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    posted a message on Reno Jackson must be in top 10 cards of deck constantly
    Quote from ambuscade >>

    No, you can't have a card guaranteed to be in the first number of cards. That goes against the entire idea of shuffling a deck of cards. They can literally solve the aggro problem by simply releasing cheaper AOE spells instead of joke "anti aggro" cards like cyclopian horror.

     To be fair, it would be really nice to be able to stack your deck in Friendly games ONLY, just so that it's easier to test things out. And even then, only if both sides clicked a checkmark saying "Yes, do that".
     
    I was trying to figure out if Reincarnate + Cairne + N'Zoth worked the way I hoped it did (Reincarnate Cairne, play N'Zoth, get two Cairne's back) and it was thirty minutes of "Did you draw it?" "No." "Did you draw it?" "No."
    Posted in: General Discussion
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    posted a message on Do you have pack opening "rituals"

    I mouse over every card to check to see what rarity they all are before flipping over them.

    Gotten two double Legendary packs like that; one with N'Zoth and Slogg the Slitherer, the other with Malygos and Archmage Antonidas.

     

    *knocks on wood*

    Posted in: General Discussion
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    posted a message on Need help choosing a Class...

    Hey all, long time Magic player coming to Hearthstone to help curb costs induced in playing the game (Lack of a need to buy a Mana base, lack of a need for travel, among other things) and, for two reasons, I would like to focus solely on One class in particular.

    Reason 1: Keeps the game incredibly cheap; Get the Class cards/Neutrals out of an expansion, be done with it. No need to want Legendary #2124 in order to play deck #214123, as it's not my class, I don't care about it. Also because I have 8/10 possible "Classes" I can unpack, Dusting is going to be common, further keeping costs of getting cards low. Not to mention eventually being able to craft Golden cards.

     

    Reason 2: Forcing creativity. In Wild at least, every Class has a Legendary Capable deck, so being competitive wouldn't be an issue. Then there's the fact that not having to worry about playing 10 different decks in 7 different classes would allow me to have all the cards available to my one, I could easily start brewing up weird/fun decks.

    Back in my Magic days I would sit there brewing deck after deck, getting them 90% finished and then moving on to the next deck. Needless to say, this got expensive quick. I really need to curb my spending, but I love CCG's too much to just outright stop playing them.

     

    I'm having a hard time deciding between Warrior, Paladin, and Shaman. All three of them do what I would like them to do (Middle of the road classes that can play any style of deck, from Aggro to Control to Midrange to Silly) while having the types of cards I want (Healing, though in Warrior's case that's Armor, weapons, fun build around cards).

     

    I have: Wild Secret Paladin, Wild MalyZeal Call (The Ancestor's Call/Malygos combo deck), Patron Warrior, Aggro Shaman, 90% of the Shaman's card catalog, and enough dust to craft 2 Legendaries. I'm probably going to dust EVERYTHING except the class that I choose to play with, just to make it more permanent.

     

    Would love any and all feedback as to which class I should stick with.

    Posted in: General Discussion
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