People think summoning 20 minions is hard when the current expansion's hunter has cards like halaziel(Though probably too slow), unleash the hounds, sn1psn4p, and bomb minions and plenty of other deathrattles that summon microbots and such. Remember, it's not play minions, it's summon which is significantly easier.
It's not that the summoning condition will be hard, it'll probably easy to build. It's just if this deck would be worth doing over current mech hunter that matters.
I mean, I suppose if you can somehow pull off the Warlock quest in a spell heavy deck with beardo, You can be drawing cards all day as long as beardo survives and the spell is playable(Since it'll be free). Dunno if it's really worth the effort though.
So, essentially this is a 3/5 taunt, restore 6 hp over two bodies. Now, is the extra 2 HP and reborn mechanic worth the lack of 1 damage and 1 mana increase over Applebaum?
I'm not sure if Dr. Boom is exclusively better. This is technically faster(if you taunt or Rush), and that is one of Dr. Boom's problems, he's a lot of value but he's slow.
The drawback doesnt matter much when you can DISCOVER IT AND TRADE RIGHT AWAY WITH RUSH. Dr. Boom is not escaping the nerf bat this time, the good mech pool only increases.
I mean. If they have something that'll kill it immediately on board. If they don't though, you're just giving that mage player an extra free 8/1 or two.
Did you just... just complain about a card game having card game mechanics like having to draw your cards and not being able to look into your deck and pull any card from it into your hand?
Sure, I know a lot of card games have cards that let you do similar things, but it's still basic card games 101, that you have to deal with RNG.
Also, for someone who seems to hate Hearthstone, you sure seem to be interested in it. When I hate something I just ignore it.
Every no duplicate card works the exact same. If you have no duplicates in your deck at the MOMENT the battlecry triggers, it activates. it doesn't care if there was a single instance where you had 2 copies of a card in your deck, as long as at the time of playing the card, your deck has no duplicates.
A double Dyn-o-matic that targets mechs AND only enemy minions.
The main problem so far is just the restriction, but if we see enough support no duplicate decks, I don't see Reno being a bad card. Maybe not a "Well I mulligan for this card and win the game every time I play it" card, but not every legendary needs to be that.
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People think summoning 20 minions is hard when the current expansion's hunter has cards like halaziel(Though probably too slow), unleash the hounds, sn1psn4p, and bomb minions and plenty of other deathrattles that summon microbots and such. Remember, it's not play minions, it's summon which is significantly easier.
It's not that the summoning condition will be hard, it'll probably easy to build. It's just if this deck would be worth doing over current mech hunter that matters.
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I mean, I suppose if you can somehow pull off the Warlock quest in a spell heavy deck with beardo, You can be drawing cards all day as long as beardo survives and the spell is playable(Since it'll be free). Dunno if it's really worth the effort though.
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Obviously intended for reborn mechanic + deathrattle shenanigans. It depends on how useful a deck built around that can be.
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So, essentially this is a 3/5 taunt, restore 6 hp over two bodies. Now, is the extra 2 HP and reborn mechanic worth the lack of 1 damage and 1 mana increase over Applebaum?
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I mean, even with a hand full of cards that cost like 3+, it's still at least a generally better Onyxia Right?
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I'm not sure if Dr. Boom is exclusively better. This is technically faster(if you taunt or Rush), and that is one of Dr. Boom's problems, he's a lot of value but he's slow.
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Because it doesn't stay on your board next turn.
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I mean. If they have something that'll kill it immediately on board. If they don't though, you're just giving that mage player an extra free 8/1 or two.
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I feel like if Heavy Metal! was like.. 4 Mana, instead of 6(Similar to how Mosh is 9 and This is 5), it MIGHT have seen play.
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Did you just... just complain about a card game having card game mechanics like having to draw your cards and not being able to look into your deck and pull any card from it into your hand?
Sure, I know a lot of card games have cards that let you do similar things, but it's still basic card games 101, that you have to deal with RNG.
Also, for someone who seems to hate Hearthstone, you sure seem to be interested in it. When I hate something I just ignore it.
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Upgraded card is specifically the Justicar upgrade. The 'even variant' is just a price reduce, but a hero power change at all.
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Every no duplicate card works the exact same. If you have no duplicates in your deck at the MOMENT the battlecry triggers, it activates. it doesn't care if there was a single instance where you had 2 copies of a card in your deck, as long as at the time of playing the card, your deck has no duplicates.
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I mean, people run Warbear, which is 7 mana 5/7 Rush. While that also has taunt, this has card generation and is generally cheaper.
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I like how every card is either "WTF Blizzard how can you think this card is fine it's so OP!" or "Loldust" to most of the people in the comments.
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A double Dyn-o-matic that targets mechs AND only enemy minions.
The main problem so far is just the restriction, but if we see enough support no duplicate decks, I don't see Reno being a bad card. Maybe not a "Well I mulligan for this card and win the game every time I play it" card, but not every legendary needs to be that.