• 1

    posted a message on Hate being up against the Rope?

    If you're going to punish someone for using an allotted game resource(time to think), then I think the downside for playing it(this card) should be much worse. Like... Reward: Lose the game, worse. Otherwise, it'll probably ACTUALLY see play in  a lot of decks. Sure, it does get ultra-countered by nozdormu, but hey, that's not much worse than Jaraxxus being punished by Sacrificial Pact.

    Posted in: Fan Creations
  • 4

    posted a message on New Mage Legendary Minion - Hex Lord Malacrass

     No matter what, this is 8 mana, effectively 'draw' 3-4 cards, but you'll know exactly what those cards are, and get an 5/5 while doing so. 

    If sprint is playable, I don't see how this could be bad honestly.

    Posted in: Card Discussion
  • 2

    posted a message on New Paladin Minion - Immortal Prelate

    to the people who are saying that silence would destroy this card, how many silences are you running? 2 spellbreakers tops, and if this is your priority silence target, you're prioritizing incorrectly. 

    Overall, if buff paladin gets more support like this, this is more of another tool to make the deck *hopefully* work, and if a deck that would include this card naturally actually works, you'll be saving your silences for something like Lynessa or an overbuffed primalfin or something like tyrion fordring. This will only be an actual silence target if it's late game, or if they over extend 2 spikeridge steeds on it or something crazy like that, and even then, You'd consider saving your Spellbreaker for Lynessa.

    Of course, this is all theoretical, and I really do hope a deck like this works eventually, but we'll still need to see if the support is in, as, so far, all we know are this card and what would probably be the core 'boss' cards of the deck, Lynessa, Galvadon, and the Loa.

    Posted in: Card Discussion
  • 2

    posted a message on I really hope we get something like C'thun again.

    I'm not asking for the same mechanic, or even a deck centered around a single card. 
    What I'm asking for is something in an expansion that players can almost immediately attempt to play with some level of success without waiting for and hoping to get ALL of the cards they need, or burning thousands of dust, just like how with C'thun, when they gave you all almost a full archetype for free essentially.

    I first started playing hearthstone in beta, up until Naxx's first wing was released, and then I pretty much quit for a little while for personal reasons. Soon after I came back, during the Old God's expansion, with basically no knowledge of all of the new content that had been released since and was almost immediately greeted with a fun way to play the game that took almost no investment to at least try(I just had to buy 1 pack from the expansion and that's it.), and immediately engage in new content.

    See, I love blizzard giving us free legendaries, and I love blizzard giving us free packs and a certain legendary within the first 10 packs, but I just wish there was a way for me to get my friends, who are either returning players, or brand new players, to engage in the new content without having to slog through opening packs and hoping you'll get something that'll work well, or disenchanting your collection.

    Posted in: General Discussion
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