Actually I'm 5-1 against priest (you often kill them before soul mirror, often by abusing raise dead on giants).
My WR lowered during the climb (72% atm) cuz shaman is the worst matchup and it's more than 1/3 of the ladder (13-9 total, 3-6 in the last session tho).
Dh feels even (you lose only if they temposcam harder with the rush weapon)
Competitive approach - I've tried a similar approach on Clown mage (abusing Egwinn copied spell damage instead), 10-mana cards feel so bad in standard right now.
Colossus is the safer pick but too slow if you are not running ramp or managerie package. 10 mana Kazakus golem has hard deckbuilding restrictions; Yogg ofter loses you more matches than you would win, especially in control matchups where you just want to corrupt your clowns. It's still the way to go in spell-heavy archetypes; Y-sharaj must have just cuz you can't run more than 3 10 mana cards Rabbit same as Colossus but worse The 10 mana 10 dmg mage card rocky boy one of the best Survival of the fittest 10 times better than all the above
So tl;dr: Clown archetype, in standard as-it-is, can be competitive just on druid. In other classes you can't get past the fixed % to be hand-screwed by bad (more exactly, not enough good) cards.
Personally it's card games and the fact that luck is nothing (you gotta focus on math to have the right thinking process, and to not rage after a bad beat).
I started playing Hearthstone a couple years after poker NL hold'em, where I got my first thousand when I was 17yo. I won tournaments in both games, started playing MTG and after a month I won a tournament even there.
Regarding my personal experience, I lost a to a mana-cheated Willow only once (double Fel Lord against opp's Hysteria). Cheating her is just raw stats on the board for just 3 mana! (To answer you: Yes it feels bad but it's still 2gud) Your best play against aggro imho is Free Admission, rather than Portal. I usually toss it vs ie. Hunter if I'm not on coin.
Regarding Free Admission, you should fail it never more than 1 in 4. When it fails, it still draws your (most likely) best t8 play. Mosher is way too good to be cut imo, and it will get those stats worse!
My thinking process against aggro is: Do I have adm/portal in hand? -> No, then FIRST I try to maximize my chance to get some, THEN clearing board -> Yes, then ask yourself if matchup allows you to play that. IE vs paladin, with double 1-4 windfury murloc on the board, do we play Admission or early hysteria? Aside other common thinking processes (does he have blessing? no +2+2 kinda surely), it's admission if you are sure you can cast a t4 demon the turn after (Matrons still in deck, or already played a dem studies) or hysteria in almost all other cases!
This deck as some serious RNG involved so you won't never have a 100% winratio, the thing you should do is just to maximize your winning chance. I usually reroll for mana scams even on hardest matchups (not even keeping Drain Soul vs hunter) and play to maximize MY PLANS, rather than just "not die".
I think backfire is unplayable without fragments in the current meta, and fragments need non-demons. Portal is shit in that archetype imo, and you don't have acually big midrange threats (Jaraxxus fits a kinda different gameplan, giants are not enough vs control, you don't run enough support for tickatus). I tried a faster version of the deck, but it's so far behind slower matchups! Maybe I'll try again in the future :)
I would add that it still has a decent body (very common t2 play on most matchups), and it forces opponent to clear your board every turn (to not get the heal. You can also play a t4 tempo Tickatus vs fast decks and never be punished), which is kinda hard to do since this deck is registered in ValueTown
I found it no worse than normal c warlock. I even find it stronger vs rogue (usually not secret sap version) and hunter especially. My suggestions would be to play this deck more as midrange than control, try to count the opp's board dmg 2 turn ahead, and be sure of your general gameplan! Your wr will surely get better!
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Yes, Broomstick, the 2 mana mini-Loatheb, 2nd copy of jailer are nice subs
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I've done some improvements to the guide and added a VoD! :)
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Hello, my initial build was running all the less than 10 package but that feels useful only in very slow matchups, which does not seem worth.
This refined version plan is to scam insane boards consistently by t4 to t7. You could try it in a meme-ish controll-ish version tho!
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Actually I'm 5-1 against priest (you often kill them before soul mirror, often by abusing raise dead on giants).
My WR lowered during the climb (72% atm) cuz shaman is the worst matchup and it's more than 1/3 of the ladder (13-9 total, 3-6 in the last session tho).
Dh feels even (you lose only if they temposcam harder with the rush weapon)
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The only unfavorable matchup I found is maybe aggro shaman, idk m8
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Yes, it is :D Thank you mate!
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Competitive approach - I've tried a similar approach on Clown mage (abusing Egwinn copied spell damage instead), 10-mana cards feel so bad in standard right now.
Colossus is the safer pick but too slow if you are not running ramp or managerie package.
10 mana Kazakus golem has hard deckbuilding restrictions;
Yogg ofter loses you more matches than you would win, especially in control matchups where you just want to corrupt your clowns. It's still the way to go in spell-heavy archetypes;
Y-sharaj must have just cuz you can't run more than 3 10 mana cards
Rabbit same as Colossus but worse
The 10 mana 10 dmg mage card rocky boy one of the best
Survival of the fittest 10 times better than all the above
So tl;dr: Clown archetype, in standard as-it-is, can be competitive just on druid. In other classes you can't get past the fixed % to be hand-screwed by bad (more exactly, not enough good) cards.
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> "They want to lower WR under 50%"
> WTF my eyes
You clearly have no idea on how base math works, why are you even trying to understand an algorythm? <3
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Personally it's card games and the fact that luck is nothing (you gotta focus on math to have the right thinking process, and to not rage after a bad beat).
I started playing Hearthstone a couple years after poker NL hold'em, where I got my first thousand when I was 17yo.
I won tournaments in both games, started playing MTG and after a month I won a tournament even there.
Feelsgoodman
0
Thank you for the reply and appreciation! :)
Regarding my personal experience, I lost a to a mana-cheated Willow only once (double Fel Lord against opp's Hysteria). Cheating her is just raw stats on the board for just 3 mana!
(To answer you: Yes it feels bad but it's still 2gud)
Your best play against aggro imho is Free Admission, rather than Portal. I usually toss it vs ie. Hunter if I'm not on coin.
Regarding Free Admission, you should fail it never more than 1 in 4. When it fails, it still draws your (most likely) best t8 play.
Mosher is way too good to be cut imo, and it will get those stats worse!
My thinking process against aggro is:
Do I have adm/portal in hand?
-> No, then FIRST I try to maximize my chance to get some, THEN clearing board
-> Yes, then ask yourself if matchup allows you to play that. IE vs paladin, with double 1-4 windfury murloc on the board, do we play Admission or early hysteria? Aside other common thinking processes (does he have blessing? no +2+2 kinda surely), it's admission if you are sure you can cast a t4 demon the turn after (Matrons still in deck, or already played a dem studies) or hysteria in almost all other cases!
This deck as some serious RNG involved so you won't never have a 100% winratio, the thing you should do is just to maximize your winning chance. I usually reroll for mana scams even on hardest matchups (not even keeping Drain Soul vs hunter) and play to maximize MY PLANS, rather than just "not die".
I think backfire is unplayable without fragments in the current meta, and fragments need non-demons. Portal is shit in that archetype imo, and you don't have acually big midrange threats (Jaraxxus fits a kinda different gameplan, giants are not enough vs control, you don't run enough support for tickatus). I tried a faster version of the deck, but it's so far behind slower matchups! Maybe I'll try again in the future :)
0
@ZuorDarth this.
I would add that it still has a decent body (very common t2 play on most matchups), and it forces opponent to clear your board every turn (to not get the heal. You can also play a t4 tempo Tickatus vs fast decks and never be punished), which is kinda hard to do since this deck is registered in ValueTown
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Thank you for the feedback!
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Thank you mate, I really appreciate the feedback!
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I found it no worse than normal c warlock. I even find it stronger vs rogue (usually not secret sap version) and hunter especially. My suggestions would be to play this deck more as midrange than control, try to count the opp's board dmg 2 turn ahead, and be sure of your general gameplan! Your wr will surely get better!
2
I'll upload a video with comm when I'll have time :)