Your observation about the current standard mech pally is spot on - if you don't win fast, you're toast. Gyrocopter is a great card in theory but only rarely was I ever able to use it to finish off the game.
This is good because of the Twinspell, otherwise, this would not be worth putting into your deck. Also in pure Paladin decks, you can get this randomly generated which means flooding the board with no deck slots wasted.
If you think this is bad, then what about this....
Turn 1, Brazen Zealot. Turn 2, Air Raid. Brazen attacks for 4 damage. If they cannot kill the Brazen the opponent is in deep trouble. Ping classes can go ahead and kill it, but other than Mage, will be tanking another 4 damage.
Then you have Sky Claw OR Air Raid again on turn 3. If that is your curve, your opponent will not have a chance.
This also can work in a Highlander style deck, giving you 2 spells for 1 card slot AND board presence.
How is this bad exactly?
It's not. People (inexperienced people at least) always underestimate the power of low mana cards like this one. This is the kind of card that can get you off to a start your opponent will never recover from.
Been a while since I tried my hand at one of these so I'm a little rusty but here's my entry. The basic idea is that Havacon buffs your mechs when he's on the board but when he dies they lose half of that buff.
Would love to hear your reasons for the variations from the current standard Mech Pally. Not questioning them, just curious as to the logic behind them.
Slightly worse than Shielded Minibot, but still quite strong. Kinda competes with Micro Mummy though since they're both in the same mana slot. Would you run both?
It's not quite the return of Shielded Minibot, but it's close and that card was a MUST INCLUDE in most paladin decks until it went to Wild. Who are the nearly 8% who think this card is bad or unplayable? Gotta be people who play other classes.
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What would you pull for Shotbot when it becomes available in a couple of weeks? Or would you pull anything for it?
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I'd pull Kangor (a bad match with Sky Claw) and the Dirigable in favor of 2 Wargear.
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I was wondering that myself. It doesn't seem to fit into this deck unless you get lucky with your Crusader.
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Your observation about the current standard mech pally is spot on - if you don't win fast, you're toast. Gyrocopter is a great card in theory but only rarely was I ever able to use it to finish off the game.
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It's not. People (inexperienced people at least) always underestimate the power of low mana cards like this one. This is the kind of card that can get you off to a start your opponent will never recover from.
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EZ win. Thanks for the deck.
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Shotbot is as well. We'll see what else comes out but Blizzard seems to be trying to make Pure Pally more viable.
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Good idea.
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Been a while since I tried my hand at one of these so I'm a little rusty but here's my entry. The basic idea is that Havacon buffs your mechs when he's on the board but when he dies they lose half of that buff.
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I love Silver Sword in theory. It never works in practice. That card is beyond slow - it's special needs.
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Would love to hear your reasons for the variations from the current standard Mech Pally. Not questioning them, just curious as to the logic behind them.
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It's a BAD match with Sky Claw.
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I'd run both.
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It's not quite the return of Shielded Minibot, but it's close and that card was a MUST INCLUDE in most paladin decks until it went to Wild. Who are the nearly 8% who think this card is bad or unplayable? Gotta be people who play other classes.
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Mech Pally already has a 56% win rate on HSReplay. Shotbot all by itself has got to tick that up a percentage point or two.