Was Switcheroo really that problematic in Standard? Was Twin-fin Fin Twin plus Deathwing the Destroyer really a combo that disruptive and unhealthy? They could changed it to swap attack only rather than health. I think Attack is more useful swapped than health.
Kazakusan's change hurt the other control decks that are honestly just trying to play the game. However, it is a necessary change because Druids really don't want anyone else to have fun. Their board of 0 mana 8/8s and their 50+ health is surprisingly manageable but then they play Kazakusan and really turn the BS to eleven with the treasures. Hopefully forcing them to include 3 more dragons other than Raid Boss Onyxia in their deck would slow them down.
Edit: I seriously don’t understand the downvotes. Did I struck a nerve or something with my Switcheroo comment?
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Anub'Rekhan
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I think we'll just have to agree to disagree on these, dude. I don't think inevitability in HS is a problem (Ignite, The Demon Seed) within a reasonable time frame (if the warlock quest needs fixing, which it might, I would prefer they just make it harder to complete, and thus slower). And fatigue isn't especially relevant outside control v control, which is a real rarity these days.
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Just say you want the card deleted, man. 3 mana start at 1 dmg means you need to play, draw and replay it six(!) times to get a... slightly better Fireball.
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You already have to draw and play a 7+ mana card to activate the corrupt effect. There are few enough of those that you can get away with playing in standard, and outside of Y'shaarj I can't really see realistic options at 9+ mana. So you just want the card removed from the game? OK, say that then. Upping the requirement to 9+ mana is less about "deckbuilding and normal constraints", and more about making the card actually unplayable. Pretending you want to "balance" the card when you just want it nerfed into unplayability is just disingenuous.
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Actually, the Shadow Clone was rather simple. Prep and Vanish, into Arcane Giant + Silas Darkmoon + Shadowstep. But the Oh My Yogg! one seems absolutely impossible to do on purpose.
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Y'Shaarj requires you to both corrupt and play the cards, in order to get them back for 0 mana. Which, in the case of most all Corrupt cards outside Strongman, can be both difficult and extremely time consuming. In my experience, he only comes down in the late game or right before fatigue hits for Druid/Warlock, when playing against other very greedy decks.
Basically, he's a non-factor or a really bad draw against decks that plan to win before the decks empty out. So I think he's fine.
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So, Breath plus: 4-mana deal two, 5-mana deal one and to 7+ mana cards. I'm not saying its barren, but it's underwhelming compared to priests of the past. I agree with OP that the class could use a reasonable board clear that doesn't require you to wait until two turns after DH kills you.
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You're not getting it because you're ignoring his point. Priest has several great board clears in wild. In standard, it has very litte outside of Breath of the Infinite.
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I believe the justification is mainly that higher rarity = more build-around. IE. epics are usually more specific in what kind of deck it needs to go into to work, or might even require you to build the deck around it, while commons and to an extent rares are more broadly effective (if not powerful). Legendaries come with their own direct restriction (1 off in each deck), as you mention.
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How are you faring with generating lackeys for Tog? I'd imagine it's harder with only EVIL Miscreant and no invoke cards.