Thanks for sharing your list, gave me some ideas for tweaking my own HL mage. I had long ago cut the old doomsayer + frost nova combo as being too expensive and rigid in HL but I like the idea of using ray of frost since you have more options to use that alone or with doomsayer.
My current card differences are - 1 Learn Draconic, - 1 Messenger Raven, - 1 Kartut Defender for + 1 Brightwing, +1 Voodoo Doll, +1 Vulpera Scoundrel but I'm not suggesting or pushing those changes, your list is great as is!
Outside of the usual suspects lineup of tech choices (that I won't list here), other cards I have previously used or think are usable in similar HL mage decks depending on your meta, playstyle and rank are: Magic Trick, Shooting Star, Book of Specters, Stargazer Luna, Rolling Fireball, Pyroblast, Dragon Breeder, Scalerider, Evasive Wyrm, Crowd Roaster, Siamat, and Mt. Giant.
Good luck Mages. Jaina forever!
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On a side note: Mirror image is very useful against embiggen druid if you time it correct. ;)
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To be perfectly clear: If Embiggen Druid has a perfect draw (1-2 times Embiggen, both Breath of Dreams, a dragon and Strength of numbers ...) it is very VERY hard to win against it. But that is true with every class... ;)
With a less perfect draw, Embiggen Druid is actually easy most of the time. To win you have to understand the weakness of this deck: It features very little heal and has no real comeback capabilities if it looses board control. Furthermore it has rather low card draw.
Depending of your initial hand your best chances to win are the following strategies:
1. Play Aggro against him. Perfect start would be Learn draconic in turn 1, zephyris or dragon speaker in two, Messenger Raven or Animal Companion in three... and so on. Go face until he will eventually overwhelm your forces on the board in the midgame. Then stall the game (frost, board clears, etc.) until you can face him down (e.g. with some face damage spells from discovery).
2. Lunas Galaxy and card draw. Try to Luna as early as possible and discover spells with extra card draw, e.g. Malygos Interlect. Use your board clears to get the upper hand on the board and value him down. This will work only if you draw luna very early in the game. Obviously Luna is best played along dragon mage or with learn draconic. Be careful not to be crushed by him in the mid game if following this startegy.
3. Reno him: Delay his troups with frost spells, board clears, zephyris, secrets, etc. Heal or armor up if possible. Get to turn 10 with this strategy (or turn 9 with coin). Use Reno to clear his unstoppable board. After this you have more ressources for the endgame than him. :)
4. If nothing helps: Trust the power of the Puzzle Box. You can play it as early as turn 5 with dragon mage and coin. From my experience, while it can kill your game it is more likely to give you a serious advantage and can even win you the game. If you have nothing to loose, you can just win. :)
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You win by out-valuing and out-lasting your opponent. The deck allows several combos that generate insane value. Amazin Reno is just another nice lategame board clear and a 5 point heal. His special board clear is very useful against embiggen druid, resurrect priest, galakron warlock and galakron shaman since these classes can build very annoing sticky or immune boards or have a late game big turn which will fill their board as their win condition. His hero power is super rng though. ;)