The ideas centered around Myra's Unstable Element seem good in theory, but in practice, I'm willing to bet they won't work as people want them to. Remember, you're not always going to have both this card and Myra's in your hand on turn 5. And even if you do, your opponent is still going to have their turn 6 to deal with your board, which is not impossible to deal with. Difficult, but not impossible. And if they do, what then?
If the dream scenario doesn't auto-win you the game, then the combo probably won't work very well. In most cases, you're going to be playing the combo much later when your opponent has a developed board and plenty of fuel to deal with you.
Now, put this in a control deck that is comfortable going to fatigue, and now we're talking about an impactful card. Throw this in control warrior as a card #29 or #30, and save until the end of the game, and it will have a similar effect to Dragoncaller Alanna, only with better stats and without a spell requirement. These decks won't be relying on it to single-handedly win them the game, but it will be a giant late game threat. That's the niche this thing will fit into.
This card alone makes Control Shaman viable. I'm calling it now, it's going to be better than Volcano. The fact that you can't top deck it is the only weakness it has, but any control deck requires long term game planning. And you only need it to deal 3 damage for it to be worthy of the cost.
Playing Big Spell Mage, I always seemed to have a Flamestrike or a Blizzard sitting in my hand, waiting for the moment I needed to use it. If you're in top deck mode with control, you've probably lost.
If I craft a normal genn now, I know I'm going to get 1600 dust from logging in on release day. However, if I then disenchant it, do I get an additional 1600? Or the normal 400?
As was said, Big Spell Mage is okay. 2x Polymorph, 2x Voodoo Doll, 2x Meteor and 1x Mossy Horror will give them fits. It also happens to do very well against all of the Odd Paladins running around.
I aim for 100 packs. The above math is right that you only need about 60-80 packs to get all of the commons and rares that you need. The extra 20-40 is mainly for dust and a couple more legendaries.
The one thing I would add is that, if you are doing all of your daily quests and winning a few games a day, you're going to naturally end up with over 9000. I always try to save 50 gold quests to shuffle them, looking for the 60-100 gold quests. Every rotation also comes with events that will generally provide you with pretty substantial gold boosts.
I slacked off last expansion, and I still ended up getting to 9400 gold, which just barely let me open my 100 with the six free packs. It's pretty easy as long as you stay disciplined, and avoid buying packs from older sets.
There are a few decks out there that are almost unchanged. Odd Paladin is a good example. The new version probably wants Saronite Taskmaster and possibly Bloodclaw, but they're both common, so really easy to get, even as a FTP.
My prediction is it will look very similar as year of the mammoth cards are still going to be dominant. However, Secret Hunter, Control Warrior and either BS Mage or Odd Mage will surge a bit.
And like another poster said, the real effect that this expansion will have on the meta will be in April, and I expect it to be profound.
1
The ideas centered around Myra's Unstable Element seem good in theory, but in practice, I'm willing to bet they won't work as people want them to. Remember, you're not always going to have both this card and Myra's in your hand on turn 5. And even if you do, your opponent is still going to have their turn 6 to deal with your board, which is not impossible to deal with. Difficult, but not impossible. And if they do, what then?
If the dream scenario doesn't auto-win you the game, then the combo probably won't work very well. In most cases, you're going to be playing the combo much later when your opponent has a developed board and plenty of fuel to deal with you.
Now, put this in a control deck that is comfortable going to fatigue, and now we're talking about an impactful card. Throw this in control warrior as a card #29 or #30, and save until the end of the game, and it will have a similar effect to Dragoncaller Alanna, only with better stats and without a spell requirement. These decks won't be relying on it to single-handedly win them the game, but it will be a giant late game threat. That's the niche this thing will fit into.
This is a very good card.
1
This card alone makes Control Shaman viable. I'm calling it now, it's going to be better than Volcano. The fact that you can't top deck it is the only weakness it has, but any control deck requires long term game planning. And you only need it to deal 3 damage for it to be worthy of the cost.
Playing Big Spell Mage, I always seemed to have a Flamestrike or a Blizzard sitting in my hand, waiting for the moment I needed to use it. If you're in top deck mode with control, you've probably lost.
0
Seems like it'll be too slow.
0
Battletag: CompletedRegion: NATrade Only?: Yes. You go first7
Deck of Wonders. I used to run it in Big Spell Mage. Was it good? No. Did it make me giggle? All the time. That's all that matters.
1
Big Spell Mage. It was technically my first competitive deck to ladder with.
0
If I craft a normal genn now, I know I'm going to get 1600 dust from logging in on release day. However, if I then disenchant it, do I get an additional 1600? Or the normal 400?
0
Battletag: doneRegion: NATrade Only? Yes, you go first0
As was said, Big Spell Mage is okay. 2x Polymorph, 2x Voodoo Doll, 2x Meteor and 1x Mossy Horror will give them fits. It also happens to do very well against all of the Odd Paladins running around.
0
Control Mage
1
I aim for 100 packs. The above math is right that you only need about 60-80 packs to get all of the commons and rares that you need. The extra 20-40 is mainly for dust and a couple more legendaries.
The one thing I would add is that, if you are doing all of your daily quests and winning a few games a day, you're going to naturally end up with over 9000. I always try to save 50 gold quests to shuffle them, looking for the 60-100 gold quests. Every rotation also comes with events that will generally provide you with pretty substantial gold boosts.
I slacked off last expansion, and I still ended up getting to 9400 gold, which just barely let me open my 100 with the six free packs. It's pretty easy as long as you stay disciplined, and avoid buying packs from older sets.
0
There are a few decks out there that are almost unchanged. Odd Paladin is a good example. The new version probably wants Saronite Taskmaster and possibly Bloodclaw, but they're both common, so really easy to get, even as a FTP.
1
I got a golden Griftah. Hey, 1,600 dust is 1,600 dust!
0
My prediction is it will look very similar as year of the mammoth cards are still going to be dominant. However, Secret Hunter, Control Warrior and either BS Mage or Odd Mage will surge a bit.
And like another poster said, the real effect that this expansion will have on the meta will be in April, and I expect it to be profound.
4
The power level of Rumble is inferior to the power level of Kobolds.
That is a good thing.