I am really wondering what the point of this card is. Why is it even being released?
It's obviously that this is just a bad card in the current game. The effect, the cost, the minion's stats. It makes no sense.
There is currently no archetype that this card fits in. Maybe Blizzard forgot the read the 'Silver' in Silver Hand Paladin and thought a Hand paladin was actually a deck...
There is absolutely no Paladin flavor to it. Paladins are the exact opposite of bandits. Starlight Groove is also a bad card but I don't mind it, because at least it makes sense in a paladin deck. This doesn't, at all.
Was there even a group called The Badlands Bandits in WoW? Is there some lore I don't know about?
So many questions, so much disappointment. Blizz has outdone themselves again :) Sorry for the rant, but come on dude...
1
i honestly don't understand how highlander class can keep up with excavate class. sure we are still missing the neutral highlander. but right mage, death knight, warlock and rogue seems on another level maybe demon hunter can do something with his combo shenanigans and druid might be able to hold with the infinite value legendary, but is a stretch.
-1
can someone explain to me what is paladin supposed to do in this expansion? the legendary minion is just straight worse when compared to druid one, a similar effect but harder to get (the druid one can get draw with Take it to the sky, doesn't come with a discount for the card created and is effect by your deck while the druid one isn't
2
turn out i was right, the newly reveled paladin card are kinda bad and for some reason paladin is the only one with a legendary spell and is not even holy. please someone explain to me what paladin should do with these cards. just compare the druid lhighlander legendary wit hthe paladin one. both have a similar focus, giving you value, but the druid one give a discount, there is a card that can specifically draw it and isn't effect by your deck. paladin one can't be tutored, you might draw your significant minion and be left with trash ones and you gotta pay the full cost
2
doubt
3
5 mana 4/8 destroy a random minion when damaged? would be in every deck
1
weapon removal will see play, but not in order to counter paladin
1
you build your deck around this combo and in the best case scenario you get on turn 5 a 4/4 and two 3/3
1
i still think it won't be enough
1
and? you still need to get that one legendary on turn 5 and paladin secrets most of the time get triggered the next turn
7
broken card