Exactly what this guy said. Hunter hero power is just way too powerful in my opinion. I always hear about people complaining that Warlock hero power is broken, but I find Hunter hero power to be much, much worse than any other class by a long shot. Blizzard may have taken away face Hunter low cost cards, but replaced them with cards like:
Replaced them with existing card...
But the Hunter Card is way better, Beast tag + scaling with +spell-dmg.
The body is a lot better of course but the big question is if 1-Mana less still justifies the Owl although the Owl was never played for the body (except kind of hunter, Beast tag on body).
So, everyone knows 1-Mana off lethal but the owl is overall a little tempoloss now especially compared to the elf (of course i would favour the Spellbreaker in "most" cases).
Keeper is at least still viable for the 2. option and should be included in every deck with the Fandral Staghelm.
Its probably also worth mentioning a silence should at least be considered for a card slot given the nature of meta game.
Yeah but would you recommend Ironbeak Owl or Spellbreaker ... although many decks should/could replace the owl with the elf cause after the nerf owl got really expensive compared to what you can get for one more mana ... but of course 1-Mana can mean A LOT though it is not a very easy decision.
The Mage legendary will be Khadgar, I believe. Don't ask me how I know that, I just do.
Khadgar should be involved in an expansion including the Burning Legion not the old gods, i would say.
Yeah alagalon is a possibilety but i rather see him as neutral legendary he is even fighting with 2 daggers and his powers are "cosmic" rather than "magic".
He could fill the board with tentacels with different effect, in the wow bossfight he is constantly spawning tentacels you need to kill and in the last phase even faceless (first phase too but there he is still hiding)
Card basically reads "has taunt" or "use removals on me"
Powerful impact but "normally" needs 3 turns for the big BANG (to attack) + needing both in hand (/or topdeck)(in normal cases) ... but if you want to play it you rather shouldn't play it normal anyway
But will definitely be seen in crazy/fun combo-decks at least just for .... The Ancient Ones sounds pretty cool ^^
I don't see him like this, the other 3 bosses were relativ free for their effect but this god has a long bossfight in the game with spawning tentacels, insanity counters that lead to buffed mindcontrol portals to his brain and last phase aoe and spawning old gods servants.
So maybe he summons adds/tentacels or takes over enemys minions that died.
And giving enemy 3 minions no matter how many were "shuffeld" seems a bit unbalanced.
Yeah, there are enough tools against aggro, even with one Ghoul, but if you draw none ... well that's unlucky but aggro always punishes not drawing good early game anyway cause most aggro decks can use every card they draw instantly but then they can struggel late game and there is also enough heal that it could rescue the game.
0
156 packs in the video got 9 legendarys (after video bought additional 22 packs with 2 more legendarys (mukla and 2. boogy))
0
New Ragnaros
2
cause (one of the) best card of the whole set and still ok just 3 cards 8 or more
0
0
The body is a lot better of course but the big question is if 1-Mana less still justifies the Owl although the Owl was never played for the body (except kind of hunter, Beast tag on body).
So, everyone knows 1-Mana off lethal but the owl is overall a little tempoloss now especially compared to the elf (of course i would favour the Spellbreaker in "most" cases).
Keeper is at least still viable for the 2. option and should be included in every deck with the Fandral Staghelm.
0
0
Ironbeak Owl is a bit more expensive now, upgraded to Kopperbeak Owl
Knife Juggler is a bit less dangerous now, rather a Dagger Juggler
Big Game Hunter wanted more to be playd Bigger Wage Hunter now
Molten Giant takes longer now .... slow melting Giant?
0
2
Though still impressive he managed to pilot a 5.5 deck to #1 although he was probably behind 90% of the time.
-1
Your arguments lack foundation.
0
He could fill the board with tentacels with different effect, in the wow bossfight he is constantly spawning tentacels you need to kill and in the last phase even faceless (first phase too but there he is still hiding)
0
Card basically reads "has taunt" or "use removals on me"
Powerful impact but "normally" needs 3 turns for the big BANG (to attack) + needing both in hand (/or topdeck)(in normal cases) ... but if you want to play it you rather shouldn't play it normal anyway
But will definitely be seen in crazy/fun combo-decks at least just for .... The Ancient Ones sounds pretty cool ^^
0
I don't see him like this, the other 3 bosses were relativ free for their effect but this god has a long bossfight in the game with spawning tentacels, insanity counters that lead to buffed mindcontrol portals to his brain and last phase aoe and spawning old gods servants.
So maybe he summons adds/tentacels or takes over enemys minions that died.
And giving enemy 3 minions no matter how many were "shuffeld" seems a bit unbalanced.
2
Yeah, there are enough tools against aggro, even with one Ghoul, but if you draw none ... well that's unlucky but aggro always punishes not drawing good early game anyway cause most aggro decks can use every card they draw instantly but then they can struggel late game and there is also enough heal that it could rescue the game.
And you forgot hunter in the guide :p
3