without using removal. The stats are too strong, and it would easily dominate the board. BGH would be useless and there would be no AoE capable of removing it. Taunts and Charges would be the only thing capable of stopping it. Intersting, but the stats make it impossible to fight against it.
Turtle Gaint(sic.) - Giant version of sunwalker, immune to BGH and HUGE. Brewmastering it back to the hand and playing it again would give instant concede. Assassinate and similars would be in every deck.
Mirianth - Mill rogue ¬u¬ . At first it looks like Jeeves, but it's way more OP, since it's always 3 and at the beginning of the turn, you either kill it, or silence it, or mill it or lose. Very strong, putting the effect to the end of the turn would buff it a bit (since you would always draw 3 the first turn you play it), reducing the number of drew cards, and even stat balance would be required
Dormant Vyrkul - I love this card, it's very original and fun. Stats would require a bit of balancing, and having it in your starting hand would be a way of breaking the rule. Mill decks would be greatly buffed if this card was included in them.
Frenzied Doomguard - Warlocks' Grommash. Very bursty, but not quite as easy to trigger, since warlock has no self damage.
Tree Shepherd - There is not enough Treant synergy nowadays to play this card (only 2 cards who use them). The stats are okay, but they would be ok even if there was no effect. I like it, but it doesn't fits the druid playstyle, since it uses the treats to finish, usually.
Giant Watcher - Damn that's scary. A single silence or taunt would finish the game. Turn 8 Shadowflame would be just too much.
Sargeras - Unkillable is strong even at Dreadsteed.
Relentless attacker - If you can't kill it at your turn you lose, too OP. Maybe the Idea would fit a smaller minion.
Lol, Imagine building a deck around Imitation game. Looking up hearthpwn every week to see the most common 7+ drops, Trying not to play the most common cards in a way to counter it. That'd be the definitive nerf on Dr. Boom, cool card.
0
This one is simply impossible. I've accepted my fate.
0
No other bronze secret has the awarding Post/deck hidden, maybe it's bronze just so they can pretend it's an easy one, when actually is very hard.
2
Page 2
Stiches - Limited damage is original and fun, fits well the stats and make it perfect for forcing removal.
Brewfest Champion - Great for battlecry decks, the drawback possibilities give it a good balance.
Iron Giant - An extra reason to worry about armor in warrior. It would be intersting fighting and removing armor and killing cards like Armorsmith.
Troll Headhunter - Wirlwind would turn it into deathwing. Very dangerous card (just like Acidmaw, though). Seems too OP to balance it without changing.
Queen Ashara - If I have only Boom In my hand, by turn 6 My field and hand will be only boom. Despite this balance flaw, I think it's very original and fun.
Fungal Giant - Fel Reaver Warrior would love this one. Not sure about it's balance, but it can be ignored by putting weapons instead of spells (which rush warriors already do).
Goldrinn - Nice card, would allow beast druid to finally take off. But stealth makes it totally OP, since you can hide it and kill everything with Stonetusk Boar and similar.
Ruined Giant - ++Uses shadowform++ :) . But 4 damage seem too much, considering flamestrike costs only 2 less.
Frozen Giant - Turn 7, 8/8 that's fine by me. (Until some druid finds a way to break it). I like the idea.
Crystal Giant - The cost and the stats seem a bit weird. You would only be able to use it at turn 9, and that doesn't fit the logic of building a strategy around playing it earlier, you just can't. Too much effort, specialy considering BGH would kill it anyway.
Forsaken Val'kyr - Kel'Thuzad would be so OP with this. Deathrattles and big minions would also work great with this one.
Tyr, Watcher of Order - Great buff to decks like the Silence druid, archenemy of Freezemage and deathrattle decks.
Holy Golem - Fun Card. Reducing the attack in order to avoid BGH would make it better. Tinkmaster Overspark would work great with it.
Bone Giant - Very strong with the flood paladin and as a late game card.
Crystal Giant - Some classes like hunter would counter it hard, handlock/freezemage would get destroyed.
The Witch Hunter - Piloted sky golem, Sylvana windrunner, Sludge Belcher, Sneed's old Shredder, RIP. I like this card, the monster version of earthshock would fit well the current meta.
2
Page 1 Review (I know there is another guy who does this)
Mainden of virtue - Cool to see spell immunity become such a threat. Seems a bit unbalanced, you either waste your board control to remove it or try to finish going face. BGH would be used even at face hunter.
Tree of life - Very strong and fun, you can use it as a way to trade 3 minions in order to clear your enemy's board and heal them at the end of the turn. Not that random since you can kill your enemy's damaged cards.
Goblin Pyromancer - Flame Lance ¬u¬. Aside from that, it would close arena forever. In constructed it would work almost like Fel Reaver , but harder to counter and with less drawback. I like the debuff effect (It's rare to see that being used even in custom cards), but it's not punishing enough for it's cost. I'd raise the mana cost, otherwise blizzard would turn it into a "give 1+ atack to minions with charge".
Fire Mistress - Thematic cards are awesome! The stats are irrelevant, since people would play it for the spells, but that would be a very scary and versatile card. Too bad it probably won't pass this contest's rules (the token section), but I like it.
Son of Therazane - Overload synergies and compensations work great for compensate for the great drawback it represents on shaman. Please, link this to blizzard. Looks pretty balanced, but in some cases it would be possible to play it at a reasonable cost at turn 4-6 (which is a lot, since shaman will probably overload anyway). Free giants at late game is okay since Molten Giants do that too.
Broxingar the Red - "Mega windfury" , 3 attack, warrior card. That would get Warsong Commander nerfed 10 months earlier than it did. Obligatory, Patron addition. I hope to see mega windfury being used again soon, and it will probably look like this.
Ossirian the unscarred - Fits the WoW original thematic, that's intersting but it's an easy target for BGH, and it's effect would not justify losing a turn.
Frost Wyrm - It would be nice to put this in order to bring back the original Frost Nova function (Instead as using it as a doomsayer complement). Simple effect and strong stats, as a good giant. This card would give an awesome play animation (specially if it was legendary).
Forsaken shadowbender - Lava giant ¬u¬ . This would instantly turned into an OTK card, people wouldn't even react, there would be no next turn after the one where it was played. Fun card, but it cannot be balanced.
Primal tidewaker - Mainden of virtue, but I can't even silence it to kill it, or do anything. Seems kinda unfair, but it would bring back the idea of fighting a card without using removal. The stats are too strong, and it would easily dominate the board. BGH would be useless and there would be no AoE capable of removing it. Taunts and Charges would be the only thing capable of stopping it. Intersting, but the stats make it impossible to fight against it.
Turtle Gaint(sic.) - Giant version of sunwalker, immune to BGH and HUGE. Brewmastering it back to the hand and playing it again would give instant concede. Assassinate and similars would be in every deck.
Mirianth - Mill rogue ¬u¬ . At first it looks like Jeeves, but it's way more OP, since it's always 3 and at the beginning of the turn, you either kill it, or silence it, or mill it or lose. Very strong, putting the effect to the end of the turn would buff it a bit (since you would always draw 3 the first turn you play it), reducing the number of drew cards, and even stat balance would be required
Dormant Vyrkul - I love this card, it's very original and fun. Stats would require a bit of balancing, and having it in your starting hand would be a way of breaking the rule. Mill decks would be greatly buffed if this card was included in them.
Frenzied Doomguard - Warlocks' Grommash. Very bursty, but not quite as easy to trigger, since warlock has no self damage.
Tree Shepherd - There is not enough Treant synergy nowadays to play this card (only 2 cards who use them). The stats are okay, but they would be ok even if there was no effect. I like it, but it doesn't fits the druid playstyle, since it uses the treats to finish, usually.
Giant Watcher - Damn that's scary. A single silence or taunt would finish the game. Turn 8 Shadowflame would be just too much.
Sargeras - Unkillable is strong even at Dreadsteed.
Relentless attacker - If you can't kill it at your turn you lose, too OP. Maybe the Idea would fit a smaller minion.
3
"What was that? Did a Madder Bomber just snapped?"
0
You lose :DDD
0
That moment when nobody is saying your dreams are extremely detailed.
17
By: Edric Patron
Album: Warsongs for the Hearth
Tears in legend
Would you know my name
If I couldn't get legend?
Would it be the same
If my deck were tier seven?
I must be OP
And say GG
'Cause I know, I can't stay
Here in legend
Would I stay in your hand
If you drew me in legend?
Would I help the plan
In your deck to get legend?
I will find a way
To get some play
In arena! 'Cause I can't stay....
Here in legend
Time can nerf you down
Time can make you freeze
Time can break your game
Have you begging Blizz, begging Blizz!
Beyond the SMorc
There is balance, I'm sure
And I know there will be no more
Tears in legend
Would you know my name
If I couldn't get legend?
Would it be the same
If my deck were tier seven?
I must be OP
And say GG
'Cause I know, I can't stay
Here in legend
-7
Handlock destroys this deck
3
"Warning: This deck requires more skill then face hunter"
- Every deck ever made.
0
Lol, Imagine building a deck around Imitation game. Looking up hearthpwn every week to see the most common 7+ drops, Trying not to play the most common cards in a way to counter it. That'd be the definitive nerf on Dr. Boom, cool card.
4
Dragonkin makes no sense at all in the second iteration of the deck, it has no buffs.
0
Too OP, it's almost as using face hunter, In fact, only Dark Wispers is stronger.
0
Haha, yes, playing face is almost the same as playing secret paladin.
18
It should cost 1, Blizzard pls.