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- Vztec
- Registered User
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Member for 8 years, 4 months, and 5 days
Last active Tue, Sep, 15 2020 16:39:56 -
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- 260 Total Posts
- 382 Thanks
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User-4142015 posted a message on Things Just Got Real - Ben Brode and the Axe are Ready for MondayPosted in: News -
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RaptorWithWings posted a message on Friendly Fights - The Eternal Hunt!Posted in: NewsFor Fun
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lidl_wayne posted a message on Dust inflation is realPosted in: General DiscussionI used to buy every pre-Order + some extra packs every now and then. I actually stopped spending money because of how bad the reward system HAS BECOME. Dust inflation is real and its a shame that most fun/meta decks these days cost around 10k dust if you don't wanna play the most straightforward aggro deck.
Given how bad the rewards from playing the game itself are and how much most decks cost now it does not feel good to spend 50 bucks as it doesn't provide as much of a decent start into a new expansion as it used to do. Might as well stop spending completely then
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Nerfstone posted a message on Tombs of Terror - All The New Info and The New Store Bundle!Posted in: NewsAnother greedy bullshit from Blizzard instead of normal adventures. Fuck it.
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JohnDobry posted a message on Tombs of Terror - All The New Info and The New Store Bundle!Posted in: Newsfree tournaments in china vs Tombs of Terror
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Howor posted a message on Card Nerfs Aug 26th - Including WildPosted in: NewsCan someone help me with this? May be some kind of scientist or at least a mathematics professor? If 5 is to strong and 7 is unplayable hmm? I'm not a math expert but I think it may be possible to somehow calculate a value in between. I'm sure there is somone in the hearthstone community that can help blizz figure this out.
#math is hard #help blizzard #6?
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Xivir posted a message on Card Nerfs Aug 26th - Including WildPosted in: NewsIt's almost always just mana cost adjustments. This inevitably makes some cards unplayable after a change. I'd like to see more core design changes rather than just increasing the cost. I like Krips idea of changing transform and mana cost copy effects to consider played mana rather than actual cost. No more 0 cost giant into two more giants. It will be a 0 cost giant into two wisps.
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Perothvius posted a message on Card Nerfs Aug 26th - Including WildPosted in: NewsWTF is this shit?
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Maximusbryce posted a message on Nerf Warrior suggestions?Posted in: General DiscussionThe weapon smith:
2 mana 1/2 neutral.
Battlecry: if your opponent has 10 armour or more, summon a 7/7 construct.
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xskarma posted a message on Artist Spotlight and Giveaway - JorgePosted in: NewsThanks! I enjoyed making it a lot. :D
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Just gonna take the packs and leave until the game becomes fun again
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Team 5 is great at good starts.
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[S] They're working on a bunch of different things, BUT, they just aren't quite ready to share what those things are
i've never read a statement like this before, thanks for your insight Team 5
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again: F U C K C O N T R O L W A R R I O R
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1. Conjurer's Calling will be nerfed before October
2. Octosari will be played in aggro decks
3. Mogu Cultist's WR will be no more than 35%
4. There will be a decent combo deck with Blatant Decoy
5. People will forget that Hunter is a class
6. Choose One Druid will be T1-T2
7. Holy Ripple won't be played
8. Dr. Boom, Mad Genius will be nerfed/put to Wild this expansion
9. Hyena Alpha isn't going to be as meta-defining as people think
10. Overflow won't see play
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not rating the strength, but the design is pretty boring (love the expansion though)
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They are changing the approach about revealing new stuff. Love it
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as I was always hyped for any pre-expansion stuff, these trailers make me feel nothing
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i just hope they keyword will be interesting and actually NEW as a mechanic