Play the flame guy or Cthun if you intend to go dragon. Real important to find divine shield dragon, taunt it, and scale that dragon. I don’t know if it’s just me, but I have been able to win rather consistently with dragon build when playing as either of these two heroes. I guess it is because there are a number of quality dragons, like the fire breathing welp and the double attack dragon, you can take early on, and just start to scale from there onwards. I have won without the tier 6 dragon before, but nadina is pretty important. Anyway, don’t pick dragon unless you are playing as these two, at least that’s what my experience tells me.
I feel like bloodmage is the most likely to become a real thing. Right now there is only one class that has self inflicted damage synergy, two classes with demons, so it makes sense to add another class that can support these two.
Too be honest, if Secret Mage and Raza are nerfed, then all kinds of combo Druid will run rampant on the wild ladder. Then if you nerf Druid, another broken wild archetype will rise to the top. So honestly, we need more than A nerf, but a overhaul of the wild system, which would take a lot more work than just a nerf
Professor doesn’t work very well in this deck. Hound master, on the other hand, is a card you can include, but it doesn’t work as well as Rifle against aggro. I really think Rinling’s Rifle is a pretty ok card to slot in any hunter decks that wish to go to the mid or late game
I hit legendary with this deck last season. It’s actually competitively viable, and very few people know it’s win con. Still remember the last game before legend. Playing against odd rogue. I was at 1 health, the rogue killed my Teacher’s Pet and was about to dagger my face, but the Teacher’s pet summon a 3/3 bear with taunt. Then I Bran into Wildclaw for lethal. Really a rollar coaster ride. So in short, you can absolutely hit legend with this deck, but it does require some time to get used to how to pilot it.
Leoroxx is a pretty sweet legendary, and it will get better if HS prints more big beasts for Hunter, thus I think it’s a pretty solid investment. Whereas for Dred, if you don’t have it, you could also slot in Oondasta. I just find the 9/9 body a really solid pile of states. Thanks for the interest bro!
Firstly, you definitely shouldn’t cut Aluneth. Nowadays, you play Aluneth on turn 6, you prettty much just win. Sayge on the other hand is like 6 mana draw around 3 if played on curve. You need Sayge if you are not drawing into Aluneth. It just provides more consistency in draw other than Aluneth which I think is pretty important. Btw, if your opponent is not dead by the time you reach fatigue, the game is done for you either way. So I really think you should keep both, and run both.
Basically a five mana battery deal two damage to two enemies of your choice, or deal four to one. Really good control card, great aggro card. Shaman has bunches of healing, it’s just currently it doesn’t have a good late game win con, after Galakrond Nerf. Still this card is solid.
1
Play the flame guy or Cthun if you intend to go dragon. Real important to find divine shield dragon, taunt it, and scale that dragon. I don’t know if it’s just me, but I have been able to win rather consistently with dragon build when playing as either of these two heroes. I guess it is because there are a number of quality dragons, like the fire breathing welp and the double attack dragon, you can take early on, and just start to scale from there onwards. I have won without the tier 6 dragon before, but nadina is pretty important. Anyway, don’t pick dragon unless you are playing as these two, at least that’s what my experience tells me.
0
I feel like bloodmage is the most likely to become a real thing. Right now there is only one class that has self inflicted damage synergy, two classes with demons, so it makes sense to add another class that can support these two.
4
Too be honest, if Secret Mage and Raza are nerfed, then all kinds of combo Druid will run rampant on the wild ladder. Then if you nerf Druid, another broken wild archetype will rise to the top. So honestly, we need more than A nerf, but a overhaul of the wild system, which would take a lot more work than just a nerf
2
I don’t understand. So Edwen will rotate to wild only but there won’t be dust refund? Where is Zeddy? I need him immediately!
2
Professor doesn’t work very well in this deck. Hound master, on the other hand, is a card you can include, but it doesn’t work as well as Rifle against aggro. I really think Rinling’s Rifle is a pretty ok card to slot in any hunter decks that wish to go to the mid or late game
0
I hit legendary with this deck last season. It’s actually competitively viable, and very few people know it’s win con. Still remember the last game before legend. Playing against odd rogue. I was at 1 health, the rogue killed my Teacher’s Pet and was about to dagger my face, but the Teacher’s pet summon a 3/3 bear with taunt. Then I Bran into Wildclaw for lethal. Really a rollar coaster ride. So in short, you can absolutely hit legend with this deck, but it does require some time to get used to how to pilot it.
0
Leoroxx is a pretty sweet legendary, and it will get better if HS prints more big beasts for Hunter, thus I think it’s a pretty solid investment. Whereas for Dred, if you don’t have it, you could also slot in Oondasta. I just find the 9/9 body a really solid pile of states. Thanks for the interest bro!
0
Glad your are having success with this deck dude:)
0
Glad you are having success with this deck:)
4
Wow first time my deck was selected for this. Thanks guys:)
0
Sorry guys, but what’s the suggested dimensions?
2
Another half an hour, legend 1028.
0
Have fun guys!
0
Firstly, you definitely shouldn’t cut Aluneth. Nowadays, you play Aluneth on turn 6, you prettty much just win. Sayge on the other hand is like 6 mana draw around 3 if played on curve. You need Sayge if you are not drawing into Aluneth. It just provides more consistency in draw other than Aluneth which I think is pretty important. Btw, if your opponent is not dead by the time you reach fatigue, the game is done for you either way. So I really think you should keep both, and run both.
0
Basically a five mana battery deal two damage to two enemies of your choice, or deal four to one. Really good control card, great aggro card. Shaman has bunches of healing, it’s just currently it doesn’t have a good late game win con, after Galakrond Nerf. Still this card is solid.