This should be the additional ranked reward for legend rank.
- WingR84
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Member for 9 years, 3 months, and 21 days
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Always_Reno posted a message on Golden Classic Pack Coming Next Month for Twitch PrimePosted in: News -
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repeticue posted a message on Popular HearthPwn Standard & Wild Decks for September 2017Posted in: NewsPriest needs a nerf, it's ridiculously broken.
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ComboJoe posted a message on Ben Brode Explains the Reasoning for the Naga Sea Witch Rule ChangePosted in: NewsBut see, the way the giants work is, their card text itself is not really an aura but rather an effect that applies at the start of every turn it is in your hand (even though there is no indication to this in the card's text, but whatever spaghetti cod probably)
Until the card enters your hand, regardless of how many spells you play, the Arcane Giant still costs 12, so if a card were to pull out specifically 10 drops in your deck like Ancient Harbinger, it wouldn't pull your Arcane Giant if you've cast specifically 2 spells since the cost hasn't been reduced yet.
So now when the card is in your hand and Naga Sea Witch sets the cost of the arcane giant to five, the giant's text effect applies after, which means that it then costs (1) less (in other words the cost is being reduced by one) for each counter it goes by.
to be honest, I think it's dumb that the card text doesn't just read "reduces the mana cost of this card by (1) every time" X happens, because that would fix not only this interaction but also the Ancient Harbinger one. Though I guess it might make the game run a bit slower while you're playing with giants since the game has to constantly remember even while it's in the deck what cost it is, and that's probably why they decided to spaghetti it the way they did, but at least if they wanted to not stress the computer's storage that much they could have made the card text a bit less vague and literally mention that it has to be in the hand for it to happen like "at the start of each turn while this is in your hand" or something like that at the start. But whatever, hopefully now you know why it works the way it does.
Also edit for Exspes 's sake, brode himself mentioned in the statement he made that the 'auras' come into effect based on order they were played. So if you played Aviana first, then Naga Sea Witch, all your cards would cost one, then get costed by 5. This applies for all other cost changing thingos too, including Thaurissan, but I can't be bothered to do the math and explain it like he already did, so if you're wondering that, just read what he already said above.
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Kla_guy posted a message on Ben Brode Explains the Reasoning for the Naga Sea Witch Rule ChangePosted in: NewsI agree with that! I like the change but the cards says "Cost (5)" so, EVERYTHING costs 5... That's how I saw the card always.
Again, I like the change but the text was clear, now it is a little less because they don´t cost 5, maybe if it said "Cost are set to (5)" it would be different.Or maybe they could change the text to: " Draw a card. Change its Base Cost to (5)."That would hint that further modifiers might still apply. -
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PiLoKo posted a message on Ben Brode Explains the Reasoning for the Naga Sea Witch Rule ChangePosted in: NewsI agree with that! I like the change but the cards says "Cost (5)" so, EVERYTHING costs 5... That's how I saw the card always.
Again, I like the change but the text was clear, now it is a little less because they don´t cost 5, maybe if it said "Cost are set to (5)" it would be different. -
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kureggu posted a message on Oktoberbrawl has Begun! Two Exclusive New Card Backs Available via Twitch PrimePosted in: NewsIf you want something with actual game value you could wait until November for the "Special Card Pack" (which could be meh or really awesome) or two packs in January.
The backs are definitely cool though.
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Celery_Soup posted a message on Oktoberbrawl has Begun! Two Exclusive New Card Backs Available via Twitch PrimePosted in: NewsWell it says there will be a special card pack given in November, so that will probably affect gameplay more than the cardback. I think it might be possible to make multiple accounts, though, connecting and disconnecting each month there's something given out.
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sanantonio718 posted a message on Lich King Murloc PaladinPosted in: Lich King Murloc PaladinKey is to go face and buff your murlocs, only trade if you're not going to give him troops. then hope he doesn't blizzard, and hope you primal fin into war leader or another buff card.
Good Luck
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Lightspoon posted a message on What do you think of Arthas? (hero portrait)Posted in: General DiscussionLike the old Hard Mode in the past Adventures, getting Arthas was just a long waste of time restarting the match until having the perfect draw (and hope the Lich King does not). Not really a challange, not really engaging. But at last Arthas is a better alternate Hero than Liadrin with her "my hammer burns with holy fire" while holding a sword.
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Vapiesh_2137 posted a message on Blizzard App Being Rebranded Again - Blizzard Battle.netPosted in: Newsit will be always Battle.net for me
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I somehow like it. A different "golden Shadowcaster " for any class... and that "make it golden" is soooo troll.
Would this work with C'Thun? It is a real copy and not a 1/1 copy.
Think about those Brann Bronzebeard copys with the Disciple of C'Thun dubble trigger
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PvE Addon with some cards for 20-25$ ... lots of legendarys.. anyone would get the full set fast (even people with gold could buy it fast) and save up the following 4 month for the next 130 pack addon
And now they even replace the free dust from brawls....
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Still somehow sucks for you when you see how other people open playable golden legendarys, while you open unplayable commons and a rare.
Why cant they just give out 3200dust?
That would help new players a lot more and older players can chose what they want to do.
How does it help to promote a game to give players 5 shiny cards that are bad?
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i'm still confused... other games give you tons of free stuff right now. What did i get from hearthstone?
2x old gods (80dust)
1 arena run with 7 wins... so 150 gold and a pack = two packs that turned into 80 dust
and now a brawl that have me another 40 dust
200dust, while only 160 are from the real bonus stuff... that is not even a epic card.. that is one rare and one common card.
Srsly... thats it?
At least give is 2-3 times the gold for... oh, wait.. that would also only be some small packs and more work...
Cant you just give us anoher 100% legendary or something else that is usefull for most players?
I mean you either got all the cards OR you dont have many.. so it doesnt help much at all. Come on blizzard... one free legendary OR just make it rain... 1600dust, so people can pick what they want (even from older sets). Or ppl can save it for the future.... anyone would feel rewarded this way
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I wonder why it is so hard to have one main source that all the other classes read from.. replace that one fine with the reworked order and it should be done. You could code a game like hearthstone in Java is a very short time...
Hero HP
Armour
Attack/HP from the minions and the effectcts that always follow the say order every turn.
Play a card -> check effects -> check mana ...
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with all the hate... at least it helps people that dont have a big set to play this brawl. I dont have this problem... but i can see how those "turn one kill" brawls didnt give anything to the new players.
For me and i think for many of you this is the "beeing forced to play a special game that gives you 40 dust and sometimes a bit more" on the first win. I really dont think that many players play more than their one winning game, if they dont have to finish a quest. The people that really enjoy this seem very small to me...
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Just in case people wonder what happened to Pavel.... the topdeck draw RNG did. One of that games where you just dont draw anything good.
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I just saw the games against Pavel... the way he lost so stupid. Shaman against Shaman and Orange draws tempo, while Pavel draws 2 Bloodlust, DK, Evolve/Devolve and two falme totems.
How on earth do you win like that?