Good card but like others are saying, not particularly exciting. 6 mana "discover a dude and summon a dude with taunt" isn't exactly a mind blowing legendary design. That being said, warlock got by far the coolest card of the entire set in Sargeras, the Destroyer. So it's not the end of the world that the other legendary isn't SUPER cool too. This is a W expansion for warlock literally for Sargeras alone.
Wow. It's pretty pathetic to use the phrase "this take is beyond bad" while being so aggressively wrong. You should probably delete your comment. It's pretty embarrassing.
Uhhh.. yeah. That sure is a HUGE circuit of hoops. One minion dying. It's clearly a terrible card because meeting the condition of a minion dying is incredibly difficult.
Wow I really like this design! Very flexible, will see play in a variety of lists. I would love to use this on dragons specifically to discover nice big high value cards! Also a side note this will probably be nuts in arena (though I know most of you probably don't care about that. I love arena and constructed both, what can I say)
These nerfs aren't bad, but I really wanted them to take a different approach to the Gnoll nerf. It should stay as a base cost 5 mana 4/5 with rush. But it should NOT have that gimmicky and ill-conceived interaction with Maestra. It just should not interact with Maestra at all. You should have to actually work to generate non-rogue cards with actual thief cards instead of just saying "lol imma just secret passage on one and then YEET". Why would you have a card that is supposed to be a reward for playing thief cards, and then not actually have to play thief cards? It just.. doesn't work. Very disappointed they took this approach instead of just getting rid of that ridiculous interaction. Gnoll would be such a cool card and such a nice reward if it actually worked the way it was supposed to.
3
Good card but like others are saying, not particularly exciting. 6 mana "discover a dude and summon a dude with taunt" isn't exactly a mind blowing legendary design. That being said, warlock got by far the coolest card of the entire set in Sargeras, the Destroyer. So it's not the end of the world that the other legendary isn't SUPER cool too. This is a W expansion for warlock literally for Sargeras alone.
0
Pretty good. Probably not good enough to propel secret decks into relevancy in standard but definitely a good building block.
0
Seems cool but who's playing Frost + Unholy deathrattle? Seems a little awkward. I hope it somehow sees play though lol
0
2 mana Lorekeeper Polkelt effect with card draw? Wow! Seems nice! Also Class Action Lawyer is crazy good for pure paladin
-2
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0
Wow. It's pretty pathetic to use the phrase "this take is beyond bad" while being so aggressively wrong. You should probably delete your comment. It's pretty embarrassing.
4
Really bad take. Toxic edit.
2
"All of the hoops"? As in, one minion dying?
Uhhh.. yeah. That sure is a HUGE circuit of hoops. One minion dying. It's clearly a terrible card because meeting the condition of a minion dying is incredibly difficult.
...
2
Huh. This is a nice little anti-aggression speed bump. Not great, but certainly not bad. I like it
1
Nah. Just get the deck tracker. If you don't that's on you.
You don't ban the deck tracker. That's never the move.
4
Ehh.. bad take, man. I'm glad control is finally being pushed in a cool and interesting way.
1
Just delete this comment. Completely uninteresting and uninspiring.
4
Dredge does not draw the card. It just puts it on the top of your deck. This actually allows you to draw the dredged card.
0
Wow I really like this design! Very flexible, will see play in a variety of lists. I would love to use this on dragons specifically to discover nice big high value cards! Also a side note this will probably be nuts in arena (though I know most of you probably don't care about that. I love arena and constructed both, what can I say)
13
These nerfs aren't bad, but I really wanted them to take a different approach to the Gnoll nerf. It should stay as a base cost 5 mana 4/5 with rush. But it should NOT have that gimmicky and ill-conceived interaction with Maestra. It just should not interact with Maestra at all. You should have to actually work to generate non-rogue cards with actual thief cards instead of just saying "lol imma just secret passage on one and then YEET". Why would you have a card that is supposed to be a reward for playing thief cards, and then not actually have to play thief cards? It just.. doesn't work. Very disappointed they took this approach instead of just getting rid of that ridiculous interaction. Gnoll would be such a cool card and such a nice reward if it actually worked the way it was supposed to.