• 1

    posted a message on Wrathguard

    lol yeah, especially if you're playing this card when they have 30 armor its pretty gg already anyways

    imo it'd be a pretty good in a hyper aggressive zoo lock 

    Posted in: Wrathguard
  • 1

    posted a message on So they nerfed Miracle Rogue but Patron is Ok.. Well Played Blizzard

    i think the point is that miracle was nerf due to the insane amount of burst. but now patron has an even more insane burst than miracle. it's kind of like saying miracle isn't that imbalanced because you could end up not drawing your auctioneer. but warrior has an even more consistent draw engine than miracle. i don't think the main point was that patron is imbalanced, it's that miracle was nerfed to almost unplayable and now patron warrior which is even stronger exists.

    Posted in: General Discussion
  • 2

    posted a message on New Card - Rend Blackhand

    i don't think rend is THAT bad of a card, it might not be top tier, but it can kill plenty of legendaries that would be hard to kill otherwise for certain classes. like ysera and malygos, or non BGHable class legendaries like archmage, gallywix, tirion, gahzrilla, foe reaper, sneeds, cenarius, loatheb... etc..

    it's stats could def be better, but still i wouldn't say it's terrible, i feel like if he had better stats he'd be borderline auto include

    Posted in: Card Discussion
  • 2

    posted a message on [S11] [70% Legend] WE WILL NEVER BE SLAVES !!!

    i tried this a while back, and it did ok, except i lost a few games to rogues and i stopped playing. i picked it up again today to grind golden portrait and surprisingly i went 5-0 at rank 13-11

    Posted in: [S11] [70% Legend] WE WILL NEVER BE SLAVES !!!
  • 1

    posted a message on Sadly, hearthstone is going down the gutter.
    Quote from thepoxbox »
    Quote from Remhouse »

    It's where countering the opponent plays interact. Teching your deck is a must. Learn to do it.

    Against burst?
    That would basically mean your deck is going to beat every other deck. If you figured out how to tech your deck against burst in this game, you'd  have basically made the deck that wins every time.

    The top decks currently
    - freeze mage = burst
    - druid = burst
    - face hunter = burst
    - control warrior = semi-burst
    - oil rogue = burst

    Almost every deck's win condition is some large burst of damage. There's no teching against this, that's how winning is achieved right now in hearthstone. Because you can't block the other guy's minions, you always allow them to send everything to your face. 

    This is fundamentally unfair. 
    For instance, if I play a 3/2 first and we do nothing for the rest of the game than playing the same thing, I win. Why? I attack you with 3/2, you trade your 3/2 into my 3/2 etc. Each turn I am playing a "3/2, deal 3 to target player" while yours is just a vanilla 3/2.

    That's just kind of broken and unfixable at this point.

    wait. how does your example make any sense. that's why there are spells. and taunts. and weapons. and hero power... this game isn't just dropping vanilla minions. how to tech against burst? by having taunts. healbots. it's pretty damn hard to burst with any of the above with 2 ancient watchers taunted up. also, if you're pressuring them too hard, they can't burst you down. against freeze mage? loatheb and healbots wreck freeze mage. taunts can prevent burst from cw, rogue, and druid combo, thats why ramp druid is so good. but it doesn't win all the time because taunted minions have worse stats, so if you're playing against a control game against say... handlock, you'd have a tough time. control warrior practically has 80% win rate against oil rogue and freeze mage. 

    Posted in: General Discussion
  • 1

    posted a message on Sadly, hearthstone is going down the gutter.

    a month ago, people were complaining about how gvg didn't change anything, and that they were expecting the meta to change a lot but instead hunter was still really common. and then UT nerf came and a bunch of mech decks came about, and now you're complaining about how gvg changed a lot, mech decks are so common... etc. 

    it really doesn't matter what blizzard does, some players will always be dissatisfied. also, you don't need gvg packs to build a competitive deck, classic decks are still very strong, control warrior is still strong without the shield maidens, ramp druid is still strong... i really don't understand what the fuss about gvg being a necessity is all about

    Posted in: General Discussion
  • 1

    posted a message on KT in control warrior

    so i was watching sjow's and massan's stream and i saw that they had KT in his warrior deck, i know people have been occasionally running KT but is it really any good? i mean isn't it kind of hard to put KT down when you put down minions so slow, where as decks that can flood the board would get much more value from KT?

    Posted in: Warrior
  • -1

    posted a message on Mr yaguts Oil rogue (EU rank 1)

    wow this deck works surprisingly well

    and surprisingly, i don't have 2 si agents for some reason so i replaced one with a sabotage, which definitely helped me out especially against those buffed assassins blades

    the burst is pretty amazing

    4-1 currently

     

    Posted in: Mr yaguts Oil rogue (EU rank 1)
  • 1

    posted a message on How do you play handlock?
    Quote from Intie »

    I've just found myself being beaten by rush decks way too often.

    if you know you're playing against a rush deck, mulligan for ancient watcher and either owl or sunfury

    you'll need a hellfire too, mortal coil and dark bomb are ok too, you'll want to play defensive, once you can wipe out their board with aoe, it'll get much easier. moltens and heal bot will be your savior against face hunter

    generally handlock is pretty weak against rush decks, you really need those key cards or you'll die pretty fast. if you're encountering a bunch of rush decks i wouldn't play handlock as it is definitely very inconsistent. handlock is usually really good against other control/midrange decks

    Posted in: Warlock
  • 3

    posted a message on How do you play handlock?

    personally i don't coin tap turn 1, i only use coin for ancient watcher when i know i'm being rushed, or if you have ancient watcher and owl you can do that too

    if you're not being rushed you tap until turn 4, or if you're second i like to put my drakes out on turn 3, and then mountain giants. typically i like to put drakes out first if i have them so they can eat removals if the opponent has them. unless you're playing against paladin, i would put mountain giants and when they use humility or aldor you can silence your giant and hit for 8, but you can't silence your drakes. and whenever you have the opportunity you should life tap unless you think you're near lethal(dying)/playing against mill/have 9 cards... etc. also if you have drakes up i would prefer taunting up the drakes instead of your giants to protect them from tbk. when're you're near 10 health you can molten+argus/sunfury and jaraxxus the next turn

    keep in mind that if you're planning to play molten and at 10+ health you should life tap before you play them, also you should keep your health as high as possible when playing against mages because they tend to save fireballs for when you're nearing 10 hp. if you have loatheb and the board is clear, don't just play loatheb by itself, personally i would use it to save your minions from being hexed/frozen or yourself from pyroblasted in the face

    i think the best way to learn how to play is to just play the deck itself (i mean obviously). i'm by no means anywhere close to being the best player to give you advice around here, these are just what i observed from playing myself

    also, some people like to run alex and sylvannas/rag in their handlocks as well. sylvannas can be used with void terror + power overwhelming to give you a big minion on board as well as steal a legendary on their board. personally i think rag is a little too clunky for my liking. if you ever put alex in, and you can choose to play alex and jaraxxus, i would put alex down first because it will give you an 8/8 board presence and you will still be able to play moltens if you draw them. last thing is, if you play jaraxxus, your moltens' cost reset, so they cost 20 when you're at 15 health and 10 at 5 health

    good luck!

    Posted in: Warlock
  • To post a comment, please login or register a new account.