I like the overall idea, but I feel many of those cards are too similar to existing cards in other classes. I'm talking about discover/card generation.
Maybe reversed vanilla stats are a bit too much, but I think Gentle Megasaur effect is better for the burst potential it has, and this is a class card. Besides, no Murloc has Taunt right now, which is the major problem when interacting with Immune.
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Both Tracking and Stitched Tracker get cards that you put in your deck, so they could go in that line.
I know it's hard to get many effects with that requirement, but it can be done if you have creativity, like you did with Maul.
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I have a Silver Hand Paladin in Wild which is pretty fun to play (and I guess it's frustrating to play against).
I think the only Wild cards it has are Muster and Minibot, but they are necessary, so I have to play it in Wild.
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I like the overall idea, but I feel many of those cards are too similar to existing cards in other classes. I'm talking about discover/card generation.
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Cho'gall
A character that originally appeared in Warcraft, Warcraft II or Warcraft III.
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Sunwalker
(It's a cow, but I guess she counts)
A card with just one word in its name.
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Maybe reversed vanilla stats are a bit too much, but I think Gentle Megasaur effect is better for the burst potential it has, and this is a class card. Besides, no Murloc has Taunt right now, which is the major problem when interacting with Immune.
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Deathstalker Rexxar
A Hunter legendary.
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Bloodworm
Neutral beast in Knight of the Frozen Throne.
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Leeroy Jenkins
Summons tokens which are not specific for that card.
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Troggzor the Earthinator
A non-Secret that interacts with your opponent's actions.
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Servant of Yogg-Saron
Non-legendary card that references a Legendary in its name
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Small-Time Recruits
Interacts with an specific cost.