Interesting variation. Somewhat less reliable healing but it makes the deck more aggressive. Might be something I give a whirl. But I sure do love sticking a Flash of Light onto a Runaway Blackwing.
Playing D5 to Legend and, so far, having a fair amount of success with this deck. The inclusion of Malygos is brilliant because it keeps Rapid Fire and Arcane Shot, which are useful in the initial rounds, from being dead cards near the end of a match.
Frizz Kindleroost into Malygos +2 Arcane Shot on turn 9 is ideal but the deck still works even if that combo doesn't fall just right. Most of the matches I've won I never even played Malygos, but it's good to know it's there as a finisher.
I'm not going to say this deck is hot garbage. Instead I'll assume I'm just playing it wrong. But so far, playing D5 to legend, I'm getting clobbered. It's not working for me at all. Even when I draw well in my opening hand I still lose.
You basically have three flavors of Murloc Pally from which to choose - one that runs Grimscale Oracle, one that runs Scalelord and one that runs Consecration. I'm finding Consecration to be the most useful because I've been facing a lot of druids lately and wiping out those Glowflies in a must.
I've heard that before - that Bronze Explorer isn't a good card. But a 3-cost 2/3 body with lifesteal AND card draw (although not from your deck) seems like good value to me.
I'm doing alright at the moment trying to climb from D5 to legend with Murloc Pally. But if I start to stumble, I may give this deck a go. Your assessment of Liadrin is spot on ... she's rarely ever useful.
Duel paladin has always been fun. It seems to be one of those "great when it works but it doesn't work often enough" type of decks, but I'll certainly give this a try.
2
Interesting variation. Somewhat less reliable healing but it makes the deck more aggressive. Might be something I give a whirl. But I sure do love sticking a Flash of Light onto a Runaway Blackwing.
1
So glad it helped you! Congrats on Legend.
2
You can throw in a Waste Warden.
2
Don't be sleeping on this deck. I had my wife try it and she made it to Diamond level for the very first time.
2
Playing D5 to Legend and, so far, having a fair amount of success with this deck. The inclusion of Malygos is brilliant because it keeps Rapid Fire and Arcane Shot, which are useful in the initial rounds, from being dead cards near the end of a match.
Frizz Kindleroost into Malygos +2 Arcane Shot on turn 9 is ideal but the deck still works even if that combo doesn't fall just right. Most of the matches I've won I never even played Malygos, but it's good to know it's there as a finisher.
2
I'm not going to say this deck is hot garbage. Instead I'll assume I'm just playing it wrong. But so far, playing D5 to legend, I'm getting clobbered. It's not working for me at all. Even when I draw well in my opening hand I still lose.
0
I'm trying this out but I'm swapping out Ancestral Guardian for a BOK. AG has never impressed me as a card because it doesn't have Rush.
3
You basically have three flavors of Murloc Pally from which to choose - one that runs Grimscale Oracle, one that runs Scalelord and one that runs Consecration. I'm finding Consecration to be the most useful because I've been facing a lot of druids lately and wiping out those Glowflies in a must.
5
I've heard that before - that Bronze Explorer isn't a good card. But a 3-cost 2/3 body with lifesteal AND card draw (although not from your deck) seems like good value to me.
0
I'm doing alright at the moment trying to climb from D5 to legend with Murloc Pally. But if I start to stumble, I may give this deck a go. Your assessment of Liadrin is spot on ... she's rarely ever useful.
4
Duel paladin has always been fun. It seems to be one of those "great when it works but it doesn't work often enough" type of decks, but I'll certainly give this a try.
2
I'd forgotten about the power of Cho. He screws with so many spellcaster decks, it's hilarious.
0
Rotnest Drake is one of the most powerful cards in the game. There's simply no replacing them.
2
This is close to the deck I'm currently running. At d2 and climbing.
Just from a quick glance it looks like you swapped out Snake Trap for Explosive Trap and Hench-Clan Hogsteed for Scavenger's Ingenuity. Also looks like you got rid of Escaped Manasaber, which I've not been especially impressed with. I'd ask how that's working out for you but if you made legend it must have worked out pretty well. I've been considering swapping out something for Scavenger's Ingenuity myself. Do you try not to use it until you've drawn Phase Stalker and Diving Gryphon or do you care?
0
Murloc paladin seems to be showing some preliminary promise. We'll see if it holds up.