• 4

    posted a message on Witch's Apprentice

    Hopefully they don't put chemicals in the water.....

    Posted in: Witch's Apprentice
  • 3

    posted a message on Hagatha the Witch

    Amazing Midrange/control card. Extra resources while putting out decent to great minions.

     

    This gives Shaman "Draw" without breaking aggro.

    Posted in: Hagatha the Witch
  • -7

    posted a message on Houndmaster Shaw

    How? Baku needs Odd, this is even....

    Posted in: Houndmaster Shaw
  • 2

    posted a message on Glinda Crowskin

    Late game bomb in Naga Giantlock. Save a giant or two and then BOOM BOOM BOOM BOOM!

    Posted in: Glinda Crowskin
  • 10

    posted a message on Houndmaster Shaw

    Master Oakheart

    Posted in: Houndmaster Shaw
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Card game players have got to be some of the most short sighted people I've ever seen, I would fucking HATE to be in Brode and Co.'s shoes.

     

    "Guys, I can't believe they nerfed Patron Warrior, there was no deck like it and it was a really cool interaction..."

    "NERF NAGA GIANTS NOW, IT'S USING A STUPID INTERACTION AND THERE'S NO OTHER DECK LIKE IT!"

     

    If T5 created some cards that specifically took care of multiple giant creatures (Anduin's battlecry, for instance), then boom, Naga Giants is balanced. Anyone who vomits their hand and fills their board with 4-6 giants is doing something called Overextending, and deserves to get punished for being wrecked by a single AoE.

    Posted in: General Discussion
  • 1

    posted a message on Shaman is the Windfury class, right? Let them exploit it!

     

    Quote from Dalinos >>

    Personally I think this is a bad idea. Allow me to elaborate.

    Windfury is a very, very strong ability. In most games, an unanswered Windfury minion just outright wins the game on its own. There was a time Whirling Zapomatic was legal along with Powermace and Flametongue totem. I've won games on turn 4 with that deck, with near 100% consistency, IF (and this is a big if) a turn 1/turn 2 Zappomatic stays unanswered for 2 turns. They are very polarizing, and the swings they cause are very big and often devastating.

    I am personally not a fan of games decided on turns 1-2-3 by IF my opponent has his OP windfury minion and IF I have my removal or not.

    Lastly, the minion you created is ridiculously OP, it would have to be a legendary with overload 1, to balance out that PREMIUM statline (2+5=7, 7/3=2.333 so more than 2 stat points per mana cost) and that effect which costs 1 mana on its own (Blessing of Wisdom)

     

     
    Ice Rager, Spider Tank, Toxic Sewer Ooze, Twilight Elder, Mind Breaker, Dragonslayer, and many others have 7 stats for 3 mana as neutral minions, over half of them with upsides. And those are Neutrals, which we know are supposed to have less power than Class Cards. The mana cost/statline for this is fine in accordance with the power curve.
     
    I do share your concern with Windfury being very very strong, which is why I absolutely would not print "Deal damage to a random enemy on attack" on anything lower than a legendary. It's why I gave it such a low attack in the first place; it's supposed to keep you gassed, not kill the opponent. I also specifically didn't give it Windfury as a 2/5 with Blessing of Wisdom is A) Already really good and B) synergistic with Windfury, not requiring it.
    The thing is, you would have to include some way of giving this card Windfury (Windfury itself or Windspeaker), attack buffing cards (Flame-tongue totem, Rockbiter Weapon, Bloodlust), AND coin it out early in order for it to flat out end the game. There's a lot of hoops you have to jump through for it to run away with the game.
    Posted in: Fan Creations
  • 4

    posted a message on Shaman is the Windfury class, right? Let them exploit it!

    I've been testing a Tempo Shaman list lately, which plays big minions for their cost and then gives them Windfury. It's kinda bad, but with a perfect draw it works pretty well.

    And then I added Genzo, the Shark to it.

    To say he warped the deck is a bit of an understatement. I know he doesn't *look* impressive, but being able to attack, draw three, cast three burn spells, attack, and draw three is BEAUTIFUL. Due to Overload, it's not that hard to be able to cast all the spells you draw that turn decimating the opponent's board or just straight up burning them for 20 damage out of nowhere. Genzo is quickly becoming my favorite Shaman legendary, even if this deck is still too inconsistent to be playable in ladder.

     

    But it got me thinking; why didn't they go this route with Shaman? More Windfury cards, "Whenever this attacks" cards, and similar. It's a unique ability that would strengthen the Windfury theme in the class, without having to worry about balacing every minion around Windfury being added on.

    Posted in: Fan Creations
  • 1

    posted a message on Your hopes for upcoming Shammy cards?

    Honestly, I've been testing Genzo, the Shark in a Tempo Shaman list, and I want another Ophidian.

     

    The ability to Swing with Genzo to draw Windfury, Lightning Bolt, and Crackle (Yes, wild), cast them, swing with Genzo again and draw 1-3 more burn spells has been RIDICULOUS when I can pull it off. It's just..... really inconsistent since the only other "Draw on Attack" card we have access to is Wind-up Burglebot....

    Posted in: Shaman
  • 1

    posted a message on Thoughts on Witchwood

    She's no where near comparable to Divine Favor......

    Posted in: General Discussion
  • To post a comment, please login or register a new account.