how many of you are actually in NA, how much in EU? couldnt find that information, so I assume its quite onesided :P (no offense tho, but thats usually how things go :P)
very nice and surprising deck, since it has no auchenai circle or blademaster circle.
But thus it lacks boardclear and is therefore weak vs zoo. Lucky enough, zoo isnt that popular anymore these days (at least thats my expirience on rank 6). But anyway, maybe a 2nd Holy Nova might be a good idea(even more since we have spellpower from velens chosen). Maybe for a mechwarper? I often didnt find that much use for him.
Maybe Defender of Argus might be a good card, since we have 0 taunts, plenty of minions and sometimes miss 1 attack
Another neat improvement might be Holy Smite, for the obvious combo with Voljin. We also have spellpower from velens chosen. But on the other hand, we have plenty of earlygame pressure. SW:P might be better tho. (I'm not sure about this one)
Using Californ1a's collected data from opening 1143 packs when I crunched the numbers and a post that apparently states from Blizzard how packs are (mostly) generated, this happens for every pack you open:
Randomly generate a non-gold common
Give it a 1 in 5 chance of being turned instead into a non-gold rare
If now a rare, give it a 1 in 5 chance of being turned instead into a non-gold epic
If now an epic, give it a 1 in 5 chance of being turned instead into a non-gold legendary
Now determine if it should be turned into a gold version of the card, using this chart: Odds of being promoted to golden: Common: 1 in 50 Rare: 1 in 20 Epic: 1 in 15 Legendary: 1 in 10
Repeat steps 1-6 four more times to make 5 cards in a pack. If, after doing this, all cards are common, turn a random card into a rare and go to step 3) for it."
"Hence: if you wish to maximize the chances on new cards when buying packs, buy the packs of which you miss the highest % of cards!"
is just wrong I guess?
If I miss 10% of classic set,but they are all common and miss 10% of GvG but they are all legendary, that aint the same, right? The chance of a new card is way higher with classic packs, since there are ~3,5 commons per pack, but only 1/20 legendary per pack.
+ a propability "you have a xx% chance to get sth useful on you next pack" statistic would be awesome
+ maybe, but I dont know if you can do this in excel: if I highlight some cards with green (cards that I really want, like say Dr Boom) or if I highlight some cards in red (cards I dont need, say Whisp), show me all the same statistics, but only about cards with greens, or all but without red, etc
They kill 1-2 small minions or damage big ones. Okay, they might hit your opponent and dont hurt your own stuff, but we dont really care about that, 7-7 or 7-5 doesnt matter.
And with 4 murlocs you can build a huge board the turn, assuming you get Old Murk-Eye or Murloc Warleader (the odds are about 50-50.
I can understand troggzor, but sneed? In a meta full of silence? That just doesn't sound like a good idea. I mean if it works for you who am I to disagree, but I just don't see how that card is better than Neptulon. Sure the upside is higher, but so is the down side if he gets hexed/silenced. That's the reason why I like Boom and Neptulon so much, you can't stop their abilities.
A meta full of silence? I guess this is the main point where our views differ. That was right before GvG, every deck had 1-2 Ironbeak Owl, but now I rarely see any silences. But anyway: if you sneeds get silenced, you still have a 5-7 body on the field whilst if your neptulon gets BHG'd, you have nothing but 4 murlocs left, which you also have to play.
0
how big is your HS playerbase (in EU) ?
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are you NA, EU or Asia?
how many "very skill" HS players do you have? is your focus really on HS or more on other games?
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serious gamers only, lol :-D
you didnt even said which server :D
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why no Blood Knight since you have lots of divine shields?
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how many of you are actually in NA, how much in EU? couldnt find that information, so I assume its quite onesided :P (no offense tho, but thats usually how things go :P)
3
I did very, VERY much tryings with similar decks previously since shaman is by far my favoourite class, but sadly, it doesnt work. :(
Most games you wont win in lategame control, but in out-tempo-ing your opponent. And then again you can just play midrange shaman.
On the other hand: If you take all those neutral cards and put them into a priest or druid deck, you'll have much more success. :(
In other words: control shaman works, but its just not as good as midrange/tempo shaman or control priest/druid/whatever
2
very nice and surprising deck, since it has no auchenai circle or blademaster circle.
But thus it lacks boardclear and is therefore weak vs zoo. Lucky enough, zoo isnt that popular anymore these days (at least thats my expirience on rank 6). But anyway, maybe a 2nd Holy Nova might be a good idea(even more since we have spellpower from velens chosen). Maybe for a mechwarper? I often didnt find that much use for him.
Maybe Defender of Argus might be a good card, since we have 0 taunts, plenty of minions and sometimes miss 1 attack
Another neat improvement might be Holy Smite, for the obvious combo with Voljin. We also have spellpower from velens chosen. But on the other hand, we have plenty of earlygame pressure. SW:P might be better tho. (I'm not sure about this one)
1
about the pack propabilities: I have in mind: epic: ~20% per pack, legendary ~5% per pack, rare ~80% per pack.
lots of math done here:
http://www.reddit.com/r/hearthstone/comments/23mxqq/calculations_for_exact_pack_probabilities_and/
"Want to know more?
Using Californ1a's collected data from opening 1143 packs when I crunched the numbers and a post that apparently states from Blizzard how packs are (mostly) generated, this happens for every pack you open:
Odds of being promoted to golden:
Common: 1 in 50
Rare: 1 in 20
Epic: 1 in 15
Legendary: 1 in 10
Here are some statistics of 15.000 cards
http://i.imgur.com/nNI6ISf.png
1
maybe at the end write how many cards total (legendarys, epics, rare and commons) you miss in total, not only in % and dust (gvg + classic)
1
"Hence: if you wish to maximize the chances on new cards when buying packs, buy the packs of which you miss the highest % of cards!"
is just wrong I guess?
If I miss 10% of classic set,but they are all common and miss 10% of GvG but they are all legendary, that aint the same, right? The chance of a new card is way higher with classic packs, since there are ~3,5 commons per pack, but only 1/20 legendary per pack.
1
+ a propability "you have a xx% chance to get sth useful on you next pack" statistic would be awesome
+ maybe, but I dont know if you can do this in excel:
if I highlight some cards with green (cards that I really want, like say Dr Boom) or
if I highlight some cards in red (cards I dont need, say Whisp), show me all the same statistics, but only about cards with greens, or all but without red, etc
1
thank you very much for this !
maybe note what the numbers mean. I needed quite some time to get that the last (green) column is classic + gvg.
0
zombie chow and zapomatic counter themselves. Run either or, not both.
0
Thanks for for the Arena tier rewards list !
But anyway: why does ungolden common cards as rewards even exist? 5 Dust feels o weak :-D This is clearly the worst possible reward for arena.
0
A meta full of silence? I guess this is the main point where our views differ. That was right before GvG, every deck had 1-2 Ironbeak Owl, but now I rarely see any silences. But anyway: if you sneeds get silenced, you still have a 5-7 body on the field whilst if your neptulon gets BHG'd, you have nothing but 4 murlocs left, which you also have to play.