Still a fun deck, it's main weaknesses are hyper-aggressive opponents and bad draw, otherwise, you're good to go.
- WarangelXX
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Member for 8 years, 9 months, and 12 days
Last active Wed, Jun, 1 2022 17:17:27 -
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maha_brando posted a message on Puralura (d10 to d5)Posted in: Puralura (d10 to d5)This deck is really fun! Thanks!
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awildtyappeared posted a message on Puralura (d10 to d5)Posted in: Puralura (d10 to d5)This was really fun! Thanks for sharing. Love the way you described the deck.
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DebaMaster posted a message on Giant Murloc Paladin (EZ d5 to Legend)Posted in: Giant Murloc Paladin (EZ d5 to Legend)This meta is strange, i had problems to hit 40% winrate with druid decks and spell mage.. but this deck.. 13 wins and 1 lose so far from diamond 5, thanks mate
and i didnt even craft the legendary card, wanted to see how it works and i think its very not needed to craft imo ;)
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papros77 posted a message on Giant Murloc Paladin (EZ d5 to Legend)Posted in: Giant Murloc Paladin (EZ d5 to Legend)Thank you mate for this deck. First time i hit the Legend!
Good job,
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Sperminescence posted a message on Duel Big Paladin !!Posted in: Duel Big Paladin !!i see duel paladin i upvote duel paladin, you're doing god's work lad
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phobiaHS posted a message on Highlander legend hunterPosted in: Highlander legend hunterHello and thank you for detailed comment! Actually, I changed Animal companion (always unpredictable result), Hogsteed (why this card in highlander hunter??) and Escaped manasyber (never got this card in-time) to Scavenger Ingenuity (PERFECT tempo turn 2 play for turn 3 domination and sometimes lucky play to get 4 7/7 Primes), Explosive trap (really good against DH and rogues) and Overconfident orc (nice anti-aggro and tempo card). So when I stuck on D3 rank I made these changes and got legend for 2.5 hours. Maybe It was luck :)
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Monsu posted a message on The Trouble w/ PaladinsPosted in: Paladinthe trouble with paladin is his basic set, so many unplayable cards, it needs a rework as they make it for priest
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beppe946 posted a message on Galakrond's Awakening - Launching 21st of January - 4 New Cards!Posted in: NewsNot you: the guy above.
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beppe946 posted a message on Galakrond's Awakening - Launching 21st of January - 4 New Cards!Posted in: NewsThey love trolls like you as well, cause you keep giving relevance to the game.
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You can throw in a Waste Warden.
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Don't be sleeping on this deck. I had my wife try it and she made it to Diamond level for the very first time.
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Playing D5 to Legend and, so far, having a fair amount of success with this deck. The inclusion of Malygos is brilliant because it keeps Rapid Fire and Arcane Shot, which are useful in the initial rounds, from being dead cards near the end of a match.
Frizz Kindleroost into Malygos +2 Arcane Shot on turn 9 is ideal but the deck still works even if that combo doesn't fall just right. Most of the matches I've won I never even played Malygos, but it's good to know it's there as a finisher.
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I'm not going to say this deck is hot garbage. Instead I'll assume I'm just playing it wrong. But so far, playing D5 to legend, I'm getting clobbered. It's not working for me at all. Even when I draw well in my opening hand I still lose.
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You basically have three flavors of Murloc Pally from which to choose - one that runs Grimscale Oracle, one that runs Scalelord and one that runs Consecration. I'm finding Consecration to be the most useful because I've been facing a lot of druids lately and wiping out those Glowflies in a must.
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I've heard that before - that Bronze Explorer isn't a good card. But a 3-cost 2/3 body with lifesteal AND card draw (although not from your deck) seems like good value to me.
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Duel paladin has always been fun. It seems to be one of those "great when it works but it doesn't work often enough" type of decks, but I'll certainly give this a try.
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I'd forgotten about the power of Cho. He screws with so many spellcaster decks, it's hilarious.
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This is close to the deck I'm currently running. At d2 and climbing.
Just from a quick glance it looks like you swapped out Snake Trap for Explosive Trap and Hench-Clan Hogsteed for Scavenger's Ingenuity. Also looks like you got rid of Escaped Manasaber, which I've not been especially impressed with. I'd ask how that's working out for you but if you made legend it must have worked out pretty well. I've been considering swapping out something for Scavenger's Ingenuity myself. Do you try not to use it until you've drawn Phase Stalker and Diving Gryphon or do you care?
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Pure paladin, as much fun as it may be in theory, seems like a lost cause. I think murloc pally is going to be the way to go until the next expansion. This deck probably needs some refinement but it's a helluva good start.