Mech paladin is the most competitive deck that uses her. Draws Mechano-Egg for deathrattle and Zilliax or Skaterbot for rush, very powerful there. In the lower tiers, heal druid can also use her to draw Lucentbark.
You do realise deck building is only part of the challenge. Dog earned his title by winning the most games and no one can take that away from him. I'm not sure if knowing how many warriors are in the tournament constitutes an unfair advantage.
Preparation has been on Blizzard's radar for years. The card is extremely likely to either be nerfed or sent to hall of fame, so a full dust refund applies and it's safe to craft. Edwin too might be nerfed at some point. I believe there is precedent among class legendaries from the classic set, Cenarius used to cost 8 mana.
I crafted the deck by the end of Boomsday after watching Asmodai too, by far the most enjoyable and fresh archetype in the meta. I'm happy all the resurrect spells in priest found a home in a fun combo deck, instead of abusing Barnes like they did before the rotation.
Next year the deck as we know it is gone from standard, don't really know if the legendary spell will be competitive. But Velen, Malygos are still there, so are Mind Blasts and Holy Smites, what the archetype needs is mana cheating to replace radiants and gargoyles.
The Shadow Words fell out of favour and were replaced with Hysteria. Shadow Word: Death in particular was good when Even Warlock was popular, before the nerfs. Grizzlies and Shadow Essence don't work well together but are good tech cards, one good against aggro the other against control, they can be switched according to the meta. The DK isn't necessary, played mostly for the board clear.
Fungalmancer is undercosted and will be in all aggro decks for at least another year and is especially powerful in odd rogue and paladin. That is a problem.
Fungalmacer is from K&C so don't worry, it's moving to wild soon.
Both decks are average in this meta, but both weapons are powerful in their decks.
While there is a vocal community that really hates tempo mage, and even though the Rexxar DK is incredibly fun, let's not kid ourselves. Looking over to wild (which is where the decks are going in 8 months), the power level of Aluneth mage is absolutely insane. Spell hunter is inconsistent, relying on Barnes into Y'shaarj to be competitive which is arguably even more disgusting than Fireballs to face.
Tempo Mage is one of the evergreen archetypes in Hearthstone and while Aluneth is in standard rotation, it's going to stay relevant. Having said that, it's one of the weaker aggro decks in this meta. It always struggles in the aggro mirror, the real problem is that many combo decks have insane healing and armour gain. It's still a good choice for ladder until you hit rank 5, hard carried by turn 1 Mana Wyrm.
I don't really mind. Like all discover effects, it brings more variety to games because you're not playing the same cards all the time. Sure you can high roll but on average, it's not easy to make use of cards that don't synergize with your class. I actually think priest has the highest skill cap in the game because you need to be aware of how your deck interacts with cards from all classes and archetypes.
I agree it's a dead card in many match-ups. There's a much more versatile 2 card combo with Twilight Acolyte and Cabal Shadow Priest that does the same thing and the cards are valuable even when played alone.
0
Mech paladin is the most competitive deck that uses her. Draws Mechano-Egg for deathrattle and Zilliax or Skaterbot for rush, very powerful there. In the lower tiers, heal druid can also use her to draw Lucentbark.
3
You do realise deck building is only part of the challenge. Dog earned his title by winning the most games and no one can take that away from him. I'm not sure if knowing how many warriors are in the tournament constitutes an unfair advantage.
0
Preparation has been on Blizzard's radar for years. The card is extremely likely to either be nerfed or sent to hall of fame, so a full dust refund applies and it's safe to craft. Edwin too might be nerfed at some point. I believe there is precedent among class legendaries from the classic set, Cenarius used to cost 8 mana.
2
They're on a rebroadcast right now on the twitch channel!
0
Really everyone. I understand it's Archmage Vargoth.
0
I crafted the deck by the end of Boomsday after watching Asmodai too, by far the most enjoyable and fresh archetype in the meta. I'm happy all the resurrect spells in priest found a home in a fun combo deck, instead of abusing Barnes like they did before the rotation.
Next year the deck as we know it is gone from standard, don't really know if the legendary spell will be competitive. But Velen, Malygos are still there, so are Mind Blasts and Holy Smites, what the archetype needs is mana cheating to replace radiants and gargoyles.
The Shadow Words fell out of favour and were replaced with Hysteria. Shadow Word: Death in particular was good when Even Warlock was popular, before the nerfs. Grizzlies and Shadow Essence don't work well together but are good tech cards, one good against aggro the other against control, they can be switched according to the meta. The DK isn't necessary, played mostly for the board clear.
0
Fungalmacer is from K&C so don't worry, it's moving to wild soon.
0
I'm 25 and joined last year during Frozen Throne.
0
Both decks are average in this meta, but both weapons are powerful in their decks.
While there is a vocal community that really hates tempo mage, and even though the Rexxar DK is incredibly fun, let's not kid ourselves. Looking over to wild (which is where the decks are going in 8 months), the power level of Aluneth mage is absolutely insane. Spell hunter is inconsistent, relying on Barnes into Y'shaarj to be competitive which is arguably even more disgusting than Fireballs to face.
0
Tempo Mage is one of the evergreen archetypes in Hearthstone and while Aluneth is in standard rotation, it's going to stay relevant. Having said that, it's one of the weaker aggro decks in this meta. It always struggles in the aggro mirror, the real problem is that many combo decks have insane healing and armour gain. It's still a good choice for ladder until you hit rank 5, hard carried by turn 1 Mana Wyrm.
0
I don't really mind. Like all discover effects, it brings more variety to games because you're not playing the same cards all the time. Sure you can high roll but on average, it's not easy to make use of cards that don't synergize with your class. I actually think priest has the highest skill cap in the game because you need to be aware of how your deck interacts with cards from all classes and archetypes.
0
Because face is the place!
0
I agree it's a dead card in many match-ups. There's a much more versatile 2 card combo with Twilight Acolyte and Cabal Shadow Priest that does the same thing and the cards are valuable even when played alone.
7
A bit too defensive. Fire Plume Phoenix is more tempo and the battlecry has lifesteal after Jaina.
0
Tempo mage loses to all aggro decks, I don't see that changing after the patch.