I think you misread the card, because lady in white doesn't have a better effect.
It's give, not set, so a 5 mana card will get +5/+5
dont know if it's good, but the effect is for sure stronger than the Lady in White
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I think you misread the card, because lady in white doesn't have a better effect.
It's give, not set, so a 5 mana card will get +5/+5
dont know if it's good, but the effect is for sure stronger than the Lady in White
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No it's not. Mo'arg is cheaper, and this doubles the damage enemy minions take from your minions, not just spells.
They are not the same lol.
6
I just stole quest reward Xyrella with him. That opponent just completely wasted those minutes of his life. It did not feel good. Because I understood how incredibly discouraging that was for him. This card is going to just make people stop playing a number of decks that get destroyed by him. And then the meta will be incredibly stale once it settles. He'll be in every deck and every deck will be built around him. And everyone will feel like shit.
25
Celestial Alignment needs to go.
0
Honestly, we still need to see Ara'lon which clearly it's going to be the Legendary for the Wildseed archetype, but at first this cards look insane for me, and then I remebered play with the Imprisoned Demons in Outland, and they were pretty slow back in the day, when the power level was lower than rigth now.
With this you deal 3 damage for (3)-Mana, which is pretty meh. And then you need to wait to summon a random minion that your opponent has time to play around it. It's really that much better than Animal Companion? You could have a 4/4 Taunt immediately, and that's better than a 2/5 Taunt in two turns. You could summon a 4/2 Charge immediately, and that's better than a 3/1 Rush next turn, and sometimes it's also better than a 4/2 Weapon in three turns.
I think that the cards are pretty good. But I'm not as sure that they are as broken as they look at first. Heartstone is pretty fast. Like if you play this on turn (3), your Stag awakes in turn (7) the game could be basically over for that point.
6
Pretty interesting counter to Ice Block
8
Genzo, the Shark died full of cringe (again)
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There's a reason your idea hasn't been made in the 5 years Quests have been around, because it's a bad idea.
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FFS. Blizz never learns. Anti-tech cards should have premium stats (and snowballing cards shouldn't *cough*Flustered Librarian*cough*), and they shouldn't cost too much if they do only 1 small thing. This is any damn emp tech where it's completely useless if the enemy isn't playing a location and it's way too costly. The good thing about an ooze is you get premium stats for 2 mana (which is easy to dump if you're face a non-weapon deck) Viper has premium stats for 3 mana and lets you trade it. Hell, that crab that eats murlocs is 1 mana and gains above premium stats for doings its effect. This card does nothing right. It's too expensive for 0 effect if there's no locations, locations don't seem that impactful, and it's hard to chain later turns.
Dead card.
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Stats should be higher, you're giving a one time Thaurissan effect for your opponent. Too much of a downside.
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By the way, mana discount in sound the bells is insane, basically you win sticking a minion on the board xD
The pic is for the final boss of the wing, but i won half like that, the other half with 5 legendaries early because i got it down to 0 mana. Love Bob.
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Placeholder names waiting for the correct one.
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They surely mean the cards that have an odd/even requisite to do something, like the shaman eel.
5
2 mana Malygos? Why not?
2
You select it when creating a deck and you can't add anymore cards as seen in the video, you start with a 30 card custom deck recipe. It's not that he replaces your remaining cards, it makes you a deck entirely.
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