Trade only: yes, you first.
I know I can't be the only one, but when I play HS my game sound muted and I have a sound track going. I love a lot of different music and genres, but usually, it's stuff like this.
Yea, just because of this thread I'm going to cede down to 20 from 6 now. The butt hurt is too real and I'd love to be a part of it. Thanks :D
Just as the title suggest, I'm not the best deck builder but I do like the act of it. This is a rough draft I have put together and have been having some great games with. I don't have stats in black and white, but I've played a good 40ish games with it with far more wins than losses (again, I'm sorry I don't have the stats). I know there are probably incarnations of Keleseth paladin floating around and if anyone can help me tweak this one, I would appreciate it! Feel like I could be missing some value/key cards I could add without changing the deck entirely.
||Ability (5)||Weapon (1)||Playable Hero (1)|
This card is an 8 mana 6/6 that spawns a 0/8 enemy that is a must kill asap when it's dropped or you just put up a very good bonemare target. The reward can be nice, but creating a 8 health threat on the enemy side can spell destruction against certain classes. For now, it's ok. It also makes Spellbreaker or Ironbeak Owl better cards and more likely to be ran.
Subbed out one Meteor for a Blizzard, subbed out Medivh, the Guardian for Marin the Fox. Having some good outcomes thus far but I'm only 9 games in (8 wins 1 loss), 5 highlander priests, 2 jade druids, 1 pirate warrior and a loss vs evolve shaman that was a paper thin margin from me winning. Vs Jade, face is usually the place. The deck lacks healing and if you can put them in trouble early, they wilt.
This deck struggles vs control lock. Only reason I know is because I met this deck 5 different times last night or some incarnation of it and went 5-0. The multi board clears are just too much to sustain I think.
I've been mulling over it a bit and I really want to try and make a the deck work, but is it too greedy or slow to run Lord Jaraxxus and Bloodreaver Gul'dan in the same deck? I feel like there is good synergy there, especially if you can run Jaraxxus first. Plus, I've had so many games where I need Guldan, like now, and he's in the last 5 cards of the deck. Could running Jaraxxus as well be kind of an extra stall until guldan, or even another win condition when Guldan isn't anywhere to be found? Would like some opinions.