And Priest fanboys like you can't seem to grasp the fact that Shadows posts their own flavor texts on all new cards. GJ showing off your sad little bias though.
- Vernula
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Member for 7 years, 11 months, and 9 days
Last active Tue, Aug, 14 2018 22:43:47 -
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RaptorWithWings posted a message on Nightmare AmalgamPosted in: Nightmare AmalgamWhen The Curator hosts an exhibit from Ripley's Believe It or Not.
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YourPrivateNightmare posted a message on Witch's ApprenticePosted in: Witch's ApprenticeTHAT TURN THE FREAKING SPELLS RANDOM
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jsager99 posted a message on Nightmare AmalgamPosted in: Nightmare AmalgamOh PLEASE let them rip off Endemic Plague from MTG and create a card saying "destroy a minion and all minions that share a tribe." It would target murloc paladin, demonlock, dragon priest, and beast hunter.
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MurocAggroB posted a message on Fan made cards similar to announced cardsPosted in: Fan CreationsDood.
I am so happy right now.
I have an even older version of it too, from MSoG (first card on the page): Clicky.
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ShadowsOfSense posted a message on Vivid NightmarePosted in: Vivid NightmareWhat a perfect description of the Big Priest decks that will be running this!
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tacky187 posted a message on Witchwood Reveal Season Kicks Off! Newly Revealed Cards Within!Posted in: NewsCan't wait to see Shaman get no good card draw, shitty board clear and worthless minions
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granite543 posted a message on [Twitch] Card Stream Reveal Soon!!! :DPosted in: General DiscussionAnyone have any idea how many cards we're getting today?
They didn't say but my best guess would be between 10 and 20 new cards. -
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McF4rtson posted a message on [Class Competition Winner] Sea Witch, Core Set completePosted in: Fan CreationsI don't want to be *that* guy, and this is the first I've come across this so you might have already answered, but wouldn't this class be more frustrating to play than anything else?
Correct me if I'm wrong, but if you shuffled 10 cards into your deck that all have "Heal 2, Draw a card, autocast this" on them, There are going to be a TON of times were your about to play a huge Reservoir card only to be blocked by your own deck suddenly drawing 8 or so of the Ocean's Depths in a row (We've all seen the Spider/Candle memes where it's just one after another), and that's not even getting into how frustrating it would be for the opponent to have you dead to rights and suddenly you heal for 12-20 health just because your deck was stacked funny.
Cards like Sirenic Banshee are awesome, but the Ocean's Depths just feels like it would be downright unfun.
You bring up good points and I have thought about the fact that large amounts of Ocean Depths would eventually result in a chain of them being drawn. This was in fact the exact scenario I envisioned when balancing the Death Knight’s token spell. As such, that is why I introduced a card that transformed all Ocean Depths into Sea Giants, as well as numerous ways to shuffle cards “permanently” into the deck, rather than the temporary Ocean Depths. I guess how you can look at it: Ocean Depths are for short-term reservoir effects, but if you want to have you deck revolve around high Reservoir effects, you will need to invest in cards that shuffle minions or other spells, of which there is a large selection of.As for the sudden healing of 10-12 bit, I kind of have to admit that is sort of the whole point of the Ocean Depths. But most SW decklists, tempo, mid, or control will probably not be able to shuffle that many ocean depths early on in the game for that scenario to happen. And if it was late game, well, smaller deck = higher chance of Ocean Depths.All this deck Needs, is a Yogg !
No. Spells cast when drawn do not count towards spells cast for Yogg, Auctioneer, etc. -
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inferno147 posted a message on Your hopes for upcoming Shammy cards?Posted in: ShamanDude it’s just a card game, calm down. Some people like aspects of shaman and want it to be stronger more well defined class. They are trying to see how to fix shaman instead of just saying that it’s a dead class and shouldn’t exist
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This card is kind of odd, ain't it? The best way to utilize it would be behind a ton of taunts with Whirlwind effects, but if you're using Taunts you want the quest for Ragnaros' hero power, while Scourgelord's HP would work a million times better for it.
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Your card designers were so preoccupied with if they could they never stopped to think if they should.
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Wait..... "The Caw is coming from inside the house"?
That's so horrible. I love it.
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Huh. First time I've seen Alliestrasza (usually stick with Kibler and Toast), and this was a really good video; every point I wanted to make she already made in her video. I'mma go subscribe to her.
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Think I'd rather play Muck Hunter for the Brawl synergy and Scourgelord Garrosh
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Seems kind of bad; You pay 5 mana for a 4/4 (under statted by 1/2 compared to Pit Fighter) with Rush, which you can either kill something to get a 6/5 through a 6/3.
I think I'd rather play Muck Hunter in Warrior; Brawl synergy, bigger body, and even without Brawl the downside is barely there. And you can have 2 of them. And Garrosh takes care of the Mucklings easily.
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Better a Coffin Crasher than a Castle Crasher.
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Not without Card draw it won't.
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"Hey there, buddy! What tribe are you?"
"Yes."