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    posted a message on Rank 5 Mill Rogue - 73% Winrate

    fucking cancer

    Posted in: Rank 5 Mill Rogue - 73% Winrate
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    posted a message on C'thun Rubmles

    This deck needs Circle of Healing, incredible draw engine with Northshire Cleric. Ancient Harbinger is also very good in this. And Psychic Scream is absolutely necessary in my opinion. Check my version. Currently 70% winrate, rank 15 (I´m a casual player)

    https://www.hearthpwn.com/decks/1234373-c-thun-priest

    Posted in: C'thun Rubmles
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    posted a message on C'thun Priest 2019

    Try my version of this...Currently 70% winrate, rank 15 (I´m casual player)

    https://www.hearthpwn.com/decks/1234373-c-thun-priest

    Posted in: C'thun Priest 2019
  • 3

    posted a message on Activision Blizzard to lay off hundreds on Tuesday

    This is Activision post ? I spend A LOT of my money on HS, in fact, more than any other game I played. If 350 dollars in two years is few, than go F yourself Blizz/Activision...In my country (Czech Rep) normal price for a full PC/PS game is about 65 dollars...

    Posted in: General Discussion
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    posted a message on [Wild] Top Legend Aggro Mage by Bongoman

    This is a very good deck, but yesterday it wasn´t the day of this deck. I beat this with my C´Thun Priest third times, giving my opponent no chance...

    Posted in: [Wild] Top Legend Aggro Mage by Bongoman
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    posted a message on Iksar Talks About Card Nerfs, Genn/Baku, and More - Value Town #203
    Quote from beppe946 >>

    Yeah, but 4 armor gain for 2 mana still remains a problem, no matter how you put it.

    Moreover, if they do as you suggest, in odd turns Even decks will always have to leave at least 1 mana crystal unused, and the same goes for Odd decks in even turns: it is a big problem, since you'll never be able to fully use your resources.

    We want Baku and Genn to be fairly balanced, not completely shattered!

     I want Baku and Genn completely shattered. I want Baku and Genn dissapear from the game until the forever. Trash cards, bad design, decks are boring with those two, surprise moment is gone, i don´t even like the art of these cards.

    Posted in: News
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    posted a message on Trump - Wall Priest is Tier 1!!
    Quote from I_Feel_Ur_Pain >>

    It looks boring as f to play why not just play infire priest 

     It´s nothing less than Inner Fire Combo Priest with implemented recruit and ressurect mechanic. But it´s obviously not a new archetype at all. Your main win condition is still Divine Spirit, Divine Spirit, Divine Spirit and Inner Fire or Topsy Turvy. No matter if you steal a minion from your opponent and buff it, or recruit and buff it, or playing big dragon after dragon to the buff point.

    Posted in: General Discussion
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    posted a message on I would like to see more Graveyard interaction in the next expansion
    Quote from Joseph_Turok >>

    https://img.scryfall.com/cards/large/en/tor/65.jpg?1517813031

    This is all I want to see right here 

     Ok, but this need all new graveyard mechanics for a whole game i guess...Because now it´s no existing graveyard here and if you remove a card which is out of game (because it´s like that right now), it´s irrelevant. But i understand you and still like the idea of something like graveyard in HS.

    Posted in: General Discussion
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    posted a message on I would like to see more Graveyard interaction in the next expansion

    Cool, more ideas like this. MtG works with graveyard as well and it´s fun...Must not be so hard to invent some way to involve the graveyard in the game....

    Posted in: General Discussion
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    posted a message on Lunar New Year Extended By A Day - Ends Feb 13 (EU Feb 14)

    Who wanna cast a spell ? I wanna cast a spell

    Posted in: News
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    posted a message on Lunar New Year Extended By A Day - Ends Feb 13 (EU Feb 14)

    If you playing Shadowverse in tram or bus you don´t look like big child (playin´ hearthstone), but you look like big man who love naked childs and this is bad i guess...And people in public space look into your phone often than you think. And therefore i do not play Shadowverse :) Altough it´s a good game :)

    Posted in: News
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    posted a message on The real meaning behind "uninteractive"
    Quote from Wolfric >>

    What i realy like is that it supports creativity and going off mainstream a bit.  It might actually be that blizzard doesn´t want to reduce the odds of their 80% Copy&Paste customers so IDK ...

     All is about money...If customers like copy & paste without any creativity, then they get it, because they are exactly that customers Blizz can milk. That´s cruel reality.

    I don´t have a problem with net decking itself, if someone who play on budget want a good deck without spend a tons of money, it´s good choice to choose one of the meta decks from profi players a play with it, but i miss more variety even with these existing decks if you know i mean. Of course if someone can make a solid deck without net decking and can invent a whole new archetype or new strategy, hands down.

    Posted in: General Discussion
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    posted a message on The real meaning behind "uninteractive"
    Quote from badhank14 >>
    Quote from Velin01 >>

    Sorry for my bad english...

    If you can have sidedeck, f.e. 5 tech cards and if you can add them to your deck when you facing this and that deck (before match start of course), then it will be ok for eveyrone...

    F,e.: If I know I facing Priest I can guess what Priest it should be and then take off f.e. 2 cards a add 2 tech cards from my sidedeck to fight Priest effectively, the same can do you opponent...

    This solution may solve lot of problems and it´s cheap, fast and fair...And it´s very strategical...Only good and skilled player will know what decks are playing from this and that class and what cards are good enough against them...

    Just idea...

     I like this idea too.  Something that has been suggested in the past in other forums.  I would even go as far as try it out in a Tavern Brawl to see how it works out first.  You could even create a new permanent play mode in which you have a 'sideboard'.  When you queue up, you know you are facing priest and yes, you can take out cards you know will be useless and put in other cards you think will work.

    You could even make it Discover like effect.  You premake all of your sideboard packages.  1 for Aggro match ups.  1 for Control and 1 for OTK decks.  Then when you start the game and you know what class they are playing you 'Discover' one of your 3 pre made packages.

    The packages would define what cards get taken out and the cards you chose go in place of them.  Quick Example...

    1. Aggro - take out my 8, 9 and 10 drop cards and replace them with board clears and healing cards.

    2. Control - take out my early game minions and replace them with my 8, 9 and 10 drops.

    3. OTK - take out some of the vanilla minions and add in tech minions.

    I do think a Tavern Brawl to test out these ideas is exactly why Tavern Brawl was created.  Come up with kooky ideas and let the players loose on it.  This idea is far better than the current Tavern Brawl of 'play a minion, cast random spell and win or lose on the spot.'

     Yeah, this is very good variant to do that. i like it. You can have premade sidedecks like you have premade decks with you r playin. Sounds good to me. And idea to test new mechanics in tavern brawl is also good. But we all know Blizz...

    Posted in: General Discussion
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    posted a message on The real meaning behind "uninteractive"

    Yeah, but now you also didn´t know what deck you facing, you only know class (if you are not play against someone you know what he´s/she´s playin) and now you dont´t have any chance to counter that. With sidedeck you have option to do something with it. Especially if you know meta and know decks you are almost facing. 

    f.e.: I know that many druids now will be Mechathun, then i can do something with it. Ok, I´m not lucky and it´s not mechathun in 1 of 5 games, but other 4 games i can influence that. Still have another strategic option which is not problematic with flow of the game.

    Another good example are decks running Baku or Genn. You know that rgoue will be 90% odd, so you can do something with that etc. etc.

    Posted in: General Discussion
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