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    posted a message on Priest since the rotation of Dragonfire potion and Drakonoid OP
    Quote from Kaladin >>
    Quote from WhatAChamp >>
    Quote from Kaladin >>
    Quote from GentilleMouche >>
    Quote from Kaladin >>
    Quote from GentilleMouche >>
    Quote from Mojo_Jojo >>

    In fairness I could do Rank 15 to 9 with any meme deck.  Try rank 5 to legend and see how you do.

     LOL. This claim, in 2019 ? 

    In fairness you're full of sh*t. Decks are the same in rank 18 and rank 3, they are T1 and T2 netdecks, you should know that as a rank 5-legend player.

    Let me build a meme deck for you and see how that goes in rank 20. Then I'll "try" rank 5 to legend meaning I'll "grind" rank 5 to legend the same way I grind any other rank.

    US server ? That would explain a lot. Rank 9 players have a brain in EU/Asia. Sorry it's just true I've seen the EU and US streams. If you're on EU then you're just full of shiet. 

     You know you can make it to rank 5 without having a positive winrate, right?  

     And ? Who does that ? The people who play the game 12h per day? Sure, ok, that works. 

    When I say I climbed rank 15 to 9, I don't mean I climbed from 15 to 9 in a thousand games, obviously...

     I'm just saying pretty much anyone can hit rank 5 with a garbage meme deck because of win streak bonuses, but you need to have a >50% winrate to hit legend.  So saying "I can hit R5 with a meme deck" doesn't mean shit. 

     Actually, you can reach legend with a <50% win rate due to the rank 5 floor not allowing you to go below it. Nobody with a limited amount of time on their hands is getting to rank 5 on a sub 50 win rate. Either way, all this bullshit about how rank 5 to legend is the real skill and everything leading up can be done with meme decks is ridiculous. I’ve seen virtually no skill difference at rank 9 than I have at rank 1. If you’re a good enough deckbuilder, you can make anything work which is why some of us actually hit legend with Homebrews. Now legend itself is a different story but acting high and mighty about how hard it is to reach legend is total bs. The only difference between reaching rank 5 and legend is time.

     ........this is mathematically incorrect.  Because the climb to Rank 5 awards bonus stars for win streaks, you can hit 5 with a sub 50% winrate.  Because Rank 5 and onward doesn't, you must win more than you lose, which means a minimum of > 50% winrate.  

     Here's your math. At Rank 5 0 stars. Lose 27 games in a row and don't go down because of the rank floor. Win 26 games in a row. Less than 50% win rate, still hit legend.

    Posted in: General Discussion
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    posted a message on Priest since the rotation of Dragonfire potion and Drakonoid OP
    Quote from Kaladin >>
    Quote from GentilleMouche >>
    Quote from Kaladin >>
    Quote from GentilleMouche >>
    Quote from Mojo_Jojo >>

    In fairness I could do Rank 15 to 9 with any meme deck.  Try rank 5 to legend and see how you do.

     LOL. This claim, in 2019 ? 

    In fairness you're full of sh*t. Decks are the same in rank 18 and rank 3, they are T1 and T2 netdecks, you should know that as a rank 5-legend player.

    Let me build a meme deck for you and see how that goes in rank 20. Then I'll "try" rank 5 to legend meaning I'll "grind" rank 5 to legend the same way I grind any other rank.

    US server ? That would explain a lot. Rank 9 players have a brain in EU/Asia. Sorry it's just true I've seen the EU and US streams. If you're on EU then you're just full of shiet. 

     You know you can make it to rank 5 without having a positive winrate, right?  

     And ? Who does that ? The people who play the game 12h per day? Sure, ok, that works. 

    When I say I climbed rank 15 to 9, I don't mean I climbed from 15 to 9 in a thousand games, obviously...

     I'm just saying pretty much anyone can hit rank 5 with a garbage meme deck because of win streak bonuses, but you need to have a >50% winrate to hit legend.  So saying "I can hit R5 with a meme deck" doesn't mean shit. 

     Actually, you can reach legend with a <50% win rate due to the rank 5 floor not allowing you to go below it. Nobody with a limited amount of time on their hands is getting to rank 5 on a sub 50 win rate. Either way, all this bullshit about how rank 5 to legend is the real skill and everything leading up can be done with meme decks is ridiculous. I’ve seen virtually no skill difference at rank 9 than I have at rank 1. If you’re a good enough deckbuilder, you can make anything work which is why some of us actually hit legend with Homebrews. Now legend itself is a different story but acting high and mighty about how hard it is to reach legend is total bs. The only difference between reaching rank 5 and legend is time.

    Posted in: General Discussion
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    posted a message on How do you feel with people spectating your game?

    I often have a buddy who we spectate each other even outside of packs. We regularly give feedback to each other so it is actually pretty helpful and I don't feel judged or anything. I've had a really positive experience with it.

    Posted in: General Discussion
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    posted a message on Wild is now broken GG
    Quote from Marega >>

    Lol play the deck and u will see how it loses hard vs aggro and its heavily dependent on combo cards and getting nerubian on the board

    I've played the deck probably around 25 games and have found this to not be the case. Yes, it is heavily dependent on drawing the combo (which is what keeps it in balance) but it can steamroll aggro if it gets its combo as they have no answers to Voidlords or Mal'Ganis. Also, I've only run it with one Nerubian which I often don't get in the pull and still insta-win as it's hard to have an answer for the combo either way. The deck is just flat out unhealthy and uninteractive. At least Big Priest has some solid tech options to mess with its res effects. This is on par with Star Aligner Druid and Naga Sea Witch decks with lack of interactivity. I certainly hope it gets nerfed despite having fun running the combo.

    Posted in: General Discussion
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    posted a message on Wild is now broken GG
    Quote from Kaladin >>

    Bloodbloom + Rafaam's Scheme + Darkest Hour on turn 3 in a class that doesn't have ramp? 

     EZPZ. Coin + two Bloodbloom before each spell. I've seen a friend do it twice already.

    To those saying that wild is supposed to be broken... Blizz clearly cares about the balance in it due to Dreadsteed nerf, Naga Sea Witch nerf and Aviana nerf. So constantly defaulting to that non-sensible comment when you don't care at all about the mode is just frustrating and ridiculous. Let the wild players have a voice. I've seen a huge influx of wild players since this most recent rotation and can bet that they will continue to come in future expansions.

    Posted in: General Discussion
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    posted a message on Dr. Boom, Mad Genius hero power nerf
    Quote from Ace1a >>

    The most common nerf suggestion i've read is to remove the rush aura.

     So what do you get from playing the card then? 7 armor. Seems overkill.

    Posted in: General Discussion
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    posted a message on Steal Rogue

    It's actually pretty good in wild too due to Hallucination and Swash pairing well with Underbelly Fence and Ethereal Peddler providing huge tempo swings. I actually have positive win rates vs. the various aggro decks that pop up in that mode (aside from Kingsbane Pirate Rogue due to difficulty getting charges on Cutlass). You may need to tech in Vanish for Darkest Hour warlock and Sap for Big Priest though.

    Posted in: General Deck Building
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    posted a message on Darkest Hour Warlock is a problem?
    Quote from 1xbenx1 >>

    Oh no! But how am I supposed to dominate with my Big Priest............

     Really? Can they not both be a problem? I've been playing Darkest Hour Warlock (haven't opened the cards I want for some of my other wild decks yet) and even I think it's problematic. There's far too many strong cheat-out-minion mechanics in wild that it makes the games super swingy. Even if Darkest Hour ends up not being great, it's incredibly un-fun to play against because either you draw what you need early and steamroll or you don't and you have severely lowered chances of winning. You could tell someone to tech, but with Nerubian Unraveler, you often can't even hit their board with an effective AOE, particularly if they're pulling off their combo on T4-6. IMO, a nerf to both Barnes' cost and Bloodbloom's cost seems to be the only way to slow them down to a point where they become more manageable.

    Posted in: Wild Format
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    posted a message on No taunts in warrior
    Quote from Kaladin >>

    a class's core identity is made up of the core cards: the evergreen set.

     "Class identity" doesn't necessarily equal "core identity". There's plenty of class identity still existing in wild despite sets rotating. You're essentially trying to use a very specific definition of class identity that you have crafted to argue your point. Regardless of what level you define identity on, there is some degree of warrior class identity connected to taunt as is evidenced by its quest, a few of its spells and many of its minions over the past few years. OP has a valid point wondering why it was left behind and that has been answered so why don't we just leave it at that?

    Posted in: General Discussion
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    posted a message on So I played against a Wild version of Bomb Warrior...

    I've been interested in trying it out in wild but managed to not draw a single bomb-related card in almost 80 packs. I'm a bit too stubborn to craft rares this early so I may wait on it. However, the upside of wild is that you can use things like Deathlord and Hecklebot (yes I know that's in standard) to thin out the opponent's deck, while Brann lets you put in more bombs or multi-draw with Coldlight. Dancing Swords and Nat, the Darkfisher also around although not entirely sure they make the cut. Forge of Souls helps you draw your wrenches and Iron Juggernaut provides a far more potent bomb. The downside of all this is that with Darkest Hour Warlock and Big Priest around, you're bound to pull one of their biggies if you play Deathlord or Hecklebot.

    Posted in: Wild Format
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    posted a message on No taunts in warrior
    Quote from Kaladin >>

    you're right

    taunt is a key identity to warrior despite there being ZERO taunt minions in the classic/basic set.

    Official Petition to move ALL neutral Murlocs to the Shaman Basic/Classic set because its too confusing to new players otherwise.

    -Kaladin

     I know you're trolling but I'll bite anyway. I would argue that Burgle is now a part of rogue's class identity, even more so than stealth due to the support it has received. However, there's no Burgle cards in rogues basic or classic set. I don't think the classic/basic set defines class identity. I think it shifts based on the current sets out. Warrior has had lots of taunt support in the past, making it a reasonable assumption that they would continue to support it.

    Regardless, due to identity shifting, I think it's fine that taunt is out and things like rush, bombs or mechs are filling in the gaps.

    Posted in: General Discussion
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    posted a message on No taunts in warrior
    Quote from Kaladin >>

    There are no Taunt minions in Warrior's Basic or Classic set.  What makes you think Taunt is part of their class identity?

     Clearly you know that warrior has gotten taunt synergy cards in several expansions. So what’s the point in this question? Class identity changes as time goes on and new sets come into play.

    Posted in: General Discussion
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    posted a message on The Pepper Thread - Share your good vibes!

    I was playing wild secret hunter against an even shaman. I had a beautiful board set up which he proceeded to Devolve. Except when he devolved, it gave me Mimiron's Head, Target Dummy and one other mech. So at the start of my turn I got Voltron. Never had that happen before but its hilarious that the first time I see it is by some crazy fluke.

    Posted in: General Discussion
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    posted a message on Half of the Wild problems would be solved if players would play more skilfully

    I agree that there are plenty of tech cards you can play to counter big priest. However, it’s still not a guarantee that you draw them nor that they provide any useful effect due to the randomness of priesr rez options. To improve the odds, you need to run 3-4 different ones at which point you are hurting other matchups. The point is that with Barnes out of the picture everything else becomes far more fair.

    And no offence, but pretty much all the decks you listed are top tier decks that people have hated on repeatedly (aside from maybe mecha’thun in wild). The other two are so refined and aggro based that ofc they’ll do great against big priest. Also, for the longest time, my tech was based more around odd pally than anything else. The deck was too oppressive so they nerfed it. So yes, we can put tech cards in our decks (which I do) but that doesn’t suddenly fix wild as there are so many things we need to tech for already.

    Now if Blizz implemented hard counter tech cards like “Shuffle 10 1 cost cards into your opponent’s rez pool” or a weapon with the text “immediately destroy any 1/1 that is summoned” then you would have actual options to fully tech. Blizz did this with Geist (which I still sometime use in wild) but it got so much backlash that I doubt they’ll do it ever again.

    P.S. Darkest Hour warlock is probably just as cancerous as big priest now.

    Posted in: Wild Format
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    posted a message on Wild is Official Dead

    Darkest Hour is definitely one of the worst things to happen to wild. The deck is swingier than Big Priest and that's really saying something. It doesn't matter if its win rate isn't impressive as it just feels absolutely terrible to play against knowing that either they draw well and win or draw poorly and lose. There are so few valid counters with Nerubian Unraveler in the deck to stop all the spells.

    Posted in: General Discussion
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