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    posted a message on Patch 21.3 Is Coming On Tuesday - Constructed & Battlegrounds Balance Changes

    They banned stealer of souls in wild because they wanted to preserve its use in standard; if a card isnt usable in standard and they want to reduce its impact on wild, they nerf it. Otherwise the card becomes unusable in base hearthstone, which they want to avoid at all costs

    Posted in: News
  • 2

    posted a message on Patch 21.3 Is Coming On Tuesday - Constructed & Battlegrounds Balance Changes

    Are you asking why people want a mode that they love playing to not suck? I don't think you need our help to figure out why people want a mode they love playing to not suck.

    Posted in: News
  • 1

    posted a message on Theory on the Next Expansion's Hero Cards

    Oh, I would love more 'start of game' effects. Then my dream of running a dozen of them in the same deck will finally become a reality. I'll call it 'unskippable cutscene before the boss'.

    Posted in: General Discussion
  • 4

    posted a message on Is inevitability a good thing?

    My favourite playstyle is attrition; i want to beat my opponent's ENTIRE deck when I play. It's impossible when more than 1/3rd of my games will end up against quest lock. If there were an answer, I would run it. Since there isnt, i need to shelve the entire deck archetype. Feels bad, but thats the game now

    Posted in: General Discussion
  • 3

    posted a message on 2 Warlock Changes Coming On Tuesday - "Mana Cost Adjustments"

    First real, non-rng combo disruption. I dont think I can ever go back to relying solely on dirty ray deathlord luck. I would probably quit if she were made unplayable, unless a suitable replacement is made

    Posted in: News
  • 6

    posted a message on I love this expansion

    My favourite playstyle is attrition. Ive played attrition priest since 2014, been slowly working on it and improving it over time. Even in karazhan when priest was the meme class, I made it work. For the first time ever, im putting the deck away. This expansion released numerous win condition cards that are truly unstoppable-not a single card in the game can neutralize it, even in wild. You just have to kill them. We've seen some before, with taunt quest warrior, jade druid, kingsbane rogue, but those all have answers now. I sincerely dont know how they can possibly print a card that neutralizes the new quest lock or quest mage. Even elwynn boar, I cant think of a way to beat that deck in fatigue (not relevant now, but its yet another deck that i cannot reasonably stop should I run into it). So, until they stop seeing play, I have to abandon the deck that I loved playing for so long. Feels bad.

    Posted in: General Discussion
  • 5

    posted a message on Stealer of Souls ban - Reno next please

    Let's see...

    Stealer of Souls, in conjunction with Plot Twist, will end the game almost every time. A 6-mana 2-card combo in a deck that already requires insane card draw for the combo to work, thus making it far more consistent than any other combo deck I've known of. 

    Reno, for the same mana, will heal you to full. 

    I'm not sure in what universe healing to full is more powerful than killing your opponent. So, the real question is, does the fact that stealer of souls requires other pieces to work correctly makes it worse than reno? Because of the sheer amount of card draw available to warlock, and ran in the list by necessity, I'm going to have to go with no. It seems that they can easily double the card draw of a regular singleton deck, and while I haven't done the math, I suspect that deck putting together Stealer+plot twist is more likely than a singleton deck drawing reno.

    Posted in: General Discussion
  • 2

    posted a message on Stealer Of Souls In Wild Mode Will Be No More!

    Oh yeah, there were like 4 rounds of nerfs or something? That was a mess

    Posted in: News
  • 2

    posted a message on Stealer Of Souls In Wild Mode Will Be No More!

    i'd make it the first card you draw each turn, or maybe first two. Honestly, that still is pretty good for a 4-mana 2/6 demon

    Posted in: News
  • 3

    posted a message on Wriggling Horror

    Glad I'm not the only one to think that. I underrated fungalmancer on launch, and I will not make that mistake again.

    Posted in: Wriggling Horror
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