• 3

    posted a message on New Warlock Card - Despicable Dreadlord

    reminds me of malganis, good shit...

    Posted in: Card Discussion
  • 12

    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase II Submission]

    The Italian Stallion

                   

     

     

       For Last week's cards: http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/94398-class-creation-competition-worlds-beyond-warcraft?comment=51

      Responses:

    Greetings: How you doin'?

    Winterveil Greetings: Yo' Adrian! Happy Christmas!

    Well Played: That's how winning is done!

    Sorry: The world ain't all sunshine and rainbows.

    Mistake: How does my nose look?

    Thanks: Yo. Thanks!

    Threaten: I should break your thumb!

    Concede: ADRIAAAAAAAAAAAN!

     The Boxer is a class revolving around control and durability. Take note that all the things here are subject to change for balance purposes in the future. For this week, Basic set! (According to the rules, this week's cards will not feature the Will Keyword). A lot of this class cards have a long lasting effect or an effect that span for a couple of turns, those are strongly represented in the basic cards but take note that alot of this classes cards will not feature this kind of effect.

     

    Club Fight: Quite simple, a worse charge, cant choose who to attack. it cost so less to combo with minions, who can probably get an good trade of it like Apollo or just for a regular trade. cant attack face of course.

    Meat Carcass: All cards that give your hero damage naturally combo with your hero power. so the thing about this card is that its great value, only for the next turn, in that case your opponent can easily manipulate. combo it with your hero power and you get a 3 mana 4 damage removal only weaker for the same reason. Usually a combo that contain your hero power is still undervalue.

    You're A Bum!: One of the examples for a long lasting effect for your class. Those effects are dangerous due to the fact they can be ultra powerful but they do have a space in hearthstone, for example dreadsteed.

    Speed: Anther example of overtime value. It's biggest downside is the turn you play it, which is a 2 mana draw a card, A move like that is very punishing if not played in the late stages.

    Morning Delight: This is an over time effect, but it does not have extra value for being an over time effect because against some matchups this kind of heal can benefit you like when you are not 9 health away from 30, and sometimes don't. 

    Successful Newcomer: (will fix Caps soon) A simple effect that has being seen before in hearthstone, not to hard to grasp.

    Young Boxer: Enthusiastic isn't he? well he is basic and simple card but his combination is unique like Gnomeregan infantry. this one has better stat distribution and his main purpose is aggro. can take both juggler like minions and stay to protect you.

    Enforcer: Drawing mechanic. Does not work with Inspire! triggers the effect not the Hero Power itself.

    Iron Jaw: This classes AOE removals will be a bit lackluster, so you can say this is in a way, an AOE removal. 

    Hook: A removal that can benefit you in certain situations, but generally OK.

    TY that's all for now. Hope you Enjoy!

    Posted in: Fan Creations
  • 0

    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Discussion]

    To the guy who commented on my Rocky class . Well at first glance, 2 damage for 4 mana does look good but, will combination of hero power it is a justicar buff for 4 with is not good, and without hero power you probably only take on easy minions. its a slow turn 4 if you even can get it to work, doesn't work vs some matchups at all and compare to warrior, his hero power have super strong synergy with class cards such as shield slam, which on paper is also over powered but does follow the same rules.

    As for the hero power, I think a power that heals only the hero is worth about 3 points of heal. This in a lot of cases is less, it's only better with card synergies and good setup

    Posted in: Fan Creations
  • 18

    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Submission]

    the Italian Stallion

    " it ain’t about how hard you hit, it’s about how hard you can get hit and keep moving forward, how much you can take and keep moving forward. That’s how winning is done"

    Hero: Rocky Balboa

    Responses:

    Greetings: How you doin'?

    Winterveil Greetings: Yo' Adrian! Happy Christmas!

    Well Played: That's how winning is done!

    Sorry: The world ain't all sunshine and rainbows.

    Mistake: How does my nose look?

    Thanks: Yo. Thanks!

    Threaten: I should break your thumb!

    Concede: ADRIAAAAAAAAAAAN!

    The Boxer is a class revolving around control and durability. Take note that all the things here are subject to change for balance purposes in the future. Rocky is here to pawned some chickens!

    Unique Keyword: Will - if played with X more Mana Crystal, trigger a specific effect.

    this keyword contributes to the control game by giving more options to certain situations. It does share similarities with the choose one mechanic, but this will always have different Mana costs and will always add an effect rather then choosing between two.

    Hero Power: Eat Lightnin'

     "No Pain, No Gain"

    This Hero power's effect can potentially be really strong, but the existence of small minions and low Mana spells makes it less good. It's greatness comes with a long game, where u can avoid high damage to your face, with the exceptions of damaging Hero Powers. 

    Justicar's Upgrade: Crap Thunder!

     "Thanks mike, i appreciate that"

    Take note that you cannot decide who gets the damage, so the enemy can play around it. Synergies with the next card.

     

    The idea here is to make a Justicar like effect that can be played with or without Justicar, so as a durable and extra control class, you can get more out of your Hero Power, which is used more often in control matches. Basically its a Mage Justicar's effect without Justicar's Body (which is hot) and does not always work, on the other side it can work as a lesser effect without the use of your hero power and does work on the turn u play it. 

      "The King of Sting"

    The Master of Disaster is here to Wreck! and i mean, all the minions with less then 8 health don't stand a chance, quite good right? well he have no impact on the turn you put it (even with the Will) and is easy to remove at that stage of the game. Compare him to 4000 and you will see why its balanced. I'm not sure he would see much play, untill  i will reveal some Synergies for him.

    That's it for now, hope u enjoy!

     

     

    Posted in: Fan Creations
  • 0

    posted a message on Dragon priest counters?

    ty

    Posted in: General Deck Building
  • 0

    posted a message on Dragon priest counters?

    is there even any?

    Posted in: General Deck Building
  • 0

    posted a message on help | Paladin

    ty again

    Posted in: Paladin
  • 0

    posted a message on help | Paladin

    ty

    Posted in: Paladin
  • 0

    posted a message on help | Paladin

    sry for nuggin, but thats all the changes u would have made? what about the ooze/harrison thing? or new stuff, less zombies chows.

    Posted in: Paladin
  • 0

    posted a message on help | Paladin

    well first of all i never said i swap silence man XD its in dont worry

    secondly , i currently run strifecro deck:

    http://www.hearthstonetopdecks.com/decks/strifecros-atlc-finale-midrange-paladin/

    and u are right, a second equality helps less against the warrior, but my problem is that i have a deck, i know im going to be against one of those decks (patron control and druid)  and im trying to make changes to make it better against those since i dont have to consider other decks. 

    the thing about equality is that maybe i will have to face patron, and against druid it does help, so it can do some work. so the big thing here before i can close this thread is my friend, if u were in this spot, what would u put, now that u see the deck, considering all the 3 decks u can encounter (i didnt mentioned before but its a part of a tourney in my community and u must pick deck beforehand, i didnt heared about the prizes at start so i made a rush choise, and i picked druid and pala, now i am worried about a certain opponent which has druid and warrior. now the rules are that if u win with a deck, u cant choose it again, so u can take that into consideration as well.)

    Posted in: Paladin
  • 0

    posted a message on help | Paladin

    FTD90, tnx for long replay

    but lately i feel warrior matches arent going that well probably cuz they started running different things like harrison and justicar bash and whatever new things they ran which makes my life harder. i feel warrrior matches are not in my advantuge. 

    im also not sure about the druid, ive always considered it a counter to midrange paladin. its very hard to remove the aspirant and with spells like innervate and swipe he just overrun u most of the time.

    also u didnt considers patron. i know its a very hard matchup against paladin, but even so if i didnt had a choise and i had to play pala against it i would like to hear the changes i could make

    my initiale thoughts about a second equality was after some but not much games against patron control and druid, which helped me abit since i got as i said, overrun. 

     

    im currently a legend player, so ive tasted the meta and u seems like an experienced played urself so i would like to here ur thoughts or anyone else about the matter.

    Posted in: Paladin
  • 0

    posted a message on help | Paladin

    ty for the answers till now

    lets be more specific, i will for sure cut 1 for a harrison or ooze (this is question number 1 XD) , but should i cut the other for  a thing like silence or anther equality? let me just remind u that its for warrior AND druid.

    Posted in: Paladin
  • 0

    posted a message on help | Paladin

    nothing, but i ask if its worth the slot, its not versus ladder decks, only for the warriors and druid

    Posted in: Paladin
  • 0

    posted a message on help | Paladin

    hello

    as a midrange pala, if i go for certain against a control warrior, patron warrior or druid, should i remove the chows for like anther equality, harrison or shit, or they still hold some value?

    Posted in: Paladin
  • 1

    posted a message on Weekly Card Design Competition #33 - Submission Topic [ENDED]

    REMOVED

    Posted in: Fan Creations
  • To post a comment, please login or register a new account.