This card is so getting nerfed! Calling it now.
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Nov 17, 2020Posted in: Duels
I've recently started playing duels but I think around 50% of my games are against Mozaki, and certainly almost all of my losses. Is this class just completely busted? The hero power makes any kind of swarm tactic pointless (e.g. discard lock) and god forbid they get passives like band of bees.
Oct 2, 2020Posted in: Battlegrounds
I've said this in a few places, this is the least fun the mode has ever been.
Generally, I'm a very understanding and reasonable person when it comes to things like balance, etc. But this recent expac is so horrifically unbalanced.
Rag is obviously fucked and needs an immediate nerf.
Jandice still needs a nerf, or pogos need to be removed.
Why the fuck do elementals have 3 win conditions, and the 2 best ones are TT5?
Meanwhile, Demons still do nothing.
Here are the available competitive comps:
- Ragnaros: whatever the fuck he wants
- Jandice: 2x Pogos + whatever the fuck she wants
- Poison divine shields
That's it. Nothing else will win a lobby because nothing else has time before Elementals push it out.
There are 10+ heroes that are basically unplayable trash. The gap between the top tier heroes and the bottom tier ones has never been wider.
Oct 2, 2020Posted in: Battlegrounds
Let me count the ways.
1- Ragnaros is THE most OP hero of all time. It's the first and only hero to ever average a placement of 3rd or better according to hsreplay stats.
2- Games are notoriously short this patch for multiple reasons. There's a problem with the overall game experience if a player is dead or close to dead on 8-9 gold. Add a damage cap, or nerf some of these heroes/cards. Make it so you dont have to be matched up against the top person again who just crushed you 2 turns ago? Meta is SUPER FAST. What's the point of even trying any late game builds this patch?
3- The new ranking system basically encourages people to concede since there's no drawback for losing rank. So, there are usually 1-2 people that quit after the first few turns of the game. So, this has a domino effect. Certain opponents lose no life and can tier up faster than other opponents because there is no drawback because they're against the ghost. Whoever gets to 5 first and finds Lil Rag/Nomi enjoys a top 4. Whoever gets to 5 first and finds an Amalgadon off their triple enjoys a top 4. Zzzzzz loving the new "concede" meta.
4 - Mega Windfury is ruining the game. Waaaay too often is a game decided by a huge divine shield windfury Crackling Cyclone that attacks first and kills 4 of your minions before you even have a chance to do anything. This leads to taking MASSIVE damage in one turn. Not a cool experience, blizzard devs. You should be ashamed of yourselves for allowing this to go through playtesting. You're turning the game into "whoever attacks first wins". Lame.
5 - Elementals are OP in general. The fact that in a lobby you can have 3-4 players ALL going for Elementals and yet still the vast majority of the time all of those players top 4 is a major issue. The tier 5 "elemental" package is insane and so easy to abuse it's ridiculous. Nerfs need to happen.
6 - I cannot believe that some of these cards and heroes actually made it through testing and were released into the game. Devs either did it intentionally to spike interest in the game. Or they're just braindead window lickers. Either way from a gaming experience standpoint its unacceptable. Are they trying to destroy the game of Hearthstone or are they really this stupid?
Sep 12, 2020Spanker posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General Discussion
Face hunter is driving me mad.
Like I genuinely can’t beat it with any deck. None at all. I even put together a quest heal priest aids deck specifically because all I’m seeing on ladder is face hunter. Didn’t matter. First game versus face hunter, I got perfect early draws, but so did they. I just got smashed. They filled the board with stuff I couldn’t easily remove, then threw out voracious readers at the perfect times and I died. I couldn’t have had better cards, got both penances, holy nova, breath, everything, but it didn’t matter. They just overpowered me and I couldn’t stabilise.
At legend today I’ve played thirty games and lost almost every single one to the extent I’m now against d5/6/7 players, 66% of games were against face hunter, and I didn’t win a single one. I’m playing lots of random decks but they are all strong, but they all just seem to lose to face hunter. Feels like the margin for error against current aggro decks is out of sync. They have too many tools to do unanswerable, unpreventable damage and I think it sucks.
Love this game but I think this is the worst meta in a long time. Feels like aggro decks, hunter/rogue specifically, need a slight nerf to open up the field of playable decks.
Sep 2, 2020Posted in: General Discussion
Scavenger's ingenuity > gives +2/+1 instead of +2/+2
Dwarven Sharpshooter > 1/2
Increase mana cost of libram of justice and libram of hope by 1
Ashtongue slayer > Give +2 instead of +3
Greyhart sage > draw 1 card combo draw 2 cards
Glaivebound Adept > 5/4 instead of 6/4 or deals 3 damage or costs 6 mana, just something!!!
Overgrowth > 5 mana instead of 4
May 19, 2020Posted in: Shadowjeweler Hanar
I don’t think there’s another card from the Ashes of Outland set that tilts me as much as this card. You can have a Rogue up against the wall when suddenly you have to contend with Counterspell and Freezing Trap.
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