Sorry for replying so late. I've been away a bit. But yes, call to arms is still viable, because you don't play an aggro deck. This way it is a great option in order to get rid of the cards you would like to get rid of quickly. And even if played on turn 5, it is still quite a strong move to get from one to three annoying taunt on the board.
In order to be different with the others, I would ask you for a nice chaman deck. I like the new possibilities with jades and all, but I'm trying to find a nice wild form for it.
I totally agree with that. I do not say that this is a bad deck at all, just that this is not the truth. And the presentation of this deck states the same on the Android App, but does not even have this image to support this "winrate".
This deck is really strong on the wild ladder, if the curve is good on the early. TY for this list, but I would just say that your title is not relevant (13 games is not a wide range at all), and highly doubt of the 85% winrate on the the ladder, more than 60 is already huge.
Actually my winrate against Warlock is of 67%. It depends on the version they play. I would say that you are really favored against control and zoo Warlocks, because you have the strong gestion tools of a control paladin. Cubelock can be quite difficult if can't deal with the Doomguard quickly. Otherwise, Rin, the First Disciple is really slow, and you can draw your deck before they complete the seals, and they will not put that much pressure on you. This is the kind of matchups where you have to try to be as efficient as possible on your plays.
Excuse me, but isn't their a problem with the presence of the Grand Archivist? If your only spell is Anyfin Can Happen, he will resurrect your minions but you won't be able to hit with them...
Actually I'm testing it at the moment, and find it pretty strong too. I like the sinergy between Potion of Polymorph and Explosive Runes. Thanks for the advice mate
Ok this nerf gives less interest in this card, but just from a statistical point of view, reducing the number of cards of your deck just enhances your chances to draw useful cards on the turns after. This is already OP enough.
I dont agree. What they say is that when a card is played in almost all the classes, and that it puts on a form of pressure yoru opponent's cannot even answer too, the nerf is needed. Even aggro mages runned this card.
If this card is ever played anymore, A free 2/5 body in addition to the board you will create with your mana is still strong.
I'm really used to the singleton's playstyle, but I lack experience as a mage in general. I made my first breakthrough with Aluneth's mage, but I prefer control decks in general. The thing that I find interesting is that your deck is not like the others, and is strong. I think I just need to practice.
Well, I must admit that it requires some practice in order to play it well. I like the flexibility and the Reno style in general. I'm struggling with the lack of draw sometimes, and just the bad luck XDDD.
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Thanks, mate, I know it's not a cheap deck, but I think it's the best one too.
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Sorry for replying so late. I've been away a bit. But yes, call to arms is still viable, because you don't play an aggro deck. This way it is a great option in order to get rid of the cards you would like to get rid of quickly. And even if played on turn 5, it is still quite a strong move to get from one to three annoying taunt on the board.
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In order to be different with the others, I would ask you for a nice chaman deck. I like the new possibilities with jades and all, but I'm trying to find a nice wild form for it.
5
I totally agree with that. I do not say that this is a bad deck at all, just that this is not the truth. And the presentation of this deck states the same on the Android App, but does not even have this image to support this "winrate".
5
This deck is really strong on the wild ladder, if the curve is good on the early. TY for this list, but I would just say that your title is not relevant (13 games is not a wide range at all), and highly doubt of the 85% winrate on the the ladder, more than 60 is already huge.
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3 times 12 victories on the brawliseum. I usually prefer control decks, but let's face the reality, this one is super strong. Well done!
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Battletag: Veekthor #2340
Region: EU
Trade Only?: Yes, you go first
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Hye, and thank you for the reply.
Actually my winrate against Warlock is of 67%. It depends on the version they play. I would say that you are really favored against control and zoo Warlocks, because you have the strong gestion tools of a control paladin. Cubelock can be quite difficult if can't deal with the Doomguard quickly. Otherwise, Rin, the First Disciple is really slow, and you can draw your deck before they complete the seals, and they will not put that much pressure on you. This is the kind of matchups where you have to try to be as efficient as possible on your plays.
2
Such a pleasure to see a different list than the Barnes Y'Shaarj. Thank you for this list.
Just a question, how does it go versus the giants + Naga sea witch combo decks?
2
Excuse me, but isn't their a problem with the presence of the Grand Archivist? If your only spell is Anyfin Can Happen, he will resurrect your minions but you won't be able to hit with them...
0
Actually I'm testing it at the moment, and find it pretty strong too. I like the sinergy between Potion of Polymorph and Explosive Runes. Thanks for the advice mate
0
Ok this nerf gives less interest in this card, but just from a statistical point of view, reducing the number of cards of your deck just enhances your chances to draw useful cards on the turns after. This is already OP enough.
0
I dont agree. What they say is that when a card is played in almost all the classes, and that it puts on a form of pressure yoru opponent's cannot even answer too, the nerf is needed. Even aggro mages runned this card.
If this card is ever played anymore, A free 2/5 body in addition to the board you will create with your mana is still strong.
2
Pyros and the tinkmaster.
I'm really used to the singleton's playstyle, but I lack experience as a mage in general. I made my first breakthrough with Aluneth's mage, but I prefer control decks in general. The thing that I find interesting is that your deck is not like the others, and is strong. I think I just need to practice.
1
Well, I must admit that it requires some practice in order to play it well. I like the flexibility and the Reno style in general. I'm struggling with the lack of draw sometimes, and just the bad luck XDDD.