Also, what happens if I play Swarm of Locusts? Does it block the quest from completing? Does it spawn the 4/4 instead of a 1/1?
I assume it summons however many 1/1s, summons the Griffin, then keeps summoning 1/1s unti km the board is full.
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Also, what happens if I play Swarm of Locusts? Does it block the quest from completing? Does it spawn the 4/4 instead of a 1/1?
I assume it summons however many 1/1s, summons the Griffin, then keeps summoning 1/1s unti km the board is full.
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A very good potential to 4/4 rush at round 2. By the way, its a cheap 4/4 for anytime.
And a great Dire Frenzy target
I liked.
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With springpaw's and such, it's pretty reasonable to expect you can activate this the turn you play it. That's not nothing.
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Quote from Wishmaster333 >>Also, unrelated. Is Hearthpwn Still shutting down? I sort of moved away from here because I thought it was dying. It turns out this is not the case?
It's not.
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I agree with you, the interaction doesn't make sense.
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They finally fixed the bug!
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Turn 10: King Togwaggle + Lorewalker Cho
Absolut Meme.
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Format shamelessly stolen from Demonxz.
The Archaeologist is a weapons-based class; however, it also can support plenty of other archetypes, such as Armor, Discover, Deathrattle, and more in the future. Decay , which is a reasonably simple keyword, is used to allow the existence of passive aura weapons because of the way Decay weapons naturally lose Durability without attacking, which Archaeologist has several of, it being the core use of the keyword. Additionally, Decay can affect minions and heroes.
Showcase cards:
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Armor Loss and Armor Gain One aspect that makes the Archaeologist class unique is that it destroys your Armor for gain, in this case, to Discover a weapon. Kobold Crafter is just one example of this type of synergy, and there will be more to come. Another thing to note is that Kobold Crafter Discovers , making it decent support for a future Discover archetype. Hallkeeper is amazing for slower weapons with high Durabilities, such as the ones shown below. It can extend the time of Decay weapons, and also is a great cheap source of Armor gain. |
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Deathrattles, Deathrattles, and more Deathrattles! Being a class that digs up artifacts after they're dead, it only makes sense that Archaeologist has Deathrattle synergy. Deathrattle decks in Archaeologist will be unique from other Deathrattle decks because Deathrattle minions are temporarily removed for turns at a time, instead of quickly dying and resurrecting, or just triggering their Deathrattles . One unique thing about Divvy Digger is that she benefits off of survivability - each of your turns she survives, she draws an extra card on death because the Deathrattle does stack indeed. |
Decay Weapons The class's core mechanic, Decay , finally finds its way onto a card. Right from the get-go, Decay is already being used uniquely on Timesnipper . Because you don't want the weapon to break, the Decay actively works against you for a powerful weapon such as this. It's similar to Moat Lurker which that it temporarily removes a minion, but instead of the resurrection based only on a minion's destruction, it's based on time. Because it's cheaper than most removal options, it can also destroy your minions, and it doesn't sacrifice much tempo to trigger their Deathrattles . |
The Big Guy
Rejan, Arisen is very much a card to be afraid of. A potent threat on the board, it benefits a lot off of weapon removal, and your Aura weapons, which might make the opponent think twice before oozing. Rejan gives the class a way to close out games, by making the player do one of the things it does best, breaking weapons. |
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Right here is where you would put your little blurb about your class, adding in some fantasy or just reminding everyone what it does or whatever. I'm totally not using this as an excuse to show off my Experimenter class again btw, that's definitely not what's happening. If you have a particularly complex Hero Power, you may want to include tokens in a spoiler here instead of beside it - that's perfectly fine.
For those of you with keywords, describe them here. If you need to use some tokens to illustrate what's going on, please do so in a spoiler. Remember that in the Basic Set you can't actually use your keyword, so I wouldn't spend too much time describing it here.
Look at how neat that looks! Nice and condensed for everyone. Below these cards you can give a little description of them, explain how they benefit your class etc etc. I think it'd look nice in a bullet point format, but you can do whatever you want so long as it isn't too lengthy.
Any tokens produced by these cards would go in a spoiler at the end of this section, with or without commentary.
Ooh, mandatory spoiler now. This is much more flexible. You can simply throw the remaining five cards in here with no commentary; you can give them a little blurb if you want; you can put all 10 cards in here if you find that easier. Just make sure you only have 10 cards total! That'd be an unfortunate way to get disqualified.
Include a link to your Phase I post here.
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
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There are so many...complicated sets or mechanics that I just don't enjoy, but I guess I'm alone on that. I still think stuff like Red mana is way too much for Hearthstone. It just breaks the spirit of the game in my opinion. The core mechanics of hearthstone has...never changed. 30 card decks, you start with 30 health, Mana is spent on resources and you only get 10 of them, ramping up each turn naturally or through cards in druid largely.
Any board effect states or, stuff like Tide I just am not a fan of at all. Hearthstone likes to keep itself simple and asking players to construct decks with red mana, or remember their 'Dive' status, Or how many Tide ticks they are on just isn't feasible in my opinion. At least, not in the current state of the game as it is. There are some really cool designs in those sets but I just can't in good faith vote for something like that.
I know it's fan creations, I know we're allowed more freedom. We don't have to abide by hearthstones rules. But it still seems out of place to me. I just try and think of things we could reasonably see the team doing and unfortunately for me none of those fit the bill. We're ideally designing things for Hearthstone y'all.
As a whole we seem to have gotten a lot fewer entries than the last few competitions I was a part of. Perhaps because it's bigger, but I feel like we're missing out on some neat stuff. We got some clear favorites early on that definitely I can see why they get what they get.
@CheeseEtc. Interesting statistics. I only swapped in divine favor because a ton of people absolutely did not like me unnerfing innervate and including it in the hall of fame for some reason.
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That's right for the third year in the row I'm making my own Patch notes, with Blackjack and things in a rated T game. (Hope you guys enjoy. This is satire poking fun at Blizzard, sorry it's coming out so late, I had this planned to go up this morning but got busy. Just a way for me to make some silly jokes at the games expense in the spirit of the WoW notes. )
With the Year of the Mammoth coming to a close we have decided to show you a super special preview of the things to come and reminisce on things that have passed. Many new sets were added this year and they were all a smashing success.
But first an announcement. Due to an unrelated Candy Crush incident at a hot tub party with EA executives we've now been signed over to EA. As a result all packs offers will see a one dollar mark up. (For now.)
New Features:
The Hearthstone team has been working hard watching people buy packs and Blizzards revenue continuing to go up quarter from quarter. Sometimes they also do work! Here's what they did during those periods.
MYTHIC DUNGEON RUNS!
That's right, the age old right of passage for Blizzard, taking something that works somewhere else and putting it into our game. We here at Blizzard Entertainment have a long tradition of taking things and making them awesome in our own way.
Mythic Dungeon Runs were a big hit in World of Warcraft. At the end of a mythic dungeon run you can get a keystone for another class and that will have special effects on it and make everything harder. Here are some previews of Keywords,
AFK: Your minions can't attack.
Out of Mana(OOM): You only have 2 mana crystals for the entire game.
Tiny Hands: You can only carry 5 cards.
HEARTHSTONE ALLIED HEROES!
These heroes aren't different enough to be their own heroes so instead you need to spend a long time to unlock them. Ideally 450 Arena Wins per class. Better get to work! Here are some of our ideas, more will be revealed later on.
Anduin: Child Anduin Wrynn. Relive some of his worst moments of losing his father and being named king despite being ten years old with that kooky uncle as reagent.
Jaina: After the Theramore Mana Bomb and return to Kul'Tiras! At least she's stable now. (Hopefully.)
Garrosh: Dead. What can Thrall say except your welcome!
General Changes:
Have you ever noticed those skulls that are around a lot of the boards that do nothing? Yeah, those are going to finally to do something. They will eat all your milled cards. Good thing Coldlight Rhetorical is moving to the wild to be persevered as part of the natural wildlife.
The announcer will be EVEN MORE ENTHUSIASTIC when you open a golden common. He will personally send a letter to you in honor of your Golden Leper Gnome you got from your tavern brawl pack.
Murlocs will sing the Cheers Theme Song every time you log in, and it will play no matter what your sound settings are. If you take off your headphones we'll beam it into your brain. We can do that. Did you know we could? Because we can! We promise this technology won't be used to entice you to buy two hearthstone card packs at the low, low price of only 3.99. What a steal! And what's this with the new expansion coming around we're GIVING AWAY 70 PACKS for a mere 50.99. Crazy. That Ben Brode guy sure knows how to make deals.
Tavern Brawl Changes:
Tavern Brawl renamed to Tavern Bawl after all the whining some of the patrons do. We get it, but Patron Warrior was nerfed years ago, you need to move on dwarves.
Moving Into the Hall of Fame:
Before we move onto Class Cards we must shoot a canon for each card lost this rotational season. It's the one we took from Patches.
Ice Block: He never attac, he always protecc, but now he not in your decc.
Coldlight Rhetorical: Always drew two cards after asking, seems to us the question was never legitimate.
Molten Giant: RNGESUS TAKE THE WHEEL! ARE WE UNNERFING A CARD!? CODE ALPHA NINETY NINER WE ARE ON DEF-CON 2 PEOPLE! CUDDLE YOUR PACHIMARI PLUSHIES AND NEVER LET THEM GO!
Class Cards: Wait until the end of each class for a super special sneak peak at something coming in the future for each class.
Druid:
Earthen Scales- Don't let Tyrande step on this one Malfurion or you'll never hear the end of it.
Tortollan Forager- BeEtTlE BeRrIeS.
Elder Longneck- Takes care of Littlefoot with Grandma.
Evolving Spores- Now that game doesn't suck as much.
Giant Anaconda- Voted off the island for being a snake.
Gnash- First Bash, now Gnash, I hope we don't get a Rash.
Fatespinner- He pins your fates on a board so you never lose sight of your future.
Webweave- Did we really print this garbage? I mean, Uh, COOL CARD AM I RIGHT!
Spreading Plague- Well, someone has to do it and we don't have any death knight classes, why not Malfurion.
Hadronox- It's a Hadronox life for us! *And for him because this card doesn't really work just yet.*
Ultimate Infestation- How to win at Hearthstone, details inside.
Greedy Sprite- Joins the Hoard gang formed by Loot Hoarder and Hogger.
Oaken Summons- When Treebeard showed up he realized his mistake.
Please spend 2 dollars to unlock more patch notes!
Hunter:
The Marsh Queen- Doesn't win you any games but it does make a pro rope each time it is played.
Dinomancy- It's like necromancy but with dinosaurs and who doesn't love dinosaurs. I love dinosaurs, ignore the lizard person standing over my shoulder he's harmless.
Crackling Razormaw - His back hurts from carrying hunter for three expansions. He's really looking forward to that retirement plan in the wild.
SWAMP KING DRED- HE IS THE LAAAW!
Play Dead- Who's a good Arfus, you are!
Toxic Arrow- Removed from the campaign to make our forums more friendly.
Bearshark- A group of thirty or more bearsharks is called a bearsharknado.
Corpse Widow- Did...it marry a corpse? Or is it a corpse and is the widow? Some things are better left unanswered.
Deathstalker Rexxar- Given a restraining order by Death. Must stay 500 feet away from then at all costs.
Abomnidable Bowman- HAPPY BIRTHDAY!
Candleshot- Removed for being a fire hazard.
To My Side! But only two of you.
Crushing Walls- Intern tested, Ben Brode Approved.
MAGE:
Open the Waygate- 200% more chance to cause drowning to unexpected magi everywhere.
Primordial Glyph- We heard you liked RNG bro so we added RNG into your RNG and printed more RNG Cards on top of that.
Mana Bind- Removed for not being nearly as effective as binding mana as we hoped.
Meteor- MAGES CAN SUMMON A METEOR! WHY DOES THIS CLASS GET ALL THE COOL THING!
Breath of Sindragosa- It's better left unknown as to how we acquired this one.
Frozen Clone- Knights of the Frozen Clone was the unaired World of Warcraft and Star Wars crossover produced in 2004. It stared Arthas rap battling Darth Vader.
Glacial Mysteries- The only mystery about this card is why it was printed.
Sindragosa- A bit short on breath.
Frost Lich Jaina- I can neither confirm nor deny this is where she's headed in World of Warcraft.
Shifting Scroll- Moved a little to the left.
Leyline Manipulator - Removed and arrested for embezzling mana.
Aluneth- We took a powerful sorcerer, locked them in a staff and then turned them into Jeeves.
Paladin:
Lost In the Jungle: Actually is just about two dudes looking for their car.
The Last Kaleidosaur: If it's the last Kaleidosaur why can everyone get a copy of this card and play it? Maybe it's called that because only one person on ladder is playing buff paladin at any time.
Primalfin Champion- Not Primal, was just hit on the head.
Sunkeeper Tarim- Removed because he didn't keep the suns away enough and we got sunburned. All of us except Brode who wears flannel to protect himself from the suns deadly lazers.
Vinecleaver- It looks more like a club than a sword. How does it cleave vines?
Desperate Stand- Really, call it what it is, a one knight stand.
Uther of The Ebon Blade- Replaced because of the successful campaign to stop the Death Knights from raising him from his grave.
Drygulch Jailor- How many 1/1s can a 1/1 made. A lot apparently.
Benevolent Djinn- You found a genie and all you did was waste that wish on less than a priests 1 mana spell. For shame Paladin, for Shame.
Level up! Isn't this what happened at the end of that movie where dudes looked for their car.
Val'Anyr- Changed to require you to find all the fragments each time it's destroyed. It might take you a while.
Priest:
Binding Heal- Pretty good contractually.
Crystalline Oracle- He can really see the gems hidden inside your opponents decks.
Shadow Visions- Doesn't let you see anything actually. What did you expect, it's shadows.
Tortollan Shellraiser- Good thing that S is there or this guy would have a lot more spikes and unrelated gore.
Free From Amber- If the last four Un'Goro park movies are anything to go by, you probably don't want to do that.
Acolyte of Agony- Not really that agonizing when you gain life from attacking.
Eternal Servitude- Found a clause which requires you to let them go after your third wish. Wasn't that eternal after all.
Devour Mind- With some fave beans and nice Chianti.
Obsidian Statue- So priceless that destroying it causes one of your opponent's minions to sacrifice themselves in shame when it's destroyed.
Psionic Probe- GOTTA MIND READ FAST!
Twilight's Call- And you never answer them.
Psychic Scream- I'd rather it be Pyschic Ice Cream.
Rogue:
Hallucination- See, this is what happens when you mix your poisons.
Biteweed- Also causes Hallucination.
Mimic Pod- Also causes Hallucination.
Sherazin Corpse Flower- Is this on the corpse Widow?
Doomerang- Because regular boomerangs don't instill fear into anyone except drunk Australians.
Leeching Poison- Not a recommended form of healing since the 1800s.
Plague Scientist- Went out on his own after Malfurion fired him.
Spectral Pillager- She doesn't pillage anyone but your dead relatives.
Valeera the Hollow- Much like those chocolate bunnies, filled with disappointment and empty promises.
Kingsbane- Makes Varian Wrynn very nervous looking when on board.
Cheat Death- All you gotta do is beat him at a board game.
Sudden Betrayal- Is it really a betrayal when it's a rogue. It's in the class name.
Elven Minstrel- Totally not a super secret hint towards a new bard class. Totally.
Please Enter 2 more dollars to continue these patch notes!
Shaman:
Unite the Murlocs- Please. Don't.
Hot Spring Guardian- Oh my god he's so hot right now.
Volcano- I take it back, Meteors are cool but shamans can summon a FREAKING VOLCANO! HOW MUCH COOLER CAN YOU GET THAN THAT!
Brrloc- This is what happens when you leave murlocs lying around outside over night.
Ice Fishing- This is how you get Brrlocs.
Ice Breaker- Helped Thrall get a date from Aggra.
Moorabi- Stop trying to make freeze shaman happen, it's not gonna happen Brode.
Unstable Evolution- Totally not a secret hint towards a Hearthstone Un-set. Totally.
Kobold Hermit- You too can donate only 9.99 a month to give kobolds like these a home.
Grumble, Worldshaker- Really the reason the Cataclysm happened. Deathwing just stole all his mad credit.
Warlock:
Bloodbloom- FEED ME SEYMOUR!
Corrupting Mist- The sole reason for the next expansion.
Tar Lurker- Hired by deathstalker rexxar to sneak up on Death.
Cruel Dinomancer- Cruel because he never calls back the dinos he romances. Made Mark Zuckerberg a very sad person.
Sanguine Reveler- Gives you blood a cool glow in the dark effect.
Gnomeferatu- Still better than the ogre chick you met in the bar last night.
Treachery- Shouldn't this be a rogue card?
Unwilling Sacrifice- Refused to will any of his stuff to anyone else. This is what happens when you let Loot Hoarders run rampant.
Despicable Dreadlord- Elmer Fudd Tested, Daffy Duck approved.
Vulgar Homonculus- Had some words he wanted to share with you, but I don't think I'm allowed to say those kind of words.
Cataclysm- If it cost 40 dollars people probably wouldn't have complained as much.
Skull of the Man'ari- WILSOOOOOOON!
Rin, The First Disciple- What is a disc iple anyway?
Voidlord- NEVER TALK TO ME OR MY SONS AGAIN!
Warrior:
Iron Hide- No, I'm not crying. You're crying.
Cornered Sentry- Now more rounded.
Explore Un'Goro- Just don't get lost!
Dead Man's Hand- Just keeps on coming and coming and coming and coming and coming and coming.
Blood Razor- Keeps cutting itself.
Kobold Barbarian- No stop, don't - *You hear the distant sound of face grating against keyboard.*
Woecleaver- Woah Dude.
Please pay 2 dollars to continue reading these patch notes.
Neutral Cards:
Golakka Crawler: Sufficiently full from eating Patches.
Fire Fly: It will end too shortly.
Ravasaur Runt: Bullied by the other dinosaurs :(
Gentle Megasuar: Except this one!
Stegodon: You only see it after a paladin has been nearby.
Hemet Jungle Hunter: We're not sure how he hunts jungles but we're no going to ask with that big gun waving in our face. Just nod and say "You're doing a great job, Hemet."
Ultrasaur: Daddy Long Legs meet Daddy long neck.
Tainted Zealot: NOBODY EXPECTS THE KAL'DOREI INQUISITION!
Drakkari Enchanter: Your end of turn effects trigger twice. Your End of Turn effects trigger twice.
Mind Breaker: Anduins least favorite card.
Corpsetaker: Just don't take the widow!
Saronite Chain Gang: How Long must this go on.
How long must this go on.
How Long must this go on.
How long must this go on.
Please, pay two dollars to stop them!
Bloodworm: Not very good for your blood actually.
Bonemare: Wakes you up all the time!
The Lich King: The CH Is pronounced like a 'K' actually. He just got stuck up north on a dare from Muradin to stick his tongue to the Frozen Throne.
Scorp-O-Matic: Favorite snack is those pesky Annoy-o-trons. HELLO HELLO, GOODBYE!
Shrieking Shroom: Poor Neville, he's passed out again.
Shimmering Courser: A cool idea you've never seen played. Never.
The Darkness: Now properly countered by priests and Paladins mere existence.
Corridor Creeper: Is now hitting the gym to get buff again. Puts up a poster of Molten Giant for motivation.
King Toggwaggle: Now starring King Togwaggle as King Togwaggle.
Bug Fixes:
Hearthstone has been bug free since we called in the fumigator.
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Enrage Priest. I dare you to make it happen.
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Is it wrong of me to ask how Nurgling13 is getting any votes when their Hero Power fails the Sir Finley Mrrgglton test? It's literally a dead choice for any of the other classes in game and is pretty complicated for a hero to be designed around. Its a class designed around its hero power and while hero powers have varying uses and design influence for the classes by no means are classes solely designed around them. All of their cards hinge on the fact you can't use part of them. Can any of the three explain why they felt it necessary to vote for them and why you feel the class has good design? What appeals to you about the class you can overlook those flaws?
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Introducing the Aethermancer.
What is an Aethermancer you might ask? Good question. The Ethereals of the cosmos are beings of pure energy that have formed a society relying upon spatial manipulation, technology, and mercantilism. Aethermancers are a specialized class of magical warriors comprised of Ethereals and their allies that use their magic and technology to manipulate and control the battle-field. As a result they have begun to become one with the Nether itself, occasionally fading in and out of existence.
Promeriuum is the proud leader of this elite order. Under his guidance the Aethermancers under his control utilize a variety of spells, attacks, and allies to help them in their battles. Below are some examples of their techniques.
Nexus Portal follows suit with the other portals of the One NIght In Karazahn expansion. By providing one of your minions a beneficial effect an ally slips through the nether beside them to help them out in battle.
Aether Striker is a fast, controlled burst of damage capable of being utilized to strike down an enemy hero or minion. The fade effect can also kick in, providing you with a force twice lethal.
Ionic Blast is a simple, high cost damage spell card that like above can be used to focus down one particular enemy.
What good is all this magic and technology if you can't shield you or your allies from it? That's where Spatial Wyrm comes into play. It provides your other minions the 'Elusive' effect, shielding them from targeted spells as long as the card remains on the field of play.
Phase-Shift is a powerful AOE card. If one uses the battle-field intelligently to their advantage a great outcome awaits. Fail to do so and it comes with a great cost and leaves you at a disadvantage.
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Hunter does not have the ability to make it to the end of the game where this would be useful. It's not even one of those fun gimmicky cards that they will sometimes print. Garbage card, one of the worst they've ever printed. I can't believe they think this is okay. Hunter historically is a very minion based class. This card should never have been printed. We didn't need an epic hunter class filler. We needed a real card.
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Oh yeah I love talking about the lore that's why I made this thread. It's definitely fun to talk about and incredibly expansive. There are ton of things with lots of information and then some things that might be expanded on but aren't yet. The next expansion is going to add some more lore to it as well. I might do a breakdown of some of the things added. It's fun to note the Tortollan are making an appearance in warcraft meaning they liked the idea of the Hearthstone race enough to add them to Zandalar and making them officially canon. (Hearthstone is Non-Canon, which I'm sure most of you know.)
Anyway I love the story of Sir Thomas and the tragedy of the Headless Horseman myself. Such a creative and horrifying boss and a way to incorporate a popular mythical character in an unique way without copy paste.