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    posted a message on Adventure Creation Competition - [PHASE I DISCUSSION]
    Quote from Jharr >>

    The weather was nice until just a few moments ago.  Now the torrential rain starts and it seems to be getting worse.  The lightning has become frequent and deadly.  Hail is growing in size.  The weather can get bad but this is getting worse.  The weather seems to be trying to kill you and everyone else in the world.  Is nature truly in rebellion against the world or is there another hand at work stirring the forces of nature to rise up?  Latch the doors, barricade the windows, fortify the shores as a storm is on its way.  Can you survive this storm or will you be blown away by the horrific power of The Storm Of Ends.

    The Storm of Ends is a survival adventure more then a combat adventure.  The boss is the final Storm of all Storms.  The Storm of Ends.  Can you survive 12 turns of constant onslaught?  The cards the Storm of Ends play become accumulative unless dealt with making the battle more a race of survival then a fight to defeat.

        

     

    There is a new mechanic introduced in this set called "Standing Effect" a number follows the standing effects.  Example: "Standing Effect - 2".  This number is the duration in which the spell effect persists.  These spells that continue to have effect until their duration runs out.  They appear in the top as little circles with their remaining duration indicated with a number inside that little circle.  This is similar to secrets except when hovered over by an opponent they can read what they are.  At the start of your turn the duration of the spell will be reduced by 1 and when they reach 0 they are destroyed.  

     

     The theme likely could be re-worked into a Cataclysm sort of ordeal, involving the four elemental Lords. Standing effects are basically limited 'enchantments' from Magic the Gathering.  Interesting idea, could definitely work.
    Posted in: Fan Creations
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    posted a message on Adventure Creation Competition - [PHASE I DISCUSSION]

    Deadly Duskwood Mystery

     

    You've been invited to a grand party at an old mansion located within Duskwood. Against your better judgment, you decided to attend. Unfortunately a mysterious figure has also decided to crash the party. Now you and other adventurers find themselves in great peril as one by one they are picked off  by a masked figure. Use your wits, your spells, and your minions to find out who this killer might be.

    You will unmask the figure at the end of the adventure, once he is defeated. Masked HeroPicked off

    You start the fight against the figure. The masked figure uses rogue only cards new and old such as Si:7 Agent. You must use your cards and minions to survive the killing onslaught of this hero. (And for clarity, yes, his ability can target his own minions.) There is going to only be one phase.

    Card Examples:

    BloodletterHidden StrikeTurn Against

    I also already picked a few of the NPCS you might encounter in your adventure!

    AbercrombieAlthea EbonlockeJittersLunk

    Sarah LadimoreSven Yorgen

     

     

     Thanks for looking!

     

    Posted in: Fan Creations
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    posted a message on Adventure Creation Competition - [PHASE I DISCUSSION]
    Quote from thebangzats >>



    Happy Hallow’s End, stranger. It’s not often that the living decide to celebrate down here in the Undercity. Something is amiss however. Small fires have started all over Azeroth, supernatural anomalies are riling up the Scourge, the surrounding waters are churning with unnatural life, and did that Wickerman just move?

    With some help from Genn Greymane and some expert trackers, you and Sylvanas must defeat these Hallow’s End horrors and outsmart their convoluted schemes. No need for unmaskings here, just a swift blade through the neck and an arrow through the heart! They’re not going to get away with it.



    Click on the spoiler to see what's in store.

    First off, a more spoiler-y background to the plot if you're interested and okay with being spoiled.

    This adventure follows the tale of the Headless Horseman, which to people who only followed to plot of the game, seems to be just a mad spectre. However, the comics tell that The Headless Horseman was once Sir Thomas, a knight of the Silver Hand who – in a Joker-esque origin story – was made insane by a series of unfortunate events. He blames himself for many of Arthas' atrocities, had his beloved mentor Uther die, and was driven mad within the Scarlet Monestary. He now believes that he – a hero beheaded for treason – is alive, while all others are dead. He goes around trying to cull the Scourge, not realizing that it is he who is undead.

    I'll tell you now that the the mad Sir Thomas is behind all the chaos in Hallow's End. But who is behind Sir Thomas? Who is the true final boss?

    Here to ruin your Hallow's End celebrations is the Headless Horseman, who brings fire and chaos to all of Azeroth on this special season.


    The fight has multiple phases, and the hero power you see above only applies to the first.

    Phase 1: Scheming Horseman – The fight starts off with a pretty normal fight. The Horseman adds a random class spell (from his own) to his hand each turn, making it more likely that his Scheme cards can trigger. When he reaches 15 health, he becomes immune and the turn immediately goes to him (like the Kel’Thuzad fight). Enter the next phase.

    NOTE: I don't have a full list of his cards atm, but it's not required anyway at this stage, so just imagine has has cool spells and cards that:
    1) Are powered up if he has more cards in hand than you, or
    2) Are powered up when interacting with minions with Burning Vengeance (seen in Phase 3)

    Phase 2: Without a Head – He clears his board and fills it with 2/2 Pumpkin Heads and a 2/2 Horseman’s Head at a random spot (see below), requiring you to kill the right head in order to proceed. If you immediately find the real head then good on you, he only heals for 5. Keep making mistakes and he’ll be back to full health. Three card Monte? More like seven minion Monte. Enter the next phase.



    The position of these minions are randomized. The more wrong guesses you make, the more Health the boss regenerates. Also note the Horseman's Phase 2 hero power. This means he can't draw a card at the start of the turn, use his minions, play cards, etc.

    Phase 3: Revenge – The real fight begins. His passive hero power gives all minions a Burning Vengeance buff at the start of his turn, with does nothing to them, but powers up his spells which he will try to burst you down with. If you do not kill his minions or have a crowded board yourself, prepare for some pain. Note that any unkilled Pumpkin Heads from the previous phase remain on the field, remaining a threat.



    Again, I don't have all his cards down quite yet. They're all still in text form. Burning Vengeance is a buff that does nothing, but does give you a visual indication (minions will have green fire emanating from it) so you always remember which minions have it. If you really want to imagine the cards:

    Fiery Cleave x2
    2-mana spell
    Deal 2 damage to two random enemies. If they have Burning Vengeance, deal 4 damage instead.
     
    Conflagration x2
    4-mana spell
    Deal 2 damage to all enemy minions. If they have Burning Vengeance, deal 3 damage instead.
     
    Conflagrated Weapon x2
    4-mana 3/3 weapon
    Has +2 Attack if you control any minions with Burning Vengeance.

    and more...

    Example cards:

    Rules say I have to have one legendary posted here, but I haven't refined mine yet. So for now it's replaced with a third non-Legend card. Hope that's okay, considering this is Discussion, not Submission.

    The cards I made for this Adventure hope to achieve two things:
    1. Add more support for the archetypes Blizzard has been pushing (Beast Druid, Discard Warlock, Thief Rogue, Control Hunter, etc), but more importantly...
    2. Scheme, a non-keyword ability like Joust. "If you have more cards than your opponent, do X" rewarding control decks whilst simultaneously punishing decks who just puke out their hands. It can be attached to Battlecries, Deathrattles, aura effects, spells, etc.



    1. Twilight Hoarder – Control Rogue? Dragon Rogue? A Pit Fighter with Taunt if you play him correctly.
    2. Aimed Shot – Control Hunter? Becomes very efficient removal if played correctly. Might rename to "Through the Heart" for move flavor.
    3. Duskwood Howler – Beast Druid? Becomes a better Dragon Consort for Beasts that rewards a good board. (You may have spotted him in hearthcard's Gallery as a currently 3.7 ranked card. No I didn't steal it, I mean, the expansion logo is no coincidence.)

     This seems like a pretty cool idea for an Adventure. I love Hallow's End. I initially was going to create an adventure around this idea but I settled on something different. Glad to see someone else thought it was a good idea though. I like the three cards shown, especially Twilight Hoarder. They seem relatively balanced and would fit in.
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #4.04 [SUBMISSION]

    Unwoven

     

    Edit: Should read cast not Cost. :/

    Flavor Text: One may find their previous actions negligible when wandering through the Emerald Dream, or perhaps they never happened at all.

    Thought druids could use a rather interesting card.

    Posted in: Fan Creations
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    posted a message on My Collection of Fan-Made Cards.
    Quote from Maukiepaukie >>

    I'll try to judge the first 10 as good as I can (don't have much time):

    #1: It's a good card, not broken not bad, but then again it is simply a 1-mana cheaper Gnomish Adventurer

    #2 I think it's a bit bad even for tempo mage because the one damage matters plus it is a one mana more expensive Sorcerer's Apprentice that only has one more health plus that huge downside (I think the +1 health doesn't make up for the -1 spell damage)

    #3 Really hard to judge how good it is, but I don't think Blizzard would ever run it because it can basically ruin combos and the community would hate on it

    #4 Fine, seems very strong in patron warrior. It's basically a 1-mana less Savage Roar with the downside that you hero doesn't get to attack

    #5 Is insanely strong because you already get two 4/6s for 5 mana which is very strong plus if your opponent doesn't have an answer it can spiral out of control. Too strong imo, I would replace the at the end of your turn with inspire.

    #6 It's a fun idea but I don't really think it'd be very good. Hard to judge

    #7 Ehh this one is very hard to judge. Do you get a list with all of your minions and can you pick one that died?

    #8 I really like this card design and think it's a fine minion with potential

    #9 Mmm, I like it but how easy is it for priests to deal one damage? But then again Turn one Northshire Cleric Turn two Deathknell attack coin heal and you can spiral out of control.

    #10 Fun idea but I think it's too situational and too expensive too just cycle with Gadgetzan Auctioneer when it's useless.

     I didn't create Cloak of Shadows with Miracle Rogue in mind. Have you the time to look at some other cards? Pretty good feedback.
    Posted in: Fan Creations
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    posted a message on My Collection of Fan-Made Cards.

    Thanks for the comments . Yeah, Shamans don't have the best card draw, so that's why I made #1 for them to help them out a bit.

    Yeah. Blademaster is a pretty strong card. It's text should read. "Summon a blank copy" Of this card. But an Inspire effect would actually be better, honestly. Warriors armor up a lot. It could get crazy with buffs, maybe. Needs some fine tuning.

    Deathknell cleric was created a long time ago and was my first fan made card, back when that one mech which deals 1 damage each time something is healed was in the Meta. Can't remember the name off the top of my head at the moment.

    At first I was going to make it a random minion, which I still might do, but then it'd be a weaker Ressurect. I think there's more power if you choose the minion to ressurect, yeah. Might be too strong though. Guess that one needs more work.

     

     

    Posted in: Fan Creations
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    posted a message on My Collection of Fan-Made Cards.

    Looking for opinions on all of these cards I made. There's 54 in all. Make sure to click the 'show more' option on the gallery when going to the link. Heh.

    http://imgur.com/gallery/tMtEW

    Posted in: Fan Creations
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    posted a message on (Deck Building) C'thun Bolster Deck.
    Quote from KitsuneRTC >>
    Quote from Wishmaster333 >>

    Honestly, I've never felt bad having Bolster just sit in my hand for a few turns or so. Considering I tend to usually last a good while it's not a completely dead card for the entire game. It gets a ton of play despite the number of taunt cards in my deck not being drastically high. This deck surprises me with how well it generally deals with any aggro decks I've come across.Sometimes It does require me to use King's Defender early, but it's not that big of a deal all things considered.

    King's Defender is better than Fiery War Axe because usually 6/10 times I'll have a taunt down on the board before I ever need to use it and in those other situations it's really just 1 mana. I don't believe 1 mana and 1 turn delay ever completely kills me beyond rare occasions.

    Sparring partner is a pretty awful card when not used on another minion. At this point I figure it's better to run Defender of Argus because I can get it to give taunt to two minions more often than not, as opposed to one.

     

     I still think fierce monkey should be in your deck. Its just too good a 3 drop to play when you have a bolster deck
     Yeah Fierce Monkey probably would be a good addition.
    Posted in: Warrior
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    posted a message on (Deck Building) C'thun Bolster Deck.

     

    Quote from KitsuneRTC >>

    Bolster C'thun
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (18) Ability (10) Weapon (2)
    Loading Collection

     

    a bolster c'thun deck would look like this

     

    Hell, i don't even have justicar in my variant or brann. and i think those are needed too

     

    though, idk why you'd ever wanna play bolster, its a crappy half version of blessing of kings.

     Bolster is an interesting card and I'm getting use out of it, that's why I wanted to run it and give this deck a shot. No one ever seems to suspect the card being played. I don't own Justicar Trueheart or Brann Bronzebeard for that matter. Neither do I own Fierce monkey. That being said the main focus of this deck is C'thun, not the Bolster aspect. That's why it's more C'thun heavy than bolster heavy. The extra taunts and bolster adds more flavor to the deck without sacrificing too much in any other areas. At least, that's how I see it.
    Posted in: Warrior
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    posted a message on (Deck Building) C'thun Bolster Deck.

    Honestly, I've never felt bad having Bolster just sit in my hand for a few turns or so. Considering I tend to usually last a good while it's not a completely dead card for the entire game. It gets a ton of play despite the number of taunt cards in my deck not being drastically high. This deck surprises me with how well it generally deals with any aggro decks I've come across.Sometimes It does require me to use King's Defender early, but it's not that big of a deal all things considered.

    King's Defender is better than Fiery War Axe because usually 6/10 times I'll have a taunt down on the board before I ever need to use it and in those other situations it's really just 1 mana. I don't believe 1 mana and 1 turn delay ever completely kills me beyond rare occasions.

    Sparring partner is a pretty awful card when not used on another minion. At this point I figure it's better to run Defender of Argus because I can get it to give taunt to two minions more often than not, as opposed to one.

     

    Posted in: Warrior
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    posted a message on (Deck Building) C'thun Bolster Deck.

    Hey guys I've been trying to refine this deck. It's done me pretty solid so far, though I've never played it up past rank 6-7. It's a C'thun deck supplemented with some Bolster related cards. Could I get your opinions on it?

    http://www.hearthpwn.com/decks/522291-bolster-cthun

    Posted in: Warrior
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