But for MCT to be good with double battlecry the opponent needs FIVE minions on board (because the condition is checked again after the first one is stolen). This is a pretty rare board state, so it's fine if there's a counter to abuse it.
- Veltrex
- Registered User
-
Member for 5 years, 6 months, and 18 days
Last active Mon, Sep, 23 2019 17:40:30 -
- 2
- 0 Followers
- 5 Total Posts
- 9 Thanks
-
2
sneakytoddman posted a message on Hall of Fame Mind Control TechPosted in: Card Discussion -
1
Rohriant posted a message on Hate being up against the Rope?Posted in: Fan CreationsSo, with this card, your opponent will get punished by roping every turn. But when you are the one who roping, the roping-damage just easily get cancelled. It doesn't seems fair for me. Yes nozdormu is the counterplay, but if the reward is not punishing enough, it basically counter nothing and just turn the rule back to normal. So, I think the reward should be more punishing, like "You will always on rope".
In average, you must be a fast player anyway if you play this card, so I believe you can do the turn in 15 seconds.
So if you play Chillwind Yeti, you get a 4/5 on your board but your opponent gets nothing. It doesn't seem fair to me. Weird logic.
I honestly can't comprehend how your example related to my logic in my explanation. You should breakdown it if it actually related or you might just misinterpreted what I said.
I said it doesnt fair for a symmetrical effect (roping damage) to automatically negate itself when hit the user. Because it makes the card basically has no downside (it is 1-mana that always start in your hand). So everyone who doesnt have any play at turn 1 will just include it, while the only way to counter the card is by including 9 mana understatted minion. (Or just play faster, yes, but I talk about the card design) In my perspective, It basically force everyone to include nozdormu in the deck if they want to play normally. That kind of impact is particularly strong so the drawback should be high too.You can't comprehend that me playing a card should have a benefit for myself and not my opponent? Wtf? The downside for this is, like all quests, that you have to spend your first turn playing this. And against a fast aggro deck, for example, this quest will have absolutely no effect at all. You can "counter" it by simply making effective plays.
if you read carefully, I already saying that every deck that doesnt have play on turn 1 will auto include this. And being the quest with this kind of design is different than any other quest. The other quest: You get reward after you complete the quest. This quest: you get the reward right away, and the term 'reward' is actually the punish because not following your own rule. Yes, you were misunderstood the design here...
-
3
Rohriant posted a message on Hate being up against the Rope?Posted in: Fan CreationsSo, with this card, your opponent will get punished by roping every turn. But when you are the one who roping, the roping-damage just easily get cancelled. It doesn't seems fair for me. Yes nozdormu is the counterplay, but if the reward is not punishing enough, it basically counter nothing and just turn the rule back to normal. So, I think the reward should be more punishing, like "You will always on rope".
In average, you must be a fast player anyway if you play this card, so I believe you can do the turn in 15 seconds.
-
1
GetchX posted a message on Dead game!Posted in: General DiscussionIn one of the Diablofans site's threads about how much they hate the new Diablo mobile game, one poster over there compared it to Hearthstone and how that was a failed game on the mobile platform.
I scratched my head on that one. I don't think he was making the point he was trying to make.
-
4
Synthetikmisery posted a message on Dead game!Posted in: General DiscussionBeing that I can log in and play 451456 different players and rarely see the same ones as my opponent, gonna say HS is in a good place.
Grats Team 5. -
18
Trollbert posted a message on What happened to that whole "discarding opponent's cards is against our policy" bit?Posted in: Card Discussion“We want a combo counter!”
”Here’s a niche counter card.”
”This makes us angrier for some reason!”
-
3
Obilis posted a message on New Paladin Minion - Immortal PrelatePosted in: Card DiscussionIf this works like I think it does, Corruption on this will be hilarious.
-
6
Thonson posted a message on I don't wonder why players leave HearthstonePosted in: General DiscussionDid anyone else notice the OP's account was created today, and it was his first post? Seems odd to me that someone who played since beta but hasn't played in 6 months suddenly was SO upset finding out about the recent nerfs that they made an account on here just to complain?
Or is this clever marketing from the MTG Arena team trying to get other upset HS players to say "You know what, I'm going to switch to MTGA too"? And also... why are there always black helicopters circling my house? And all black vans parked outside... that always follow me everywhere I go?!?! (I swear I'm not a paranoid conspiracy theorist...) -
2
maroon5five posted a message on I don't wonder why players leave HearthstonePosted in: General DiscussionI think that balance changes help retain more players than it drives away which results in a net positive. No change will ever satisfy 100% of the player base.
-
3
Kaiser_Choulio posted a message on I don't wonder why players leave HearthstonePosted in: General DiscussionJust leave hs stop saying the game sucks and you wont play again just do it and stop making pointless posts.If you are just saltly go post it on the salt posts,if you mean it then leave the game and the site focused on the game pretty simple.Nobody cares about your feelings or your opinion and the nerfs have already enough concluded to be good for the game (regadless how pointless to the meta they were this time)
- To post a comment, please login or register a new account.
1
If you're going to punish someone for using an allotted game resource(time to think), then I think the downside for playing it(this card) should be much worse. Like... Reward: Lose the game, worse. Otherwise, it'll probably ACTUALLY see play in a lot of decks. Sure, it does get ultra-countered by nozdormu, but hey, that's not much worse than Jaraxxus being punished by Sacrificial Pact.
4
No matter what, this is 8 mana, effectively 'draw' 3-4 cards, but you'll know exactly what those cards are, and get an 5/5 while doing so.
If sprint is playable, I don't see how this could be bad honestly.
2
to the people who are saying that silence would destroy this card, how many silences are you running? 2 spellbreakers tops, and if this is your priority silence target, you're prioritizing incorrectly.
Overall, if buff paladin gets more support like this, this is more of another tool to make the deck *hopefully* work, and if a deck that would include this card naturally actually works, you'll be saving your silences for something like Lynessa or an overbuffed primalfin or something like tyrion fordring. This will only be an actual silence target if it's late game, or if they over extend 2 spikeridge steeds on it or something crazy like that, and even then, You'd consider saving your Spellbreaker for Lynessa.
Of course, this is all theoretical, and I really do hope a deck like this works eventually, but we'll still need to see if the support is in, as, so far, all we know are this card and what would probably be the core 'boss' cards of the deck, Lynessa, Galvadon, and the Loa.
2
I'm not asking for the same mechanic, or even a deck centered around a single card.
What I'm asking for is something in an expansion that players can almost immediately attempt to play with some level of success without waiting for and hoping to get ALL of the cards they need, or burning thousands of dust, just like how with C'thun, when they gave you all almost a full archetype for free essentially.
I first started playing hearthstone in beta, up until Naxx's first wing was released, and then I pretty much quit for a little while for personal reasons. Soon after I came back, during the Old God's expansion, with basically no knowledge of all of the new content that had been released since and was almost immediately greeted with a fun way to play the game that took almost no investment to at least try(I just had to buy 1 pack from the expansion and that's it.), and immediately engage in new content.
See, I love blizzard giving us free legendaries, and I love blizzard giving us free packs and a certain legendary within the first 10 packs, but I just wish there was a way for me to get my friends, who are either returning players, or brand new players, to engage in the new content without having to slog through opening packs and hoping you'll get something that'll work well, or disenchanting your collection.