• 7

    posted a message on Elder Scrolls Legends - Now in Open Beta!

    I honestly would not understand any other reason that lack of cardpool why any CCG fan would choose HS over this game. The only thing that kept me in here was the fact that I have a big collection and can build most decks. Thankfully, ESL is very generous.

    Nerfing cards so that they're still good, just not OP? Check.

    Much less RNG? Check.

    Better reward system? Check.

    Prophecy used to be frustrating first, but with some time I loved them, they make for very interesting pacings. Control may get an early tempo swing versus aggro through them, but he still needs to break aggro's runes and figuring out the least harmful way to do that is a great fun.

    Ongoings are another great addition.

    HS may have many fun cards, but who cares, when there's no place you can play those fun decks? I love decks like Randuin and 35 Legendary deck, but even at casual wild you get matched vs pseudo zoolocks.

    Versus Arena (I don't like solo Arena) here is much harder than in HS due to higher average skill of player, I am near-infinite arena player in HS and make like 5 wins average in ESL.

    And it is still in beta. The game has great potential and I can't wait what card additions will bring it to. I don't care if it won't be as popular as HS, just has to be good enough to stay alive.

    Posted in: Other Games
  • 2

    posted a message on Randomonium - Tavern Brawl #67

     This brawl is as bad as the current HS.

    Posted in: Tavern Brawl
  • 1

    posted a message on Weekly Card Design Competition #4.06 [SUBMISSION]

    Instead of making something big and flashy I've decided to make a turn 2 for priest.

    Pretty similar to Sword of Justice, but I don't feel like Paladin actually ever needed that kind of "weapon". That was the first of this kind of weapons, which are used to do various stuff on procs, not to remove stuff (although you can if you absolutely need to).

    The idea is that priest has nothing to do on turn 2, so he can aswell just play this in order to play a big 3-drop next turn. This will give a total of +0/+8 of buffs, but that's spread over all turns and barely brings anything on turn 2, so not really OP. If you swing once, it is +0/+6 which is still pretty good value-wise, so it's also a ping tool if you need it.

    Compared to Sword of Justice, which gives +5/+5 for 3 mana, I believe it is pretty balanced (yeah, Sword of Justice has another downside: you can't use other weapons while it's on), maybe a bit of the strong side but priest needs it.

    Posted in: Fan Creations
  • 1

    posted a message on Is the game beyond saving? - Meta opinions

    Try ESL, similar to HS, but much better and does a great job keeping aggro decks at bay (while they still exist and viable).

    Posted in: General Discussion
  • 2

    posted a message on What Type of Player Are You? (psychographic profiles)

    I like extremely greedy decks, a good example of that is control Mage. (RIP Echo). I love value, and cards that can potentially make infinite value (not very present in this game). But I also like winning and playing the only viable control deck on ladder (C'tun Warrior). If there was a viable control/reno mage deck, I'd switch as it is the deck I have most fun with. But losing is not very fun.

    In other CCGs I used to enjoy deckbuilding a lot, making several weird but successful decks that had their niche. Strangely enough, I don't like building decks in HS that much. Maybe because of much more refined meta - playing a subpar deck even on low ranks is frustrating, since everyone plays those midrange Shaman / zoo Lock, even at rank 20 / casual.

    Therefore, I am Johnny with a hint of a Spike.

    Posted in: General Discussion
  • 4

    posted a message on Elder Scrolls Legends - Now in Open Beta!
    Quote from TescusTyranus >>
    Quote from Ven_gyr >>

    I am actually surprised Bethesda, which last games were utterly mediocre (not bad, just mediocre), made a good CCG. Definitely more fun than Hearthstone. Since I play HS for long time and established a solid card collection, I won't leave it completely, but surely will dedicate more time to ESL. Karazhan seems very disappointing, and doubt it will make game more fun, while ESL seems fresh and much more skill-based.

    I fear it might go the way of MMDoC. Before playing HS, I've used to play ubisoft's CCG for several years, which imo was way superior to HS, but died due to shitty management (they literally broke and buried it) and lack of advertisement. I don't know if Bethesda has smarter marketing than Ubisoft. Hopefully. For some reason good MMOs die too often while mediocre ones stay alive for a decade.

     How do you know Kara won't be fun? The bosses are pretty interesting, the legendaries are fun and the rest of the cards are pretty good. Yeah they kinda made a mistake with a couple but they're still learning as they go here. I have a lot more trust in Blizzard than I do Bethesda, cause they just have a really bad track record with multiplayer games and I can already see some red flags with ESL
     Simply put: I don't like it.
    The strongest card is probably Barnes, and I hate this card as it is gonna be responsible for a pretty BS RNG when you do a 4 turn mini rag or something like that. You probably can't build your entire deck around this card (and you should not), so his plays are pure RNG, it could be 3/4 + 1/1 and it could be mini rag/sylv/ysera and change the tide entirely. Strong card, bad design.
    Prince Malchezaar is the only really interesting legendary. Most of the cards add nothing new and exploit the old effects (hey let's make a Museum Curator for Dragon decks, let's make a Shadow Word: Pain on a stick, let's make Resurrect on a stick, let's print an absolute junk noone would care about like 3/2 taunt - why waste a card slot on that? It is not even changing arena anyhow.
    Discard warlock: stupid RNG, since you can't control what you discard, you either mess up horribly by RNG/draws or do a lucky turn.
    Steal rogue: fun, but stupid RNG again.
    Secret hunter, if works, will be horribly painful to play against.
    Beast druid could become the new Midrange Shaman: brainless and strong at the same time. 6 turn 10/10 is easy.
    Priest is dead.
    I liked LoE a lot, as it had very few unplayable cards, and most importantly, game-changers like Reno. Karazhan is just bad, I alone could make a better set.
    Also I think Karazhan theme, artistically, is a horrible waste of a memorable raid, turning it into a disco party... Wtf, that's too stupid even for a HS.
    Posted in: Other Games
  • 1

    posted a message on Elder Scrolls Legends - Now in Open Beta!

    I am actually surprised Bethesda, which last games were utterly mediocre (not bad, just mediocre), made a good CCG. Definitely more fun than Hearthstone. Since I play HS for long time and established a solid card collection, I won't leave it completely, but surely will dedicate more time to ESL. Karazhan seems very disappointing, and doubt it will make game more fun, while ESL seems fresh and much more skill-based.

    I fear it might go the way of MMDoC. Before playing HS, I've used to play ubisoft's CCG for several years, which imo was way superior to HS, but died due to shitty management (they literally broke and buried it) and lack of advertisement. I don't know if Bethesda has smarter marketing than Ubisoft. Hopefully. For some reason good MMOs die too often while mediocre ones stay alive for a decade.

    Posted in: Other Games
  • 2

    posted a message on Priest of the Feast

    At least this card will be good in Arena, especially considering the fact Purify will not show up.

    Posted in: Priest of the Feast
  • 2

    posted a message on Ben Brode: Purify Will Not Appear in Arena

    So every priest run you will get 5+ Priest of the Feast. Honestly it's not that bad for poor arena Anduin.

    Although wasting a chance to make priest better to make the worst card in game... Cycling for 1, wow, so broken, Power Word: Shield does the same, benefits you and at the same time does not require a friendly creature (you can target enemy if you're desperate). Cycling for 1 while doing usually negative thing is so broken.

    Posted in: News
  • 2

    posted a message on Unicorn Priest (89% win rate) LEGEND!!!

    Why no Lightwell? It has pretty good synergy with some cards (especially Confuse and Murloc Tinyfin)

    Posted in: Unicorn Priest (89% win rate) LEGEND!!!
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