Pretty sure I'm going with this idea this week.
7
Pretty sure I'm going with this idea this week.
12
Just take off the twinspell of cc and it would still be really good, but not stupid broken.
7
I dust every wild rotation since I don't play that cesspool of nonsense lol. I think I started this rotation with over 70k dust
3
Can you imagine the infinite bounce which you can do with Zephrys the Great?
Vanish was always the perfect card, always in our hearths
2
It needs patched. Guaranteed lethal is guaranteed lethal and it isn't super complicated for an algorithm to figure out. It should work by calculating Avenging Wrath's minimum face damage, which is as simple as:
8 + X - Y - Z = Minimum hero damage.
In which:
X = Total friendly spell power on board
Y = Total enemy minion HP on board
Z = Total number of Divine Shields on the enemy's board
So lets say we control Bloodmage Thalnos and there is a 2/2 Divine Shield and a 3/3 on the opponent's board, the minimum face damage available is:
8 + 1 - 5 - 1= 3
Granted in this situation there are a million other cards that Zephrys could find for lethal (Frostbolt, Kill Command etc) but the fringe cases of the opponent being at 7 or 8 HP with sufficiently low minion health/Divine Shields blocking damage, it should be able to recognise Avenging Wrath as 100% lethal.
10
There is no flavour in the card.
Feels like a really boring card, and totally not worth running a no duplicate deck.
Also its hard to tell its Reno from the card art.
I hope there is still a chance they will change him, Reno is my favourite character from HS.
1
Favorite brawl by far. Those that complain that this is a RNG fail know nothing. This is, in my opinion, the most skill brawl out there. If you are good in arena, you will do well in this brawl.
Game plays similar to arena, testing your drafting ability and understanding of what cards work well and what doesn't work. But you also have the knowledge of what cards are in the opponent's desk, so you have to play accordingly. Tempo vs greed, board control, maximizing value, knowing the best trades... it's all here. Just wish each game didn't take so long. 7-1 so far.
I wish this was an entire game mode, it's the best of hearthstone in one game mode.
3
One of my favorite brawl.
1
The card is total shit, but it going to be so tilting when your opponent randomly generates this card and then summons King Krush with it.
2
But, I feel like something needs to be done about Conjurer's Calling in Arena. There are a number of ways to deal with it in Constructed, but removal in Arena is hard to come by. When you leave even a single big minion up, it can trade with the opponent's minion and then multiply for only a measly cost of 3 mana, TWICE. It sucks losing to it because you can't play around it, even if you trade minions for the whole match. I don't want the whole class to die off like Druid or Warrior. Maybe reduce the occurrence rate?
What do you guys think?
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7
I honestly would not understand any other reason that lack of cardpool why any CCG fan would choose HS over this game. The only thing that kept me in here was the fact that I have a big collection and can build most decks. Thankfully, ESL is very generous.
Nerfing cards so that they're still good, just not OP? Check.
Much less RNG? Check.
Better reward system? Check.
Prophecy used to be frustrating first, but with some time I loved them, they make for very interesting pacings. Control may get an early tempo swing versus aggro through them, but he still needs to break aggro's runes and figuring out the least harmful way to do that is a great fun.
Ongoings are another great addition.
HS may have many fun cards, but who cares, when there's no place you can play those fun decks? I love decks like Randuin and 35 Legendary deck, but even at casual wild you get matched vs pseudo zoolocks.
Versus Arena (I don't like solo Arena) here is much harder than in HS due to higher average skill of player, I am near-infinite arena player in HS and make like 5 wins average in ESL.
And it is still in beta. The game has great potential and I can't wait what card additions will bring it to. I don't care if it won't be as popular as HS, just has to be good enough to stay alive.
2
This brawl is as bad as the current HS.
1
Instead of making something big and flashy I've decided to make a turn 2 for priest.
Pretty similar to Sword of Justice, but I don't feel like Paladin actually ever needed that kind of "weapon". That was the first of this kind of weapons, which are used to do various stuff on procs, not to remove stuff (although you can if you absolutely need to).
The idea is that priest has nothing to do on turn 2, so he can aswell just play this in order to play a big 3-drop next turn. This will give a total of +0/+8 of buffs, but that's spread over all turns and barely brings anything on turn 2, so not really OP. If you swing once, it is +0/+6 which is still pretty good value-wise, so it's also a ping tool if you need it.
Compared to Sword of Justice, which gives +5/+5 for 3 mana, I believe it is pretty balanced (yeah, Sword of Justice has another downside: you can't use other weapons while it's on), maybe a bit of the strong side but priest needs it.
1
Try ESL, similar to HS, but much better and does a great job keeping aggro decks at bay (while they still exist and viable).
2
I like extremely greedy decks, a good example of that is control Mage. (RIP Echo). I love value, and cards that can potentially make infinite value (not very present in this game). But I also like winning and playing the only viable control deck on ladder (C'tun Warrior). If there was a viable control/reno mage deck, I'd switch as it is the deck I have most fun with. But losing is not very fun.
In other CCGs I used to enjoy deckbuilding a lot, making several weird but successful decks that had their niche. Strangely enough, I don't like building decks in HS that much. Maybe because of much more refined meta - playing a subpar deck even on low ranks is frustrating, since everyone plays those midrange Shaman / zoo Lock, even at rank 20 / casual.
Therefore, I am Johnny with a hint of a Spike.
4
1
I am actually surprised Bethesda, which last games were utterly mediocre (not bad, just mediocre), made a good CCG. Definitely more fun than Hearthstone. Since I play HS for long time and established a solid card collection, I won't leave it completely, but surely will dedicate more time to ESL. Karazhan seems very disappointing, and doubt it will make game more fun, while ESL seems fresh and much more skill-based.
I fear it might go the way of MMDoC. Before playing HS, I've used to play ubisoft's CCG for several years, which imo was way superior to HS, but died due to shitty management (they literally broke and buried it) and lack of advertisement. I don't know if Bethesda has smarter marketing than Ubisoft. Hopefully. For some reason good MMOs die too often while mediocre ones stay alive for a decade.
2
At least this card will be good in Arena, especially considering the fact Purify will not show up.
2
So every priest run you will get 5+ Priest of the Feast. Honestly it's not that bad for poor arena Anduin.
Although wasting a chance to make priest better to make the worst card in game... Cycling for 1, wow, so broken, Power Word: Shield does the same, benefits you and at the same time does not require a friendly creature (you can target enemy if you're desperate). Cycling for 1 while doing usually negative thing is so broken.
2
Why no Lightwell? It has pretty good synergy with some cards (especially Confuse and Murloc Tinyfin)