• 1

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase I [Discussion Topic]

     

    There are so many...complicated sets or mechanics that I just don't enjoy, but I guess I'm alone on that.  I still think stuff like Red mana is way too much for Hearthstone. It just breaks the spirit of the game in my opinion. The core mechanics of hearthstone has...never changed. 30 card decks, you start with 30 health, Mana is spent on resources and you only get 10 of them, ramping up each turn naturally or through cards in druid largely. 

    Any board effect states or, stuff like Tide I just am not a fan of at all. Hearthstone likes to keep itself simple and asking players to construct decks with red mana, or remember their 'Dive' status,  Or how many Tide ticks they are on just isn't feasible in my opinion. At least, not in the current state of the game as it is. There are some really cool designs in those sets but I just can't in good faith vote for something like that. 

    I know it's fan creations, I know we're allowed more freedom. We don't have to abide by hearthstones rules. But it still seems out of place to me. I just try and think of things we could reasonably see the team doing and unfortunately for me none of those fit the bill. We're ideally designing things for Hearthstone y'all. 

    As a whole we seem to have gotten a lot fewer entries than the last few competitions I was a part of. Perhaps because it's bigger, but I feel like we're missing out on some neat stuff. We got some clear favorites early on that definitely I can see why they get what they get. 

    @CheeseEtc. Interesting statistics. I only swapped in divine favor because a ton of people absolutely did not like me unnerfing innervate and including it in the hall of fame for some reason. 

     

     

    Posted in: Fan Creations
  • 1

    posted a message on LeAkED HeArThStoNe PaTcH NoTeS (April Fools y'all!)

    That's right for the third year in the row I'm making my own Patch notes, with Blackjack and things in a rated T game. (Hope you guys enjoy. This is satire poking fun at Blizzard, sorry it's coming out so late, I had this planned to go up this morning but got busy. Just a way for me to make some silly jokes at the games expense in the spirit of the WoW notes. )

    With the Year of the Mammoth coming to a close we have decided to show you a super special preview of the things to come and reminisce on things that have passed. Many new sets were added this year and they were all a smashing success.

    But first an announcement. Due to an unrelated Candy Crush incident at a hot tub party with EA executives we've now been signed over to EA. As a result all packs offers will see a one dollar mark up. (For now.) 

    New Features:

    The Hearthstone team has been working hard watching people buy packs and Blizzards revenue continuing to go up quarter from quarter. Sometimes they also do work! Here's what they did during those periods.

    MYTHIC DUNGEON RUNS!

    That's right, the age old right of passage for Blizzard, taking something that works somewhere else and putting it into our game. We here at Blizzard Entertainment have a long tradition of taking things and making them awesome in our own way.

    Mythic Dungeon Runs were a big hit in World of Warcraft. At the end of a mythic dungeon run you can get a keystone for another class and that will have special effects on it and make everything harder. Here are some previews of Keywords,

    AFK: Your minions can't attack.

    Out of Mana(OOM): You only have 2 mana crystals for the entire game.

    Tiny Hands: You can only carry 5 cards.

    HEARTHSTONE ALLIED HEROES!

    These heroes aren't different enough to be their own heroes so instead you need to spend a long time to unlock them. Ideally 450 Arena Wins per class. Better get to work! Here are some of our ideas, more will be revealed later on.

    Anduin: Child Anduin Wrynn. Relive some of his worst moments of losing his father and being named king despite being ten years old with that kooky uncle as reagent.

    anduin boy

    Jaina: After the Theramore Mana Bomb and return to Kul'Tiras! At least she's stable now. (Hopefully.)

    Jaina

    Garrosh: Dead. What can Thrall say except your welcome!

    Dead

    General Changes:

    Have you ever noticed those skulls that are around a lot of the boards that do nothing? Yeah, those are going to finally to do something. They will eat all your milled cards. Good thing Coldlight Rhetorical is moving to the wild to be persevered as part of the natural wildlife.

    The announcer will be EVEN MORE ENTHUSIASTIC when you open a golden common. He will personally send a letter to you in honor of your Golden Leper Gnome you got from your tavern brawl pack.

    Murlocs will sing the Cheers Theme Song every time you log in, and it will play no matter what your sound settings are. If you take off your headphones we'll beam it into your brain. We can do that. Did you know we could? Because we can! We promise this technology won't be used to entice you to buy two hearthstone card packs at the low, low price of only 3.99. What a steal! And what's this with the new expansion coming around we're GIVING AWAY 70 PACKS for a mere 50.99. Crazy. That Ben Brode guy sure knows how to make deals.

    Tavern Brawl Changes:

    Tavern Brawl renamed to Tavern Bawl after all the whining some of the patrons do. We get it, but Patron Warrior was nerfed years ago, you need to move on dwarves.

    Moving Into the Hall of Fame:

    Before we move onto Class Cards we must shoot a canon for each card lost this rotational season. It's the one we took from Patches.

    Ice Block: He never attac, he always protecc, but now he not in your decc.

    Coldlight Rhetorical: Always drew two cards after asking, seems to us the question was never legitimate.

    Molten Giant: RNGESUS TAKE THE WHEEL! ARE WE UNNERFING A CARD!? CODE ALPHA NINETY NINER WE ARE ON DEF-CON 2 PEOPLE! CUDDLE YOUR PACHIMARI PLUSHIES AND NEVER LET THEM GO!

     

    Class Cards: Wait until the end of each class for a super special sneak peak at something coming in the future for each class.

    Druid:

    Earthen Scales- Don't let Tyrande step on this one Malfurion or you'll never hear the end of it.

    Tortollan Forager- BeEtTlE BeRrIeS.

    Elder Longneck- Takes care of Littlefoot with Grandma.

    Evolving Spores- Now that game doesn't suck as much.

    Giant Anaconda- Voted off the island for being a snake.

    Gnash- First Bash, now Gnash, I hope we don't get a Rash.

    Fatespinner- He pins your fates on a board so you never lose sight of your future.

    Webweave- Did we really print this garbage? I mean, Uh, COOL CARD AM I RIGHT!

    Spreading Plague- Well, someone has to do it and we don't have any death knight classes, why not Malfurion.

    Hadronox- It's a Hadronox life for us! *And for him because this card doesn't really work just yet.*

    Ultimate Infestation- How to win at Hearthstone, details inside.

    Greedy Sprite- Joins the Hoard gang formed by Loot Hoarder and Hogger.

    Oaken Summons- When Treebeard showed up he realized his mistake.

    One beasty boi

    Please spend 2 dollars to unlock more patch notes!

    Hunter:

    The Marsh Queen- Doesn't win you any games but it does make a pro rope each time it is played.

    Dinomancy- It's like necromancy but with dinosaurs and who doesn't love dinosaurs. I love dinosaurs, ignore the lizard person standing over my shoulder he's harmless.

    Crackling Razormaw - His back hurts from carrying hunter for three expansions. He's really looking forward to that retirement plan in the wild.

    SWAMP KING DRED- HE IS THE LAAAW!

    Play Dead- Who's a good Arfus, you are!

    Toxic Arrow- Removed from the campaign to make our forums more friendly.

    Bearshark- A group of thirty or more bearsharks is called a bearsharknado.

    Corpse Widow- Did...it marry a corpse? Or is it a corpse and is the widow? Some things are better left unanswered.

    Deathstalker Rexxar- Given a restraining order by Death. Must stay 500 feet away from then at all costs.

    Abomnidable Bowman- HAPPY BIRTHDAY!

    Candleshot- Removed for being a fire hazard.

    To My Side! But only two of you.

    Crushing Walls- Intern tested, Ben Brode Approved.

    one drop

    MAGE:


    Open the Waygate- 200% more chance to cause drowning to unexpected magi everywhere.

    Primordial Glyph- We heard you liked RNG bro so we added RNG into your RNG and printed more RNG Cards on top of that.

    Mana Bind- Removed for not being nearly as effective as binding mana as we hoped.

    Meteor- MAGES CAN SUMMON A METEOR! WHY DOES THIS CLASS GET ALL THE COOL THING!

    Breath of Sindragosa- It's better left unknown as to how we acquired this one.

    Frozen Clone- Knights of the Frozen Clone was the unaired World of Warcraft and Star Wars crossover produced in 2004. It stared Arthas rap battling Darth Vader.

    Glacial Mysteries- The only mystery about this card is why it was printed.

    Sindragosa- A bit short on breath.

    Frost Lich Jaina- I can neither confirm nor deny this is where she's headed in World of Warcraft.

    Shifting Scroll- Moved a little to the left.

    Leyline Manipulator - Removed and arrested for embezzling mana.

    Aluneth- We took a powerful sorcerer, locked them in a staff and then turned them into Jeeves.

    Rng

    Paladin:

    Lost In the Jungle: Actually is just about two dudes looking for their car.

    The Last Kaleidosaur: If it's the last Kaleidosaur why can everyone get a copy of this card and play it? Maybe it's called that because only one person on ladder is playing buff paladin at any time.

    Primalfin Champion- Not Primal, was just hit on the head.

    Sunkeeper Tarim- Removed because he didn't keep the suns away enough and we got sunburned. All of us except Brode who wears flannel to protect himself from the suns deadly lazers.

    Vinecleaver- It looks more like a club than a sword. How does it cleave vines?

    Desperate Stand- Really, call it what it is, a one knight stand.

    Uther of The Ebon Blade- Replaced because of the successful campaign to stop the Death Knights from raising him from his grave.

    Drygulch Jailor- How many 1/1s can a 1/1 made. A lot apparently.

    Benevolent Djinn- You found a genie and all you did was waste that wish on less than a priests 1 mana spell. For shame Paladin, for Shame.

    Level up! Isn't this what happened at the end of that movie where dudes looked for their car.

    Val'Anyr- Changed to require you to find all the fragments each time it's destroyed. It might take you a while.

    4 dude bois

    Priest:

    Binding Heal- Pretty good contractually.

    Crystalline Oracle- He can really see the gems hidden inside your opponents decks.

    Shadow Visions- Doesn't let you see anything actually. What did you expect, it's shadows.

    Tortollan Shellraiser- Good thing that S is there or this guy would have a lot more spikes and unrelated gore.

    Free From Amber- If the last four Un'Goro park movies are anything to go by, you probably don't want to do that.

    Acolyte of Agony- Not really that agonizing when you gain life from attacking.

    Eternal Servitude- Found a clause which requires you to let them go after your third wish. Wasn't that eternal after all.

    Devour Mind- With some fave beans and nice Chianti.

    Obsidian Statue- So priceless that destroying it causes one of your opponent's minions to sacrifice themselves in shame when it's destroyed.

    Psionic Probe- GOTTA MIND READ FAST!

    Twilight's Call- And you never answer them.

    Psychic Scream- I'd rather it be Pyschic Ice Cream.

    aoe

    Rogue:

    Hallucination- See, this is what happens when you mix your poisons.

    Biteweed- Also causes Hallucination.

    Mimic Pod- Also causes Hallucination.

    Sherazin Corpse Flower- Is this on the corpse Widow?

    Doomerang- Because regular boomerangs don't instill fear into anyone except drunk Australians.

    Leeching Poison- Not a recommended form of healing since the 1800s.

    Plague Scientist- Went out on his own after Malfurion fired him.

    Spectral Pillager- She doesn't pillage anyone but your dead relatives.

    Valeera the Hollow- Much like those chocolate bunnies, filled with disappointment and empty promises.

    Kingsbane- Makes Varian Wrynn very nervous looking when on board.

    Cheat Death- All you gotta do is beat him at a board game.

    Sudden Betrayal- Is it really a betrayal when it's a rogue. It's in the class name.

    Elven Minstrel- Totally not a super secret hint towards a new bard class. Totally.

    auctioneer

    Please Enter 2 more dollars to continue these patch notes!

    Shaman:

    Unite the Murlocs- Please. Don't.

    Hot Spring Guardian- Oh my god he's so hot right now.

    Volcano- I take it back, Meteors are cool but shamans can summon a FREAKING VOLCANO! HOW MUCH COOLER CAN YOU GET THAN THAT!

    Brrloc- This is what happens when you leave murlocs lying around outside over night.

    Ice Fishing- This is how you get Brrlocs.

    Ice Breaker- Helped Thrall get a date from Aggra.

    Moorabi- Stop trying to make freeze shaman happen, it's not gonna happen Brode.

    Unstable Evolution- Totally not a secret hint towards a Hearthstone Un-set. Totally.

    Kobold Hermit- You too can donate only 9.99 a month to give kobolds like these a home.

    Grumble, Worldshaker- Really the reason the Cataclysm happened. Deathwing just stole all his mad credit.

    Sentry Totem

    Warlock:

    Bloodbloom- FEED ME SEYMOUR!

    Corrupting Mist- The sole reason for the next expansion.

    Tar Lurker- Hired by deathstalker rexxar to sneak up on Death.

    Cruel Dinomancer- Cruel because he never calls back the dinos he romances. Made Mark Zuckerberg a very sad person.

    Sanguine Reveler- Gives you blood a cool glow in the dark effect.

    Gnomeferatu- Still better than the ogre chick you met in the bar last night.

    Treachery- Shouldn't this be a rogue card?

    Unwilling Sacrifice- Refused to will any of his stuff to anyone else. This is what happens when you let Loot Hoarders run rampant.

    Despicable Dreadlord- Elmer Fudd Tested, Daffy Duck approved.

    Vulgar Homonculus- Had some words he wanted to share with you, but I don't think I'm allowed to say those kind of words.

    Cataclysm- If it cost 40 dollars people probably wouldn't have complained as much.

    Skull of the Man'ari- WILSOOOOOOON!

    Rin, The First Disciple- What is a disc iple anyway?

    Voidlord- NEVER TALK TO ME OR MY SONS AGAIN!

    Broken Combo

    Warrior:

    Iron Hide- No, I'm not crying. You're crying.

    Cornered Sentry- Now more rounded.

    Explore Un'Goro- Just don't get lost!

    Dead Man's Hand- Just keeps on coming and coming and coming and coming and coming and coming.

    Blood Razor- Keeps cutting itself.

    Kobold Barbarian- No stop, don't - *You hear the distant sound of face grating against keyboard.*

    Woecleaver- Woah Dude.

    ANGERY

    Please pay 2 dollars to continue reading these patch notes.

    Neutral Cards:

    Golakka Crawler: Sufficiently full from eating Patches.

    Fire Fly: It will end too shortly.

    Ravasaur Runt: Bullied by the other dinosaurs :(

    Gentle Megasuar: Except this one!

    Stegodon: You only see it after a paladin has been nearby.

    Hemet Jungle Hunter: We're not sure how he hunts jungles but we're no going to ask with that big gun waving in our face. Just nod and say "You're doing a great job, Hemet."

    Ultrasaur: Daddy Long Legs meet Daddy long neck.

    Tainted Zealot: NOBODY EXPECTS THE KAL'DOREI INQUISITION!

    Drakkari Enchanter: Your end of turn effects trigger twice. Your End of Turn effects trigger twice.

    Mind Breaker: Anduins least favorite card.

    Corpsetaker: Just don't take the widow!

    Saronite Chain Gang: How Long must this go on.

    How long must this go on.

    How Long must this go on.

    How long must this go on.

    Please, pay two dollars to stop them!

    Bloodworm: Not very good for your blood actually.

    Bonemare: Wakes you up all the time!

    The Lich King: The CH Is pronounced like a 'K' actually. He just got stuck up north on a dare from Muradin to stick his tongue to the Frozen Throne.

    Scorp-O-Matic: Favorite snack is those pesky Annoy-o-trons. HELLO HELLO, GOODBYE!

    Shrieking Shroom: Poor Neville, he's passed out again.

    Shimmering Courser: A cool idea you've never seen played. Never.

    The Darkness: Now properly countered by priests and Paladins mere existence.

    Corridor Creeper: Is now hitting the gym to get buff again. Puts up a poster of Molten Giant for motivation.

    King Toggwaggle: Now starring King Togwaggle as King Togwaggle.

    Bug Fixes:

    Hearthstone has been bug free since we called in the fumigator.

    Posted in: Fan Creations
  • 1

    posted a message on The Lore Help Thread!

     

    Quote from latinvampire >>

    I think this;ll be fascinating to see what kind of Warchief Sylvanas will be.  And I'm reallly hoping that there'll be some ingame tension between the Windrunner sisters.  Thus far, the trial of Garrosh in Pandaria showed us some excellent moments between Vareesa and Sylvanas.  Now Valieria is back....I'm hoping for some angst.

    And for anyone in the know, (I'd intentionally not looked for this) is there any significant lore on Lunara.  I think she was added to WoW after she was whistled up for HoTS.  I'd have much rather seen Hamuul.

     
     Nope. Nothing significant about her in Warcraft Lore, other than being the first dryad which was carried over from Heroes of the Storm. She shows up in a Legion zone but is just a generic NPC. I'll take this time to give you some interesting fact about Dryads recently revealed.
    Dryads are grown from enchanted acorns tended to by druids(Or in Lunaras case I guess Cenarius). These druids whisper in various languages to the acorn to teach them about the world before they're grown, and at the first touch of water, sprout into their normal appearance in a matter of seconds. Once grown, they immediately imprint on the first person they see, meant to be a druid, who will teach them to control and utilize their powers for the good of nature. Dryads do not consume animal products, and instead enjoy various vegetables and fruits. They can converse with any living beings, such as bee hives, can grow plants at their will, and are largely immune to all forms of magic. Although they grow from an acorn, they do seem to have normal biology once done growing, as they're capable of bleeding. Night elves heavily revere dryads and Loa actually fear them. 
    Posted in: Fan Creations
  • 2

    posted a message on 250,000 View Deckbuilding Special

    Enrage Priest. I dare you to make it happen.

    Posted in: Wild Format
  • 3

    posted a message on Coldlight Oracle Moving To Hall Of Fame

     

    Quote from Myopius >>

    Mill Rogue has always been among the least fun decks to face, right up there with Freeze Mage (which is also going bye bye in standard), so I won't be shedding a single tear over this change.

     
     Are you kidding me!? MIll is so fun to play against because it forces you to use your limited resources to win. That's the fun of the match! It makes you think about what you need to do.  I love playing against unique combo decks. Gives me a heightened sense of time as the clock ticks on.
    Posted in: Card Discussion
  • 1

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]

    Is it wrong of me to ask how Nurgling13 is getting any votes when their Hero Power fails the Sir Finley Mrrgglton test? It's literally a dead choice for any of the other classes in game and is pretty complicated for a hero to be designed around. Its a class designed around its hero power and while hero powers have varying uses and design influence for the classes by no means are classes solely designed around them. All of their cards hinge on the fact you can't use part of them. Can any of the three explain why they felt it necessary to vote for them and why you feel the class has good design? What appeals to you about the class you can overlook those flaws?

    Posted in: Fan Creations
  • 5

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Submission Topic]

    Introducing the Aethermancer.

    What is an Aethermancer you might ask? Good question. The Ethereals of the cosmos are beings of pure energy that have formed a society relying upon spatial manipulation, technology, and mercantilism. Aethermancers are a specialized class of magical warriors comprised of Ethereals and their allies that use their magic and technology to manipulate and control the battle-field. As a result they have begun to become one with the Nether itself, occasionally fading in and out of existence.

    Promeriuum Promeriuum Hero Power Fade

    Promeriuum is the proud leader of this elite order. Under his guidance the Aethermancers under his control utilize a variety of spells, attacks, and allies to help them in their battles. Below are some examples of their techniques.

    Nexus Portal Aether Striker Ionic Blast Spatial Wyrm Phase-Shift

    Nexus Portal follows suit with the other portals of the One NIght In Karazahn expansion. By providing one of your minions a beneficial effect an ally slips through the nether beside them to help them out in battle.

    Aether Striker is a fast, controlled burst of damage capable of being utilized to strike down an enemy hero or minion. The fade effect can also kick in, providing you with a force twice lethal.

    Ionic Blast is a simple, high cost damage spell card that like above can be used to focus down one particular enemy.

    What good is all this magic and technology if you can't shield you or your allies from it? That's where Spatial Wyrm comes into play. It provides your other minions the 'Elusive' effect, shielding them from targeted spells as long as the card remains on the field of play.

    Phase-Shift is a powerful AOE card. If one uses the battle-field intelligently to their advantage a great outcome awaits. Fail to do so and it comes with a great cost and leaves you at a disadvantage.

    Posted in: Fan Creations
  • 1

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]
     Sorry if I'm not the best at feedback. I've never been a numbers guy or anything.
    Quote from Livienna >>

     "The Mystic" OR "The Seer" OR "The Oracle" or "The Visionary"

     

    So yeah! I have some decisions to make... but to start out, I need to nail down the hero power. The unique keyword will probably have to do with seeing cards in decks, which is why I am considering the 2nd hero power...

    Here are some cards I've come up with, to give you an idea of the flavor (these would not be phase 1 example cards, and may change). Still working on the keyword...

    Any feedback hugely appreciated!!!!

     

     If your keyword has something to do with seeing cards, then yes go with the second one. However if it doesn't I would choose the third one, personally. It's the one I like the most.  I really like all your card ideas as well. I would say they are fairly balanced for what they do. Sacred Channeler is really neat, my favorite out of your cards because it requires some forethought before playing. Makes for some unique situations if something similar is put onto other cards.
    Quote from Shaveyou >>

    So, first idea, and after a quick look through the submissions, no one seems to have had this idea, Please let me know if I'm wrong. 

    Feedback is greatly appreciated, and I'll review the past 5 pages in my next post. Just eager for reviews.

    LICH:

    The Lich focuses on board control, weakening enemy minions, freezing them in place, and throwing around shenanigans with their undead minions. However, those minions come with issues. Given their undead nature, they come with a slight drawback:

     

    That slight drawback is the potential to fall apart under stress. Once damage is originally done, they decay ability kicks in, and further damage follows. However, the Lich seeks to turn this weakness into a strength.

    So, some examples of what the Lich is carrying.

    The Lich can continue weakening minions with Icy Apprentice, and spread their plague with Start the Plague (think synergy with Acolyte of Pain, or Gurubashi Berserker, as well as the flexibility of a 2 damage slow removal.). With Gadgetzan, they can punish their opponents game plan by pulling a minion out and potentially destroying it. Travelling to Un'goro, we see the innate potential of decay, as Fungal Abomination hurts the opponent, even as it falls apart. And finally, in The Frozen Throne, we see the Lich's link with the Lich King displayed, as they call upon Sapphiron, who asks the question of their opponent. Lose your board, or lose your life!

     

     The hero power and keywords seem pretty cool to me. I have a soft spot for the Liches in Warcraft because I roleplay/write for my own creation. Icy Apprentice seems good. Fungal Abomination seems like the kind of card that could potentially spiral out of control. It seems balanced though. Nice use for Sapphiron. Giving a minion an AOE Shatter effect is fitting.
    Quote from Toble >>

    Here's my idea.  Thanks in advance for any and all feedback.

    Class Idea: The Chirurgeon

    Deathwing doesn't have time for those who rely on the light, the Naaru, or the Loa to heal from the safety of their cushy little thrones.  Deathwing needs someone ready to roll up his sleeves, wade into the center of a battle, and quickly get the troops back on their feet.  Enter the Chirurgeon - a unique healing class that isn't afraid to get bloody.  The Chirurgeon is all about keeping his minions on the field as long as possible.  The new class mechanic, First Aid, provides immediate assistance the moment a minion takes damage.  (Usually First Aid will provide healing but it also can provide other defensive options).  As a front-line healer, the Chirurgeon wields weapons with surgical precision.  He'll patch you up, but the treatment may be even worse than the wound.

     

     

     The name feels wrong. I just don't know what else to call it, but try to come up with something. It sounds unreasonable to say. I know this is a nit-pick, but I can't help it. It's just icky sounding and doesn't role off the tongue. Otherwise I do like the class and set. Nothing seems unreasonable here. Bone saw is a pretty cool card.
    Quote from Giz4Gamer >>

    Finally figured out how my class is going to work. It was rough trying to figure out a new keyword that didn't feel arbitrary. I now present to you all the Geomancer class:

    A short clarification about her Hero Power: It can still be activated when you have no minions, you'll just gain 1 Armor.

    Now on to the cards!

    First I'll show off the unique Keyword:

    Blockade means that when you play a minion with this Keyword on it, it will be summoned to the opponent's side instead.

    The idea is to give your opponent terrible minions they don't want. Eating up their board space or even proving detrimental to their own minions. There are also minions that you would want yourself, but you can't play it because it would be summoned to your opponent's side. So you have to find a way to cleverly work around it (like Recruit cards). Here is an example of each:

    I've also designed cards that would synergize with these cards. Minions and spells that scale based on the number of enemy minions, or cards that allow you to cheat out one of these powerful Blockade minions:

    I would really appreciate feedback as it is really difficult trying to balance out Blockade minions since there isn't anything to use as a form of reference.

     

     Woah, really unique idea. The idea of summoning things that your opponent doesn't want is a pretty fun one, although it can backfire if facing certain classes. Either way, it's a pretty neat idea. Smash is pretty cool for a basic card. For 1 mana you can give them the ol' Charlie Brown. "I got a rock." Haha. Pretty fun idea and it seems balanced to me.
    Quote from Cooler39140 >>

    A

    t first, I wanna thank everyone who gave feedback about my class, especially @Demonxz95 and @Shaveyou. I really appreciate your effort at helping us all. I personally wasn't that satisfied with the previous version of my class, so here's Earthshifter 2.0, with some balance changes, card replacements, a rework to Hero Power and better introduction to Aftershock keyword.


    Of course, there had to be changes for my Hero Power. If I can't make it cost 1 Mana and make it Auto-Cast, then I can make a cross between Paladin and Warlock's Hero Powers, and that's what I did. I hope it's much better.

    I also decided about my class' indentity. It should be mostly about minions with pretty high stats, powerful effects, Taunt, a good amount of damage removal and also some minion summoning for some cards that benefit from high amount of minions and, most importantly, my Aftershock keyword.

    Aftershock is a keyword that makes effects like BattlecryDeathrattleLifesteal and other ongoing effects trigger one more time for each friendly minion after they do their effect. For example, if Ragnaros the Firelord has Aftershock, he will deal 8 damage to a random enemy once for himself and then repeat the process for each other friendly minion. He can do that up to 6 times, counting every other frienbdly minion alongside him. So if you have Rag and for example two minions, Rag will deal 8 damage to a random enemy as usual, but he'll do that again twice, because you have two other minions.

    Remember that Aftershock only counts effects on the minion it's in, meaning it doesn't give anything else like a hidden "At the end of your turn", so combinations like with Drakkari Enchanter and Plated Beetle won't work if you think you'll get 12 armor at the end of your turn. Instead, if that Beetle had Aftershock, he would give you 6 armor - 3 for his initial Deathrattle effect and another 3 for you having that Drakkari. And, of course, that Enchanter will not do any wonders in that scenario.

    Animate Earthen didn't need any change whatsoever. I feel it's a good card for my class that fits it pretty well. I personally was considering to make it 2 Mana and give +4 Health, but I felt it could've been a bit too snowbally for a class that rather wants to be defensive, mainly as a tempo play with one of your 1-drops.

    Shattering Spree takes place over the problematic Earth Infusion. That last one was definitely crazy, and I don't even think reducing the effect's duration to this turn only would be enough. Instead, I decided to make a card good for potential Eathshifter decks that would lean more towards Zoo style, making this a potential finisher for such decks.

    Corrupted Stone didn't need any changes, allthough I felt it was questionable to include him as an example card. If needed, I could replace it with another minion with Aftershock.

    Primordial Stonefather looks very balanced in my eyes. He has a good body, Taunt, and he can at least delay your faitgue. If you get lucky, you can even get a good card to resue later.

    Kraxx had to get some changes. I still letf his Aftershock, but it's instead combined with Battlecry, making him more balanced. He also got his cost reduced by (1) to make him easier to combo with other potential cards. And he also got +1 Attack if that makes a difference.


    Also, @Shaveyou, I decided to review your class a bit. I think it's not the worst, I quite like the idea of focusing on delayed damage and disruption. Though, if I remember correctly, Blizz said that DoT ultimately didn't feel good enough for Hearthstone, but I think it's good in your class. Anyway, does Decay stack? If so, then it can sometimes get out of hand, but I don't think it will most of the time.

    Icy Apprentice - Not bad, good for a basic card. I would doubt about it's playablity, but that will heavily depend on what cards you'll show in further development. I still enjoy it.

    Start the Plague - I'd say it's quite balanced, but it's hard to balance DoT cards in my opinion. Maybe it could cost (1), maybe it doesn't need a change... I don't know.

    Frozen Summons - Pretty dirty, just like Dirty Rat. If your class will have some more removal than it has for now, then I believe it would see some play. ;)

    Fungal Abomination - My favorite of your example cards. I simply love it's flexibility, and it seems to be fun to play arond. Just don't forget to keep him damage if he wants to spread love to other minions. ;p

    Sapphiron - I've never been a fan of "Freeze all other minions" minions honestly, they never felt to stick well for me. Still, I think that it could be a nice card for some damage combos, because she helps with stalling the game.

     

     Archaedas the keeper, eh. I really like the flavor of this class. Earthen are a neat bit of lore and having him summon those is entirely right. Aftershock is a really cool way of giving cards an extra power boost. Shattering spree is pretty strong though.
    Posted in: Fan Creations
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    posted a message on New Hunter Spell - To My Side!

    Hunter does not have the ability to make it to the end of the game where this would be useful. It's not even one of those fun gimmicky cards that they will sometimes print. Garbage card, one of the worst they've ever printed. I can't believe they think this is okay. Hunter historically is a very minion based class. This card should never have been printed. We didn't need an epic hunter class filler. We needed a real card. 

    Posted in: Card Discussion
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    posted a message on The Lore Help Thread!

    Oh yeah I love talking about the lore that's why I made this thread. It's definitely fun to talk about and incredibly expansive. There are ton of things with lots of information and then some things that might be expanded on but aren't yet. The next expansion is going to add some more lore to it as well. I might do a breakdown of some of the things added. It's fun to note the Tortollan are making an appearance in warcraft meaning they liked the idea of the Hearthstone race enough to add them to Zandalar and making them officially canon. (Hearthstone is Non-Canon, which I'm sure most of you know.) 

    Anyway I love the story of Sir Thomas and the tragedy of the Headless Horseman myself. Such a creative and horrifying boss and a way to incorporate a popular mythical character in an unique way without copy paste. 

     

     

     

    Posted in: Fan Creations
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