• 1

    posted a message on My Day 1 Ramp Druid

    Pretty fun deck. I don't know how competitive it will be in the coming weeks but it's been a blast. Anaconda has been pretty good despite only having 5 targets. Bog Creeper is pretty good with Giant Anaconda and Y'shaarj. Hadronox has exceeded my expectations.  The card actually goes off more often than I 'd hoped. I like Tyrantus because he can't get hard removed with spells. I'll probably swap out the anaconda for the death knight.

    Day 1 KFT Ramp Druid (Rank 10-5)
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    Minion (14) Ability (16)
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    Posted in: Druid
  • 2

    posted a message on Offering Free Coaching for Players in Americas Region (More Details Included)
    Quote from ElwoodP >>

    Can you teach me how to be humble?

     Just sit down and be humble.
    Quote from Fdp8 >>

    Can you teach me to not be salty every time I play this fucking game?

     I would but my multiple broken keyboards say otherwise.
    Posted in: Players and Teams Discussion
  • 1

    posted a message on Offering Free Coaching for Players in Americas Region (More Details Included)
    Quote from Duzb >>

    Can you teach me how to not be a failure in life?

     wtf I'm not a miracle worker.
    Posted in: Players and Teams Discussion
  • 3

    posted a message on Offering Free Coaching for Players in Americas Region (More Details Included)

    I feel inclined to do this after spectating a few people on my friends list. This game has always come easy to me and while I think this game is pretty simple; I know that there are people who are struggling with the game and eager to learn. It's kind of awkward timing since we're pretty much in between expansions right now but if you want to get a better rank before the end of the month we can do that.

    About Me:

    Been playing this game since November 2013. I've played other card games such as Gwent, MTG, Yugioh, Duelyst, etc. I've hit legend multiple times and I've gotten top 8 and top 16 in a couple of open tournaments. I'm into other things such as television, movies,anime,gaming in general, MMA, Brazilian Jiu- Jitsu etc. We can talk through the client but I'm also available on skype/discord (with discretion). 

    Favorite Decks: Miracle Rogue, Handlock, Control Warrior, Control Mage

    Timezone: Pacific Standard Time (PST)

    Rules:

    I've been browsing through the forum a little bit and some rules need to be established so both parties can get the best out of this experience.

    • Don't Beg- I'm less inclined to help you if you message me every 10 seconds
    • Be willing to learn- pretty self explanatory.
    • Don't feel entitled for help- I'm usually available at most times of the day but remember that you're on my time. I'll help when I want to.
    • Speak English
    • Have fun!- This is a learning experience for both of us so let's make the best of it.

    Battletag: WaxyFunS33kr#1913 

    Feel free to add me just to add me, ask me questions, or spectate me. Please Message me in this thread or PM me before adding me if you want help.

    Posted in: Players and Teams Discussion
  • 1

    posted a message on Do you like Standard Miracle Rogue?

    People probably have different decklists they use but I'll talk about the standard double Arcane Giant list for now. I think the deck is a lot fun to play. I wasn't really a rogue player before Ungoro but Miracle Rogue is probably my favorite deck right now. Going against aggro druid tilts the living hell out of me though. The deck also feels a lot weaker than any variant of Miracle I've played before.

    Posted in: Rogue
  • 1

    posted a message on What makes a deck type?

    I was just wondering. What makes a control deck a control deck. What makes a combo a combo. What makes a mid-range a mid-range? Etc.

    I was also wondering if there are any more archetypes than control, mid-range, combo, miricle and aggro. (Not thinking about stuff like Reno, that would be control)

    Please answer my questions.

    The Terms Control, Combo, Aggro, and Midrange are the basic Archetype names of the decks you'll see on ladder. Most decks fall under one or more of these categories. Miracle is usually classified under "Combo". You can combine archetypes but they are not as prevalent in this game as opposed to other card games but they still exist. I'd say Jade Druid can fall under Midrange/Combo most of the time and sometimes Control. Pre nerf Combo Druid could've been classified as Midrange/Combo as well. 
     My Definitions:
    Control: Looks to keep your opponent's board devoid of threats through removal, minions, etc and then wins through making your opponents run out of threats or through a Combo. 
    Examples of Control decks: Control Warrior, Taunt Warrior, Renolock, Freeze Mage,Control Priest
    Aggro:  A deck that is aggressive in nature. A deck that looks to kill your opponent(most of the time as fast as possible) through efficient use of minions, burn etc. These decks usually play minions that are hard to remove, plays a large amount of minions, or plays a lot of weapons and burn. Aggro decks usually do not fare well in late game.
    Examples: Pirate Warrior, Zoolock, Face Hunter, Aggro Shaman, 
    Midrange: A deck that tries to curve out in all moments of the game. These decks can be more controlling in nature or more aggressive in nature. These decks have a well balanced curve that can fare well into late game.
    Examples: Midrange Murloc Pally, Token Shaman, 
    Combo: A deck that uses a combo of 1 or more cards that wins the game or helps the player piloting the deck to win the game. In hearthstone most combo decks usually do not rely on combo's as a singular win condition with some exceptions of course.
    Examples: Quest Rogue, Inner Fire Priest, Miracle Rogue, Malygos Shaman, Malygos Druid, Patron Warrior (Pre- Warsong Commander nerf), and Quest Mage, Combo Druid (pre Force of Nature
     nerf).
    Posted in: General Chat
  • 1

    posted a message on How do you log out on mobile?

    you can switch to desktop mode on mobile and find it from there. Unless theres an app I don't use and thats what you're talking about lol.

    Posted in: Site Feedback & Support
  • 2

    posted a message on Create Your Own Hunter Zombeast!

    6 Mana 6/4

    Stealth Poisonous
    At the end of your turn, deal 1 damage to all other minions.

    Jesus . Hunter Finally has a sweeper lol.

    Posted in: Tools
  • 1

    posted a message on Why do we use multi deck tournament formats?
    Quote from Hearthole >>

    It's actually a very good question. What comes to (my) mind is Magic, where you only use one deck but, and this is a huge difference, you get to use a "reserve" of cards to modify your deck after your first game against a new opponent to tech accordingly.

    I've thought about it actually before but that would probably make HS games pretty one-sided, and there again we have to accept that Blizzard want some kind of "craziness" that separates their game from Magic by a few light years. Even if said craziness actually results in only a few decks, even in Wild, but hopefully it will change over time (I dream of a day where you can cruise the Wild ladder of tournaments, even if they are different metas, battling decks you haven't encountered before).

     I feel your dream. Most MTG tournaments are Swiss as well and that helps with that format. There's also a lot more cards and decks. I hope we have more wild support as well. I'm kind of enjoying it more than standard ATM.
    Posted in: General Discussion
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