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    posted a message on (want feedback) A card for each class.

    I will go down the list on my thoughts of each card.

    Goblin Raiders - I think this is a cool card for warrior in arena, because it gives Warrior a good minion to play on turn 3 and also its a great draw for late game in case you need that extra power. I wish I could see this more as a control type card where if you have 12 or more armor draw two cards. The only problem I may see with this card is they may not want to print something similar to Ancient of Lore and how they nerfed it because of the body and draw, but they also created Ultimate Infestation, so who knows...

    Grounding Totem - I think is a fun card for Shaman I would say possibly raise it to three mana, because it wrecks the hope of control decks from removing it from the field, unless you play Priest and run Duskbreaker.

    Shore Lurker - Right now I see this to be a very strong card in Paladin, it may not stop board clears, but it can punish your opponent for not taking care of your minions. It has some fun synergy with having your opponent needing to use two board clears in order to remove your board. Or trade some  minions into Shore Lurker first to negate the effect. I feel to make it a bit less powerful, is to either make the minon 2 mana 1/1 or remove the divine shield from it (however removing the divine shield would make the minion a lot weaker overall).

    Playing With Fire - It seems like a really cool card with a fun effect that punishes you if you don't use it efficiently. However it's a very powerful removal for two mana, in arena it would probably a pain seeing this everywhere, because you don't care about your health as much and you just want to make efficient trades and want to keep board control. Another positive is you didn't give it the ability to go face which is great because that would destroy Ice Bolt. All in all I think the card may need to be raised to three mana, or possibly do a set amount of damage to yourself if you use it, to give it more of a drawback.

    Poison Nova - I like it, a cool midgame card that doesn't remove your opponent's board immediately. It gives your opponent's a possibility to use their minions to attack once, it's interesting with deathrattle cards and it also affects your side of the board. Personally 10/10.

    Wandering Alchemist - For standard this seems pretty damn good. In arena this wouldn't be broken, but I know it would annoy the hell out of players. An excellent two drop on turn two a 2/3 seems more reasonable, but I also understand why you decided to go with a the 2/4 stats. Very powerful Northshire turn 1 and this on turn two to draw through your deck, but still a cool card.

    Ranger General Sylvanna's - My only opinion on this car is possibly make this 4/5 for 5, not an overpowered card, makes weapons in Hunter a lot better, but seeing this card being more used for aggro then control, makes it annoying card for your opponent to deal with, when you play it on curve.

    Karvark, the Soul - It's just a bit to powerful, normally you would look past a 10 mana 10/10, but giving the ability to gain +10/+10 every time and taunt is just crazy. Playing a deck that mills makes this card scary as hell, and plus unless you are mage who could polymorph this or it will just keep coming back. I'm not sure how to make this weaker possibly changing that +10/+10 to plus +5/+5.

    The Perfect Crime - I see this as a fun meme mill card. I think the condition is powerful in that type of deck, I honestly also kinda like giving this card the effect draw a card too. I'm not sure of the power level of this, because you lose a turn by doing nothing, but it could also be really great for some cool highlights!

    I hoped this helped, I like a lot of these cards, I just feel they need some tweaks here and there!

     

    Posted in: Fan Creations
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    posted a message on Priest-- The soreset losers

    Here you go.

    Posted in: General Discussion
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    posted a message on Kicked from FB Hearthstone Group over Cheesebuger Monster

    The last thing I will say on this matter is there no way we can even tell if you faked that message to yourself or had a friend send it to you to make it look an admin sent it to you. But honestly if you have time to do so that's up to you. I'm not going to invest anymore time into this, for anyone who wants to join the group I say its been a quite fun alternative to join. It gives another fun community to join like hearthpwn.

    Posted in: Fan Creations
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    posted a message on Kicked from FB Hearthstone Group over Cheesebuger Monster

    I would honestly like to see photos, because I don't believe that for a second they are  banning you for that card. They are however good at banning people who deserve to be banned from the group who spew slurs and political nonsense. Below I will share some of the other fan created cards that really don't fit the Hearthstone lore but were still approved by admins. No they are not created by me, but those are just two photos created by someone in the community, we really want people to join the group. Also the last point I am going to make is, you have to be approved by and admin before your post is submitted by the group, so if someone really didn't like your card or it went against the guidlines why would it have been submitted in the first place.

    Posted in: Fan Creations
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    posted a message on ((UPDATED AFTER NERF))EASY BIG SPELL KELESETH DRUID!METABREAKER!

    As silly as it sounds why not x2 Ironwood Golem? It's a taunt with the same stats, and if your opponent decides to silence it you lose taunt and gain a minion which can attack whenever it wants.

    Another good option could be a possibility of x2 Shellshifter it gives you some diversity and worse case scenario you just play Sen'jin Shieldmasta.

    Last option is you can run one Eater of Secrets to slow down your initial death from Mage.

    Posted in: ((UPDATED AFTER NERF))EASY BIG SPELL KELESETH DRUID!METABREAKER!
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    posted a message on  the worst hero to play in Hearthstone is....

    How much I love Warrior and it's my favorite class. It is currently the worst Hero to play currently.

    Rogue has seen play pretty much in every expansion since release, Shaman is currently playable due to evolve shenanigans, and Hunter which I can see being a hit or miss during the meta is still pretty good in ranked. Warrior is currently the weakest right now. 

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition 7.06 - Submission Topic

    So I'm a sucker for a cool animations, so I decided to make this card which pretty much makes a boulder slowly crushing each of your opponents minions and then rolls off the board. I chose to make it 9 mana because it's better than Twisting Nether which also kills your minions and Psychic Scream which in addition to putting your opponent's minions back into their deck put yours in there too. Another reasoning for the 9 mana slot is to make it hard for you to be able to use your hero power or summon an additional minion after using the card.

    Posted in: Fan Creations
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    posted a message on Username / Nickname Change Request Thread
    Quote from FrostyFeetEU >>
    Quote from Versus_Varik >>

    Would you mind changing my name from Varik25 to Versus Varik?

     No problem, done! (I had to add an underscore though as spaces are not allowed, in case you would've liked VersusVarik more let us know and we'll change it again)
     Actually I would prefer the VersusVarik if that's case! Thanks for going through the trouble of changing it! ^-^ <3
    Posted in: Site Feedback & Support
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    posted a message on Username / Nickname Change Request Thread

    Would you mind changing my name from Varik25 to Versus Varik?

    Posted in: Site Feedback & Support
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    posted a message on Nier Automata.

    Everyday I see another game that makes me regret getting a Xbox One... T-T

    Posted in: Other Games
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    posted a message on [LEGEND] Gunnolf's Wild Burn Renomage

    I'm going to read everything when I'm home and not at work, but how do you feel about the substitution of Brann Bronzebeard for Tinkmaster Overspark? It does give you an opportunity to double the battlecry of Kazakus and many other battlecries in the deck and also gives you chance of creating more potions that give off that Polymorph affect that you are looking for from Tinkmaster.

     

    Posted in: [LEGEND] Gunnolf's Wild Burn Renomage
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    posted a message on Oh Captain, my Captain...
    Quote from scorpyon >>
    Quote from Varik25 >>

    Got to agree with 9k, I rarely ever saw Southsea Captain played until Patches was brought into the game. The only three cards I would see in decks that played Pirates, which didn't have the usual Pirate synergy (Priest, Druid, Warlock) were Bloodsail Corsair and Patches, or Southsea Captain and Patches. Kinda hinting at Patches may be the problem in the equation. Does that mean Bloodsail Corsair that drew out a Patches should also be nerfed? I don't think so.

     I get your reasoning here - but by that logic, it would also mean that Bloodsail and Patches was overpowered (which obviously it wasn't in the slightest). Which to me hints that Patches wasn't the problem after all. 
     That kinda is what I was trying to say, Bloodsail Corsair and Southsea Captain did not start popping up in the meta until a lot more people realized the power of Patches. Extra damage from Southsea wasn't the problem, but it was favored because more aggressive decks cared about the extra damage to the face and more control decks favored the extra ping damage to remove a minion on the field. However Bloodsail Corsair and Patches was favored more during a meta where Pirate Warrior was everywhere, Paladin played bigger weapons because they weren't more aggressive, and Rogue played quest with weapons. No one was looking for a nerf against Bloodsail the nerf needed to be brought to Patches. The reason being when you are fighting a opponent and they played any type of Pirate that drew out Patches shrinking their deck and giving them big a tempo swing, the power laid in the card that was being pulled from your deck, plus the extra ping from his charge gave Patches another hit to the face for aggro or a ping to finish off an already weak minion for more control oriented decks. I think the nerf to Patches was a good choice. Will it stop people from not playing the card, probably not, but it won't hurt as much when it is pulled into the battlefield.
    TL:DR Southsea Captain, and by default Bloodsail Corsair, does not need to be nerfed. Patches needed to be nerfed and it did. So good.
    Posted in: General Discussion
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    posted a message on Oh Captain, my Captain...

    Got to agree with 9k, I rarely ever saw Southsea Captain played until Patches was brought into the game. The only three cards I would see in decks that played Pirates, which didn't have the usual Pirate synergy (Priest, Druid, Warlock) were Bloodsail Corsair and Patches, or Southsea Captain and Patches. Kinda hinting at Patches may be the problem in the equation. Does that mean Bloodsail Corsair that drew out a Patches should also be nerfed? I don't think so.

    Posted in: General Discussion
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    posted a message on UnidentifiaBrawl - Tavern Brawl #138

    Yeah, I'm pretty disappointed by what I found. I'm hoping they will take my idea in the future, really the way to win this one is establish a board early on and hope you can buff your minions before your opponent does. This is such a disappointment after we just had Nefarian. :(

    Posted in: Tavern Brawl
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    posted a message on UnidentifiaBrawl - Tavern Brawl #138

    I haven't played the brawl yet, but I was just saying to myself this morning if they implement the weapons from the Dungeon Run into a Brawl that would be really great. Or if they let you choose one of the Dungeon Run cards and build a deck around it imagine how fun that can be. Especially if you just play a deck that stalls until you can play Rod of Roasting lol

    Posted in: Tavern Brawl
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