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    posted a message on Jailer druid decks need some nerfs here

    Anub'Rekhan

    Posted in: Card Discussion
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    posted a message on Making some cards more interesting (standard AND wild)

    I think we'll just have to agree to disagree on these, dude. I don't think inevitability in HS is a problem (Ignite, The Demon Seed) within a reasonable time frame (if the warlock quest needs fixing, which it might, I would prefer they just make it harder to complete, and thus slower). And fatigue isn't especially relevant outside control v control, which is a real rarity these days.

    Posted in: General Discussion
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    posted a message on Hearthstone not fun in this state
    Quote from I_Feel_Ur_Pain >>

    2. Make ignite cost 3 mana, and start with 1 damage.  The card is already an infinite damage engine, it shouldn't start as a baseline ok card If u make ignite 3 mana un Nerf encanter flow. 

    Just say you want the card deleted, man. 3 mana start at 1 dmg means you need to play, draw and replay it six(!) times to get a... slightly better Fireball.

    Posted in: General Discussion
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    posted a message on Any other control/combo player feeling completely demotivated to start a game against warlock nowadays?

    You already have to draw and play a 7+ mana card to activate the corrupt effect. There are few enough of those that you can get away with playing in standard, and outside of Y'shaarj I can't really see realistic options at 9+ mana. So you just want the card removed from the game? OK, say that then. Upping the requirement to 9+ mana is less about "deckbuilding and normal constraints", and more about making the card actually unplayable. Pretending you want to "balance" the card when you just want it nerfed into unplayability is just disingenuous.

    Posted in: General Discussion
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    posted a message on YoggChamp achievement
    Quote from HoraceWalpol >>
    Quote from suchti352 >>

    That is one of those achivements that you are not supposed to chase, it's more have an "Get rewarded for a memorable moment" Achivement.

    This. The only way to "chase" this achievement is just to play to copies of Oh My Yogg in a standard Pure Paladin or any other Paladin deck you like, and hope that some lucky day, the impossible will happen. This achievement is similar to the Rogue one where you have to summon a 10-cost minion with Shadow Clone. You can do your best to set it up, but ultimately, you will have to get lucky.

    Actually, the Shadow Clone was rather simple. Prep and Vanish, into Arcane Giant + Silas Darkmoon + Shadowstep. But the Oh My Yogg! one seems absolutely impossible to do on purpose.

    Posted in: General Discussion
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    posted a message on Is Y'shaarj a problem?

    Y'Shaarj requires you to both corrupt and play the cards, in order to get them back for 0 mana. Which, in the case of most all Corrupt cards outside Strongman, can be both difficult and extremely time consuming. In my experience, he only comes down in the late game or right before fatigue hits for Druid/Warlock, when playing against other very greedy decks.

    Basically, he's a non-factor or a really bad draw against decks that plan to win before the decks empty out. So I think he's fine.

    Posted in: Card Discussion
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    posted a message on Priest lacking board clears this expansion sets
    Quote from TheArcanist236 >>

    So, Breath plus: 4-mana deal two, 5-mana deal one and to 7+ mana cards. I'm not saying its barren, but it's underwhelming compared to priests of the past. I agree with OP that the class could use a reasonable board clear that doesn't require you to wait until two turns after DH kills you.

    Posted in: General Deck Building
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    posted a message on Priest lacking board clears this expansion sets
    Quote from lackyonef >>

    I don't get this, Priest has so many answers, especially if you are a wild player like me. Priest can just murder cards after cards I lay down while playing almost nothing and then stomping you late game.

    You're not getting it because you're ignoring his point. Priest has several great board clears in wild. In standard, it has very litte outside of Breath of the Infinite.

    Posted in: General Deck Building
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    posted a message on purpose of rarity

    I believe the justification is mainly that higher rarity = more build-around. IE. epics are usually more specific in what kind of deck it needs to go into to work, or might even require you to build the deck around it, while commons and to an extent rares are more broadly effective (if not powerful). Legendaries come with their own direct restriction (1 off in each deck), as you mention.

    Posted in: General Discussion
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    posted a message on Heistbaron Aggro Rogue

    How are you faring with generating lackeys for Tog? I'd imagine it's harder with only EVIL Miscreant and no invoke cards.

    Posted in: General Discussion
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