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    posted a message on Weekly Card Design Competition 9.12 - Discussion Topic

    This card is meant to spice up mirror matches quite a bit. So every card that can be found in both decklists will be transformed. Maybe it should be a battlecry instead to make it less swingy. As always, appreciate feedback on balance and please, please if anyone has a better image help me out.

    Another card to push minion mage with a heavy restriction to prevent degenerate combos. Also feedback is welcome :)

    Posted in: Fan Creations
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    posted a message on Some of us gals don’t like it LOOOOONNNNGGGG...

    There are face decks out there. They just don't have an absurd winrate like face hunter or aggro shaman used to have. Play odd hunter if you like that style, but don't expect to win every game.

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition 9.11 - Discussion Topic

    Thanks for the feedback! My thoughts on Path of Peace were of course led by Divine Favor leaving to HoF. You are absolutely right with your Ancestral Knowledge comparison, my intention was to actual be able to attack, but choose not to (like "...if you have a weapon, but did not attack..."). If anyone has an elegant solution to it, you'd make my day. Because it is delayed, I think the health restoration is ok. Maybe only to the hero?!?

    The medic is a slightly worse Earthen Ring Farseer and a worse and conditional Kabal Talonpriest (I actually think the 1 Health matters a bunch). Of course the effect is strong, but any other number would feel bad. I have been around during MSoG arena, but that was before the bucket system, so I'd not be too worried to see 4 of 'em every game :)

    Now to your card: First off, there is a logic flaw that is not that easy to solve without losing the flavor. Either it should be "give a minion +3... (no  more siccing) or: give a Beast +3... (way too narrow for t he second mode)". I imagine it to play like a worse Hunter's Mark in most cases. Maybe make it tribe dependent or a secret. The direction has potential, but it is yet to be found!

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.11 - Discussion Topic

                  

    These are my ideas so far. Feedback is highly appreciated :)

    Posted in: Fan Creations
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    posted a message on When to start competitive Hearthstone?

    Assumption 1: You cannot make money out of Hearthstone tourneys consistently (anymore).

    Assumption 2: It is too late or too difficult to establish a streaming career in Hearthstone.

    Competing in HS will just be for funsies, not more than a hobby. So just go to a competition and see if you like it. You got absolutely nothing to lose :)

    Posted in: General Discussion
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    posted a message on Just an interesting card prediction

    I honestly only see this to happen if you create a very strong drawback. I  guess a lot of people had this idea already, so my balance solution is "start of the game: destroy your hero power"...

    Posted in: General Discussion
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    posted a message on King Togwaggle

    I am wondering why there is so little outcry to do something against King Togwaggle. No threads demanding a nerf, no salt no nothing. It was clearly meant as an ultra-meme card and now is arguably one of the best decks in the meta. Don't get me wrong, neither did I lose to it badly, nor am I frustrated. I actually like how the games play out differently every time. The question is simply why does Tog stay under the salt-radar. Is this actually the sweet spot between fun and competitive card design? Or do players simply not understand how they lose the matchup, not being able to pinpoint a single card?

    How do you interpret the silence?

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition 9.06 - Discussion Topic

    FeaRForce: You can simplify the wording: "Draw a Taunt, Divine Shield, Lifesteal and Windfury minion from your deck." Keep the power level in mind though! Countess Ashmore and The Curator both draw a max of three while costing 7. You need to do some balance work I think!

    MrDopehead: NO! This is a draw 3 for 4 with a potential disruptive upside. Sorry, but you need to find something else in my opinion. Also, use the spell template for spells and check your spelling. It adds a professional layer to your cards.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.06 - Discussion Topic

    Thanks for the feedback! If you have better art for "young boom", please help me out. This was one of the few alt arts I could find. As for the mana cost, you're right in terms of power level, but I liked the flavor of a combined mana cost of 7 (since, you know, dr. b is all about that number) but I do not like the thought of making it an odd-costed 5 mana 5/5.

    As for your cards:

    Feral Instincts somehow feels like a card they have already done. So spot on with the theme. The damage part is a bit random though, maybe granting your hero attack is more fitting (but also wordier).

    Ultimate Finfestation is just great. I'd strengthen the flavor by upping the cost and giving your Murlocs taunt. Otherwise, you got my vote and I would be happy to see you develop this one further :)

    Eavesdropping is quite difficult to balance due to Sprint. It is a card that could definitely see print (maybe even at a lower cost), but wont see that much play.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.06 - Discussion Topic

    ihascorn: Reminds me too much of DOOM!. Dunno how to fix it though

    CecilHoshino: "Whenever your opponent draws cards after the first one/additional cards... ?!

    GnammyH: LotJ: Quite good! I like how it can turn into a downside. Considering UI is leaving, something like this could be necessary. The other 3 cards are just insanely powerful. The pirate could enable a Mechathun rogue...

    Laurendor: The effect seems quite random. Tie it all up to make your card narrate a story. Right now it feels more like spawning spark elementals than  card draw to me.

    Kingdoemi: Straight forward design, but wouldn't it make more sense for weapons? E.g. attacking makes you steal a weapon...

    Sinthuja: Love the flavor of this one! Could also be shared keyword or tribe. 

    Thezzy: Forbidden Foreboding, that is all...

    YouthThunder: Fits more to Paladin in my opinion. Something like cast Blessing of Wisdom on all enemy minions.

    I like the different directions so far. The theme is tricky, but looks like we will get nice results in the end :)

    Posted in: Fan Creations
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    posted a message on Loa of Kings

    Compare it to Zilliax, which already sees a ton of play, this is definitely overpowered. In too many cases it would be a board clear + full heal. Despite the hate for aggro and it being costed at 10, this is just too much.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.06 - Discussion Topic

      

    Would that qualify? Feedback is welcome as always :)

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.05 - Submission Topic

    The Queen-regent of the Dark Iron Dwarfs.

    Posted in: Fan Creations
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