• 2

    posted a message on Mason Steel Big Ass Dragon Paladin (Wild) - DoD

    Looks fun, however I imagine it can't really compete with fast start secret mages or pierat warriors, both of which I see a ton. Still upvoting because of creativity!

    Posted in: Mason Steel Big Ass Dragon Paladin (Wild) - DoD
  • 0

    posted a message on Recruit Warrior OP

    Amazing deck. Only loses to going second with bad luck or vs priests. Priest is 100% autolose to their insane steal/value/clears. Entomb+Mind games same turn you lose.

    Posted in: Recruit Warrior OP
  • 1

    posted a message on The Haunted Carousel - Tavern Brawl #228

    Sucks. Really hate it tbh. Mages just farm you, and Jaina on 9 is GG.

    Posted in: Tavern Brawl
  • -5

    posted a message on Ol'Alarm'O'Bo strikes again

    Terrible luck drawing a secret turn one, doomsayer turn two, however I played both luckily opponent played nothing. Turn 3 I get Alarm-O-Bot with huge minions in hand, plop it down, druid draws with wrath, then kills it with the 1 mana choose 2 dmg or treants spell, it revives, pulls mountain giant, he concedes. 2 mins easy pack thanks.

    Posted in: Ol'Alarm'O'Bo strikes again
  • 0

    posted a message on [RoS] Control Fatigue Value Shaman *UPDATED*

    I added electra back in and cut one earth shock, so far it's been worth it. I can see both arguments. What do you think about Saboteur? Ever really worth it?

    Posted in: [RoS] Control Fatigue Value Shaman *UPDATED*
  • 0

    posted a message on Hooktusk Pirate Rogue

    I saw this on kripp's stream. Works really well. Absolutely insane synergy when you get 3 southsea captains. Given that this will just lose most games to aggro anyway, adding recruiters makes it that much more dangerous late game vs slower decks.

    Posted in: Hooktusk Pirate Rogue
  • 1

    posted a message on Easy Win Rhok'delar Brawl

    It is too slow, fanboys can downvote it, but you kinda struggle vs aggro.

    Posted in: Easy Win Rhok'delar Brawl
  • 0

    posted a message on Shadows Die Twice

    VERY rarely, and they have to get VERY unlucky, usually they get the dream, with bombs and buffs, and it's GEE GEE. I wish there was more variety. Played ten games in brawl, so far seen 9 hunters, only one rogue.

    Posted in: Shadows Die Twice
  • 0

    posted a message on Shadows Die Twice

    Cool deck, now I just gotta dodge lucky hunters.

    Posted in: Shadows Die Twice
  • 0

    posted a message on Amount of Utility draw in Druid is just absurd....

    They should have let warrior have some more time in the sun and broke Dr. Boom a bit more, still early though, looking forward to more viable lists coming out but right now maly druid+control warlock are pretty stifling to any innovation...Hard to argue that the core cards for druid atm are too strong though. I don't like the nerf everything argument, but I would like to see more variety at legend.

    Posted in: General Discussion
  • -7

    posted a message on New Mage Card Reveal - Astromancer

    So they nerf spiteful then release this which is literally better most of the time...

    Posted in: News
  • 0

    posted a message on Tess Greymane is Not Disenchantable for Full Value, Clearly a Mistake, Right? [UPDATE]

    Waiting for the inevitable onslaught of Reddit and Blizzard fanbois to flame this article. Sure it felt like the Lynessa one was VERY minor, but it still counts. And the others were CLEAR nerfs. Blizzard doesn't give a shit now that Brode is gone. They are going to tighten up the freebies for players I imagine. The golden pack thing is to placate the masses. This "deal" just helps them sell older packs as well.

    Posted in: News
  • -7

    posted a message on (w/guide) Vex Crow Tempo Mage

    People asking for replacement cards, this is a pay to win game at some level. If you really want to win, you must put some money into the game unless you grind nonstop. If nothing else, buying the pre-orders each expansion should help you have enough cards to make 2-3 decks.

    Posted in: (w/guide) Vex Crow Tempo Mage
  • 0

    posted a message on Baku, more Baku and then Shudder

    There is a dumbass gimmick mage too atm, that uses Vexclaw rng, seems lame but greedy as hell so it works well vs control. Shudderwock is keeping control grounded, it is like the old Raza decks, only draws vs itsself.

    Posted in: Standard Format
  • 0

    posted a message on So, here's what has to happen for a Shudderwock OTK

    I don't think most people are arguing it is OP, simply that the animations taking several minutes is beyond annoying. Kripp is currently 17-15 with the deck, so it isn't a world beater by any means. But the fact that every other time he plays Shudderwock, he can take a bathroom break or go get a drink and come back and the animations are still going is a problem. Idk what they can do to shorten them, but people are getting really sick of sitting through that to see if they are dead or not.

    Posted in: General Discussion
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