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    posted a message on Not being able to craft adventure cards is BS

    Haha, that's harsh in this case but still funny - love me some South Park, shouldn't have missed that one :P

    Posted in: General Discussion
  • 0

    posted a message on Not being able to craft adventure cards is BS

    I didn't, and now I feel dumb :D Enlighten me?

    Posted in: General Discussion
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    posted a message on Not being able to craft adventure cards is BS
    Quote from Kurgo >>

    The ludicrous amount of corporate apologia present in this thread would be hilarious if it weren't actually serious.

    Are people legitimately saying "omg poor actiblizz how can they earn money with you scum f2p around"? Like, seriously serious? You're aware of the amount of money actiblizz makes (without even mentioning the exorbitant amount of money they make by tax evading every single year)? When you look at other digital ccgs like runeterra, mtg, you name it, and you see their economy model, do you seriously want to suggest that actiblizz can't possibly make enough money? That must require a serious amount of blind fanboyism or stupidity (or just both, they usually tend to go hand in hand). Or maybe you're trying to suggest they're already spending all their budget on playtesting, now that would be absolutely believable, wouldn't it.

    I already have the last adventure but I seriously don't see any problems with the idea that crafting a card from an adventure if one should wish to. I seriously don't understand why anyone would be against it, either. Does it change anything to you if the adventure cards could be crafted? Is it that you don't want to admit you were shafted by blizzard? Or that you want to stomp on the f2p peasants with your muunneeeyyy? No, really, I'd absolutely love to hear plausible and reasoned answers to that questions. Again, I have the adventure and if they made the cards in it craftable right now, I wouldn't care in the slightest. Poor wittle actiblizz could make the cost of crafting them higher if they really were so hurting for money, for example. Or maaaaaybe they could make an actual adventure worth the money instead of the sheer garbage the last one was (go compare it with the first few ones that came out, saying it pales in comparison is far too generous).

    I'd also like to quietly point out that hearthstone, like all ccgs, relies on f2p players, which make for the vast majority of the playerbase. Do enough to make the game seem too tilted for paying players (which I don't think is the case of late, especially with the free deck given to all new players which makes being f2p a much better experience than in years past) and you can have fun when hs gets the heroes of the storm treatment, lads.

    And stop behaving like petulant boomers if you can, while you're at it. It's really unsightly.

     Wow. Just wow.

    So, a few pointers:

    1) Blizzard can afford to let us craft adventure cards =/= Blizzard is obligated to do so. I'm not "apologizing" for them, but as a grown up (albeit one playing a childrens card game) I understand that Blizzard is a private company that doesn't owe us anything.

    2) You seem to believe that f2p players are somehow the ones making this game available for the players who spend money on it. That's some impressive, although ridiculous, mental gymnastics. You have to understand it's the exact other way around, right? Deep down?

    And finally, 3): Please Google the word "petulant". Because your post is more or less soaked in petulance.

    Posted in: General Discussion
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    posted a message on Introduce chat between opponents
    Quote from MProdigy >>
    Quote from FuckTwitch >>

    They can't even figure out Auto-Squelch.  You think they can do this?

     This

    Problem isn't that they can't figure this out - it's that they've outright stated (and not too long ago) that they think it's a bad idea. Like they are somehow ignorant of the fact that emoting is heavily used for BM.

    It's a fine idea in theory to be able to greet your opponent when the game begins, offer a sincere "Wow" at crazy RNG or even a "well played" at the end of a good match. But IMO, it's not remotely worth the "thanks" and "oops" when you lose to children (adult-sized ones or not). It doesn't ruin my day, it doesn't make me rage quit... but it does worsen my game experience often enough.

    Posted in: General Discussion
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    posted a message on Hearthstone's MM is *NOT* rigged and is *NOT* keeping everyone at 50% win rate
    Quote from M0res >>
    Quote from wg15 >>

    ANother two examples just from this morning. If you seriously play this game and still think this is not completely controlled by Activision $$ Blizz you are completely naive.

    Battlegrounds, two games: Both lost in the end due to 1,3% chance and 0,1%. Again. Not the first time. Even calculating the chances alone it is completely impossible the game is not heavily controlled, or better said, rigged.

    And now, Arena. The FIFTH GAME OUT OF THE LAST 15!!!!! decided through a "random" generated Dragonqueen Alexstrasza. 
    I quote my last post. Of course those low chances are possible to happen, as people also win lotteries etc.
    But there is literally not a single chance this is happening that often in that handful of games. It's against all common sense.

    And why does it happen to me? Maybe because the last money they got from me were like 1,50 from my Google Pay wallet I had for free for an arena run. The last time they got money from me is a long time ago.
    And if you read the patent of their rigged matchmaking system, that is exactly something stated in there. You pay or you get matched with players that pay :)

     

     It’s interesting for battlegrounds - if you concede  early during a new round you see who else dies. And all this whilst they are still playing happily thinking that all the hits are random... 

    The hits aren't any less random because they take time to resolve/animate, you understand that right?

    Posted in: General Discussion
  • 0

    posted a message on What Happened to Control Paladin?
    Quote from user-100335263 >>

    Wow some people are really high or something......

    You cannot tell me 4 horsemen pally wasn't control. It was 100% control.....

     

    It wasn't, though. It was about drawing and clearing and drawing and clearing, in order to (hopefully) play your game winning combo. Hence it was a combo deck. Sure, control was how you beat aggro - but that's been true for pretty much all combo decks ever, as you're not drawing to your regular wincon against fast decks.

    By your logic, Togwaggle druid was also a control deck

    Posted in: Paladin
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    posted a message on Invoke gave me Invoke

    C'thun cards differed in that they mostly provided around vanilla value even when disregarding the C'thun buff. Invoke cards (2-mana freeze a character, 5 mana 4/5 taunt, 4 mana 2/2 rush, 1 mana give a minion +1 attack etc.) are almost unplayable without the invoke effect.

    Posted in: General Discussion
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    posted a message on Horrificlly unbalenced meta
    Quote from Benom2207 >>
    Quote from Wiggy_HS >>
    Quote from Ravza >>
    Quote from Gematria >>

    Paladins hero power does cost 2

    blazing battlemage is 2/2

    you royally fucked that one

     I know it cost two. I was trying to remark on the fact that paladin hero power costs 2 for a 1/1 yet blazing battlement is 2/2 for 1 mana. Paladin would be much more powerful if it had a 1 mana hero power which gives a 1/1 and then it wouldn't be op but pretty much in line with DH hero power.

    If both were the same cost, summoning a 1/1 minion and giving your 1 attack this turn would not be even remotely in line with each other. Do you not recall that even paladin was an actual powerful deck, where you'd essentially forgo half of the cards available in HS just for the effect you're describing?

    Paladins hero power impacts the board, which is much more than you can say for priest, hunter and warrior, for example. The HP is not the issue for Paladin, it's the lack of card draw and sufficiently strong wincons in the class rotation.

    Look at shaman - another screwed up class, but at the least totems have synergy. Sidenote - the 'if you played a spell last turn' cards mean something. 

    Look at paladin - hero power is to create a unique token, and no real synergy. Sidenote - what's worse is Librams are pretty much a sad joke. Paladin needs replenish, and since they won't touch their fav pet rogue, I reckon it's fair to say it's time for revive paladin as a class. 

    ... 

    P.S. warrior uses its armor for dmg, priest forces you to commit, and hunter is too quick for not being threatened by its hero power. And all are use mid and late game as well! Those 1/1s can accumulate to 3 by turn 4, doing 3 dmg, and dissolve back to whogivesafuck. 

    The paladin hero power is arguably objectively stronger than the shaman one - and the "synergies" for totems is bad even now, when there's arguably as much support as there's ever been. 

    And how does warrior use its armor for damage? Shield slam isn't played, and can't go face. Warrior's survivability mainly comes from Skipper + Armorsmith these days - you don't want to armor up at all, if you can help it. Priest's hero power is bad. Just bad. How does it "force you to commit"? And the main reason hunter has always skewed towards aggression is because yes, Steady Shot helps you close out games, but it does absolutely nothing in terms of board control. Which is why hunters often find themselves losing games when they go past turn 7 or 8.

    I am absolutely on board with paladin being atrocious right now, and in serious need of help to get back to relevance. But the hero power isn't the issue - like, not at all.

    Posted in: Standard Format
  • 0

    posted a message on Invoke gave me Invoke

    The invoke cards rotate with the Galakronds, IE. no need to change it again for standard when these go to wild, so I assume the function is here to stay.

    Posted in: General Discussion
  • 4

    posted a message on Invoke gave me Invoke
    Quote from JohnK8 >>

    It is weird because they said you can't generate invoke cards, invoke lovers and galakrond by any means (invoking, through discovering, adding random cards), except by lazul, mind vision, thoughtsteal, ... 

     They changed it in a patch recently - you can now generate Invoke cards in decks that run Galakrond.

    Posted in: General Discussion
  • 1

    posted a message on Horrificlly unbalenced meta
    Quote from Ravza >>
    Quote from Gematria >>

    Paladins hero power does cost 2

    blazing battlemage is 2/2

    you royally fucked that one

     I know it cost two. I was trying to remark on the fact that paladin hero power costs 2 for a 1/1 yet blazing battlement is 2/2 for 1 mana. Paladin would be much more powerful if it had a 1 mana hero power which gives a 1/1 and then it wouldn't be op but pretty much in line with DH hero power.

    If both were the same cost, summoning a 1/1 minion and giving your 1 attack this turn would not be even remotely in line with each other. Do you not recall that even paladin was an actual powerful deck, where you'd essentially forgo half of the cards available in HS just for the effect you're describing?

    Paladins hero power impacts the board, which is much more than you can say for priest, hunter and warrior, for example. The HP is not the issue for Paladin, it's the lack of card draw and sufficiently strong wincons in the class rotation.

    Posted in: Standard Format
  • 1

    posted a message on Not being able to craft adventure cards is BS
    Quote from user-25983777 >>

    Exactly! People are being really rude on here today. It's a legitimate point. If someone wants one specific card, I do think it's pretty unreasonable to have to buy the entire adventure. There should be an option to unfavourably acquire individual cards (perhaps twice the normal dust cost) 

    Why? The cards are readily available for you to acquire with in-game currency.

    If adventures could only be bought with actual money, which was once the case, you may have had a point. But it would still be entirely up to Blizzard if they wanted a stronger P2W-model.

    Right now, this argument amounts to nothing more than whining.

    Posted in: General Discussion
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    posted a message on Horrificlly unbalenced meta

    Big priest and machine gun priest were great. Dragon priest was good in the Gadgetzan meta. Other than that - Maly and combo have never been good, just viable enough to see play IMO. Quest priest has never not been average/meme in standard (either quest). And aggro priest? Really?

    Priest's basic and classic sets are universally considered one of, if not the worst in HS. Hence the recent rework. And the class most definitely has dropped out of the meta for several stretches, like other classes with bad basic/classic sets like shaman.

    I agree that good priest decks have often been toxic, like the two decks I mentioned first, and so they've stuck with us. But for the most of my time in HS, which is right after Whispers of the Old Gods dropped, priest has been bad.

     

    Posted in: Standard Format
  • 0

    posted a message on Galakrond Rogue: Stealth vs Secret

    As long a Shadowjeweler Hanar and more importantly Blackjack Stunner remain in their current form, I think the correct answer is secret package.

    Posted in: Rogue
  • 0

    posted a message on Horrificlly unbalenced meta

    I can compare it to how many cards you'd like - the point was that even if I narrow it down to that, the card doesn't come out as unfair. Compared to what other classes have in rotation right now, Skeletal Dragon is blatantly, obviously not unfair.

    It's lots of value, yes. It's also very slow. And if a slow 7-mana minion doesn't generate a lot of value, it will never see play in a game that is still mostly about tempo.

    If it sticks for turn after turn, sure, it can feel like you're correct. But that's not the reality of Hearthstone, where minions rarely live for more than a turn - if this card sticks for your opponent for a several turns, you're already losing...

    If I had to make a list of standard cards right now, based on strength/nerfability, this card probably doesn't make the top 50. That's my opinion.

    Posted in: Standard Format
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