I honestly think in any form of aggressive decks, the warrior one is by far the worst. It doesn't help your gameplan at all. Rogue is 2 mana deal 4 damage over 2 turns, which is pretty good overall.
I think this is how blizzard should continue to design resurrect priest cards(if they must continue). Having them attached to poor stated minions and minions you frankly hope aren't targeted by random rez effects gives them a critical mass. Hell, people don't even run Onyx Bishop most of the time because of that. If they initially tied their rez effects to understated minions, it would lose it's reliability, which is the true problem with Rez priest right now, reliability(After the big RNG of drawing barnes early I suppose).
Wait.. "Mech's were likely supposed to be like zombeasts where magnetizing a mech turn it into a new minion that has the combined stats and abilities of the other two. Instead, they became enchantments that can also be played as minions. " That's literally what they are, the only difference is they don't get a new minion name. They still get the the combined stats and abilities. There is really no difference?
If you were to silence the 10/10 tiger, it would be dropped down to a 3/5. This means the 10/10 on it is a buff/enchantment, and not an entirely new version of the card. This is also shown by the color on the mana cost and the stats being different while in the hand.
Priests don't really have a particularly crazy way to put, specifically, big minions in their hand, from outside of their deck that I know of(Other than some work with the new Spirit, but those will cost 1 mana anyway, so that's not really too beneficial). They do have ways to steal their opponent's deck, which CAN give you big minions you'll want to play, but will it? not always.
Hopefully this means priest will get ways to support this card, it seems pretty fun regardless, almost like a slightly slower Boomship.
It should be Similar to Unearthed Raptor, who, if he has Brann when active, will steal the deathrattle twice, causing it to trigger twice, I don't see why this guy wouldn't either copy the same minion twice, or copy two different minions stats, and then offer both of them back.
Charge minions are currently in a pretty good place right now. The most used ones are things such as Charged Devilsaur(and he's only charge if he's summoned but not played, like in recruit hunter), Krush(Literally only in recent hunter deck variants, also like recruit hunter) and Leeroy. None of these cards are particularly powerful, and none of them are really a problem.
If anything, weapons are stronger than charge minions when it comes to going face at the moment, as they're typically tougher to remove(Needing very specific cards, instead of any minion with attack higher than health, or a removal/damage spell), and can attack immediately, and I don't think weapons are really a problem at the moment either.
Paladin's Legendary spell and minion, though related through name, were not related mechanically at all. The same for the rogue's spell and minion. We'll have to wait to see.
Seems alright. Not sure if rush is able to make up for how weak the body's are though, and for a quick removal spell, I'd usually prefer to just lightning bolt, but it's a better turn 1 response play vs a turn 1 2/1 at least.
3
I honestly think in any form of aggressive decks, the warrior one is by far the worst. It doesn't help your gameplan at all. Rogue is 2 mana deal 4 damage over 2 turns, which is pretty good overall.
2
Did you check before posting this comment?
1
It's weird because the quality isn't particularly bad. It's just.. ugly though.
0
I think this is how blizzard should continue to design resurrect priest cards(if they must continue). Having them attached to poor stated minions and minions you frankly hope aren't targeted by random rez effects gives them a critical mass. Hell, people don't even run Onyx Bishop most of the time because of that. If they initially tied their rez effects to understated minions, it would lose it's reliability, which is the true problem with Rez priest right now, reliability(After the big RNG of drawing barnes early I suppose).
2
Man, I remember when druid was half of the decks, and they'd end up with over 50+ armor. I still have a bad taste in my mouth from druidstone.
0
Wait.. "Mech's were likely supposed to be like zombeasts where magnetizing a mech turn it into a new minion that has the combined stats and abilities of the other two. Instead, they became enchantments that can also be played as minions. " That's literally what they are, the only difference is they don't get a new minion name. They still get the the combined stats and abilities. There is really no difference?
32
"I personally prefer X deck type. Team5 is supporting Y deck type, and because I don't prefer it, it's obviously problematic"
4
I mean, it doesn't do anything to wild. If players are really wanting to still run a shutterwock deck in wild, they'll just run Doppelgangster.
0
If you were to silence the 10/10 tiger, it would be dropped down to a 3/5. This means the 10/10 on it is a buff/enchantment, and not an entirely new version of the card. This is also shown by the color on the mana cost and the stats being different while in the hand.
0
If they're pulling silence effects out for your 2 drops, you're minion is doing it's job.
0
Priests don't really have a particularly crazy way to put, specifically, big minions in their hand, from outside of their deck that I know of(Other than some work with the new Spirit, but those will cost 1 mana anyway, so that's not really too beneficial). They do have ways to steal their opponent's deck, which CAN give you big minions you'll want to play, but will it? not always.
Hopefully this means priest will get ways to support this card, it seems pretty fun regardless, almost like a slightly slower Boomship.
0
It should be Similar to Unearthed Raptor, who, if he has Brann when active, will steal the deathrattle twice, causing it to trigger twice, I don't see why this guy wouldn't either copy the same minion twice, or copy two different minions stats, and then offer both of them back.
0
Charge minions are currently in a pretty good place right now. The most used ones are things such as Charged Devilsaur(and he's only charge if he's summoned but not played, like in recruit hunter), Krush(Literally only in recent hunter deck variants, also like recruit hunter) and Leeroy. None of these cards are particularly powerful, and none of them are really a problem.
If anything, weapons are stronger than charge minions when it comes to going face at the moment, as they're typically tougher to remove(Needing very specific cards, instead of any minion with attack higher than health, or a removal/damage spell), and can attack immediately, and I don't think weapons are really a problem at the moment either.
3
Paladin's Legendary spell and minion, though related through name, were not related mechanically at all.
The same for the rogue's spell and minion.
We'll have to wait to see.
1
Seems alright. Not sure if rush is able to make up for how weak the body's are though, and for a quick removal spell, I'd usually prefer to just lightning bolt, but it's a better turn 1 response play vs a turn 1 2/1 at least.