I'm surprised no one here is complaining about 'tentacle' warrior/shaman/rogue, especially warrior due to Brann. Its feels so hopeless, cause no matter what he'll clear your board with endless Table flips and kill with the other 10 mana spell.
How do you manage to hold them back until wheel activates? It's a stretch for me.
I don't understand why people want Leeroy back. 'Charge' is the very opposite of interactive design. Please stop encouraging it.
My personal rule for the deck is when using Wheel you must have at least 2 board clears in hand for the following turns ( among Sargeras, Twisting Nether x2, Reno...), also, Fanotten is mandatory to have it the same turn, and if you already had Forge of Wills in play the same turn for a insta 30/30 in stats, they'll have to spend one turn just to clear that.
I'm beating all of them with my Warlock deck, but i'm sure its only because Wheel of DEATH!!! OTK, otherwise I could never compete with their raw stats output/lifesteal xenanigans every turn. The devs sure went overboard with the handbuff cards this time.
And thats the point... Its an odd decision to rotate out all the best demons right when they decide to support the demon archetype, unless they're about to reveal more bigger and better demons. Mal'Ganis, Lakkari Felhound and Voidcaller were very good candidates to be in the new decks, since they were barely used in the last year.
Of course it will, don't be a cinic... Now you'll have to survive for at least 2 more turns (while healing for less), and ot only you have to add all the bounce cards into your deck, you also have to draw all of them AND keep it for the snake, instead of sometimes using in on the 2 mana excavate minion to get the snake earlier.
80% ?? hahah.. What if I told you I have 97% with Discolock right now, with an absurd 58W/2L ? I play hearthstone since launch, and this is without a doubt the most OP deck to ever existed in this game, not only it wins against everyone, it does very efficiently, with a lot of my games ending on TURN 3!! lol
It makes the Fatigue package from FoL a lot more attractive, though.
If only our fatigue package also ramped the damage for the enemy, this could be a very sweet deck. But I can see a deck around this working now, with the complete fatigue pacckage + Encroaching Insanity + Lady Darkvein +Queen Azshara + all the healing cards warlock have. lol
If there's enough space left, the Imp package could fit nicely.
Interesting card, it would guarantee a win, If everyone didn't have cheap removal these days... Rogue even getting a 2 mana rush/poisonous and a 3 mana sap minion.
Interesting deck, I'm going to test it later. Have you tried Devourer of Souls in this? Lots of value with Lady Darkvein and the other deathrattle cards, specially cause they have taunts to protect it.
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I'm surprised no one here is complaining about 'tentacle' warrior/shaman/rogue, especially warrior due to Brann. Its feels so hopeless, cause no matter what he'll clear your board with endless Table flips and kill with the other 10 mana spell.
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My personal rule for the deck is when using Wheel you must have at least 2 board clears in hand for the following turns ( among Sargeras, Twisting Nether x2, Reno...), also, Fanotten is mandatory to have it the same turn, and if you already had Forge of Wills in play the same turn for a insta 30/30 in stats, they'll have to spend one turn just to clear that.
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I'm beating all of them with my Warlock deck, but i'm sure its only because Wheel of DEATH!!! OTK, otherwise I could never compete with their raw stats output/lifesteal xenanigans every turn. The devs sure went overboard with the handbuff cards this time.
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A few, like Dar'Khan Drathir, Enhanced Dreadlord, Doomguard and the new Wretched Queen.
edit: ohh, don't forget the new Zilliax Deluxe 3000 that will be in every deck.
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And thats the point... Its an odd decision to rotate out all the best demons right when they decide to support the demon archetype, unless they're about to reveal more bigger and better demons. Mal'Ganis, Lakkari Felhound and Voidcaller were very good candidates to be in the new decks, since they were barely used in the last year.
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Isn't a lot of the demons rotating out though??
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So, its probably not simply a random spell, but rather kinda like a 'wish' from Zephrys the Great that will consider your board situation.
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Of course it will, don't be a cinic... Now you'll have to survive for at least 2 more turns (while healing for less), and ot only you have to add all the bounce cards into your deck, you also have to draw all of them AND keep it for the snake, instead of sometimes using in on the 2 mana excavate minion to get the snake earlier.
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Thats the first thing I thought when I saw the new cards, that this could be finally viable.
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80% ?? hahah.. What if I told you I have 97% with Discolock right now, with an absurd 58W/2L ? I play hearthstone since launch, and this is without a doubt the most OP deck to ever existed in this game, not only it wins against everyone, it does very efficiently, with a lot of my games ending on TURN 3!! lol
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If only our fatigue package also ramped the damage for the enemy, this could be a very sweet deck. But I can see a deck around this working now, with the complete fatigue pacckage + Encroaching Insanity + Lady Darkvein +Queen Azshara + all the healing cards warlock have. lol
If there's enough space left, the Imp package could fit nicely.
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To kill all of them at once, suggestin that i'll have in hand Defile, Abyssal Wave, Hellfire, Sargeras, the Destroyer, among other dozens of board clears that Warlock has.
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Hmm... So it could draw all the 'sins' from the Symphony of Sins.. Interesting..
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Interesting card, it would guarantee a win, If everyone didn't have cheap removal these days... Rogue even getting a 2 mana rush/poisonous and a 3 mana sap minion.
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Interesting deck, I'm going to test it later. Have you tried Devourer of Souls in this? Lots of value with Lady Darkvein and the other deathrattle cards, specially cause they have taunts to protect it.