• 1

    posted a message on Battleground not giving 3rd minion for level up alot!

    It's because there are only 6 copies of each minion in the entire pool for ALL eight players. The game told me in  a tip today while waiting for a BG queue to start.

    If you aren't finding that triple after refreshing like a million times, it's because they were already taken by the other players in the BG.

    Part of the winning strategy at high Rating is seeing what your opponents are picking and not get yourself into the trap of going after the same minions.

    Posted in: Battlegrounds
  • 0

    posted a message on Zentimo
    Quote from hydrafrog >>

    Good, but such a small health number.  He'd get killed before doing more than one or two spells at most.

     

     That's literally all you need to get great value from this. Imagine playing against a board full of huge mechs or legendaries like Ysera, Lich King, etc and playing this + a Hex. Insane value right off the bat and if it's turn 10 you still would have 3 more mana to play with.

    Posted in: Zentimo
  • 0

    posted a message on Don't Choose one!

    "wan't"

    Posted in: Don't Choose one!
  • 0

    posted a message on Six Card Nerfs Coming - Naga Sea Witch, Spiteful Summoner, and More!

     

    Quote from Battenberg >>

    Honestly pretty disappointed with these changes. Naga would have been better off changed to how it used to be instead of being made basically unusable (seriously doubt anyone's going to play that giants deck with Naga at 8). Spiteful Summoner change is far too slight to impact the deck's winrate (especially in the context of the other nerfs). Double nerf basically obliterates both cube and control lock meaning even with CtA nerf paladin in general will probably still get stronger. Quest change might actually be decent (although possibly it just kills the deck altogether). No change to Tarim or Cube is also very disappointing, cube in particular seems likely to be a problem card that'll come up again and again while it's in standard.

    I mean I hope I'm wrong but it seems like it's just going to be even more paladins and spiteful druids after these nerfs. Not ideal given how little decision making is actually involved in playing those decks.

     
     Mana cheating cards are not fun and never have been. To play against or even with. It feels mindless and cheaty and dishonest when you have a turn that you know clearly your opponent would never have been able to deal with no matter what simply because you got to cheat out mountainloads worth of mana much earlier than you ever should have. If these mana cheating cards got completely nerfed and never played again, I wouldn't be happier. The health of the game depends on ideas like mana cheating being burned out of Blizzard's card creation philosophy. There used to be a time when mana mattered and you could see the later turns in a game without the victor basically being decided. In today's Hearthstone, you either know who the victor will be simply because of ridiculous things like a Spiteful pulling out a Tyrantus on Turn 5 with a coin, or you are just already dead. Either way, it's not fun, and it's not healthy for the game and I hope these changes are the beginning of the HS devs taking a more serious look at how this game has devolved from a skillful minion trading-based game to a game where the answer will always be to cheat out as much mana as possible and go face.
    Posted in: News
  • 0

    posted a message on What Direction did you go with Minion Mage?

    The opposite one.

    Posted in: Mage
  • 5

    posted a message on All the Possible Options for Dungeon Run Card Bundles by Class

    Well they did say the arms were sacred...

    Posted in: News
  • 3

    posted a message on Zola the Gorgon
    Quote from Narset >>

    hot lady....???????

     I mean did they stutter though?
    Posted in: Zola the Gorgon
  • 4

    posted a message on Lynessa Sunsorrow

    People are vastly under-rating this card. Literally every single Paladin deck that runs Spikeridged Steed will run this because even if you only cast one Spikeridge this game, it's the same as hitting a 1/1 Silver Hand Knight with the 6 cost spell, for 1 less mana. It's basically like getting a 3rd Spikeridged Steed in your deck without the need for two cards or a hero power minion on turn 8 to activate it.

    Then add in all the other buffs we have, like Blessing of Kings and Adaptation, and you're looking at an auto-include in basically every mid-range/control paladin deck ever. Sure, it's a dead card on it's own, but what are the chances you will have cast zero buffs by the time you'd need to play this?

    Posted in: Lynessa Sunsorrow
  • 2

    posted a message on Sonya Shadowdancer
    Quote from FromBeyooond >>

    What 5/5? the boar is a 1/1. How easy is it to kill a 1/1? Well I dunno incredibly fucking easy?

     The boar is 5/5 after you've completed the quest, obviously.
    Posted in: Sonya Shadowdancer
  • 0

    posted a message on Sonya Shadowdancer
    Quote from FromBeyooond >>

    What 5/5? the boar is a 1/1. How easy is it to kill a 1/1? Well I dunno incredibly fucking easy?

     Quest Rogue takes precedent over ALL other effects. The card comes back to your hand as a 1/1 charge and then when played becomes a 5/5 charge. Just FYI.
    Posted in: Sonya Shadowdancer
  • 1

    posted a message on Sonya Shadowdancer
    Quote from FromBeyooond >>

    Holy shit you're right. This and a Stonetusk Boar autoclears any fucking board. And autocompletes the Roge quest with two freaking cards.

    Wow devs, you screwed up BIG time with this! I can't believe they would print a card this stupid in Rogue!

     It has to DIE first, though. How easy is it to kill a 5/5 on your opponent's minions more than a couple times in one turn? And if their board is that large to begin with, chances are, you already lost.
    Posted in: Sonya Shadowdancer
  • 7

    posted a message on Eternal Servitude

    I find it incredibly irritating that a priest can summon a 4 mana 3/4 body with a 1/1 Velen/Malygos/Lich King on turn 4, then resummon a full health Velen/Malygos/Lich King on turn 5 more than half the time. I've played more than a dozen priests over the last two days and this has happened to me over 80% of the games. It doesn't seem overly complicated to pull off. You just need 2 specific cards by turn 4 to do it. By turn 4, you will have drawn 7 of your 30 cards in your deck. Assuming you have 2 copies of this card, you'll have about a 50% chance to have at least 1 copy of it in your hand. Having Barnes by turn 4 is about half that chance, but then you have to remember you can mulligan for these cards, which actually makes the chances of having both quite a lot higher.

    It feels dirty. It's almost as unfun to lose against this combo as it is to lose against pirate warrior imo, because the value of the cards being used do not match their mana cost in the slightest. Pirate warrior still feels more dirty because it takes no skill: Just play cards as you draw them in a relatively non-difficult-to-figure-out order and you'll win most of your games.

    But with this combo, if the priest gets it off, you stand almost a 0% chance of coming back. I literally had a priest draw 5 DK cards by the end of his 7th turn because he summoned the Lich King three times with barnes + serv + serv. I even KILLED it all three times it was summoned but the sheer amount of value he got out of those cards at such an early point in the game was insane, also requiring me to use my removal on it (when he had other cards such as Velen and Malygos in his deck). How are you supposed to win against that?

    Then, to put the icing on the cake, if all else fails he just ends up spamming small cost spells due to lyra later on and burning you down with his zero cost hero power that does 2 damage and refreshes when a card is played.

    Like, yeah...I'm salty. But the power level of some of these cards in this set make me wonder if Blizzard even REALLY play tested this stuff before making it. This and the 10 mana druid spell are so out of line for their mana cost and you could see it from miles away.

    Posted in: Eternal Servitude
  • 0

    posted a message on What's your "not this again" card opening for KOTF?

    Spreading Plague for me. It's actually kind of ironic when you think about how many of the damn things I got across like 200 packs.

    Posted in: Card Discussion
  • -10

    posted a message on Priest Legendary Card Reveal: Archbishop Benedictus

    Just when you think Blizzard couldn't print anything more idiotic than Gnomish Vampire, this card makes its appearance.

    Posted in: News
  • 0

    posted a message on New Warlock Card Revealed: Gnomeferatu

    Wouldn't burn be a hot text, though?

    Posted in: News
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