• 4

    posted a message on Wandering Monster
    Quote from lullerz >>

    Umm - Anyone else play Munchkins that thinks this sounds a little familiar?  Hope to see more munchkins & D&D knock-offs this expansion

     Munchkin was the very first thing I thought of.
    Posted in: Wandering Monster
  • 2

    posted a message on Heroic Free Medivh jade druid

    Made all the upgrade choices except for Ultimate Infestation. Beat it on the first try after who knows how many matches with the C'Thun Priest deck. Oddly enough, Nazra died to fatigue and Malchezar didn't Twisting Nether right away. He actually almost dropped his entire hand, THEN used his Twisting Nether the next turn. lol.

    Posted in: Heroic Free Medivh jade druid
  • 2

    posted a message on First Turn OTK
    Quote from ownly >>

    worst_brawl_ever

    diversity = 0,00000

     It's ABSOLUTELY a horrible brawl. Doesn't mean I'm not going to use a deck like this to stock up some gold.
    Posted in: First Turn OTK
  • 2

    posted a message on First Turn OTK

    I like this deck better than the version I had put together because of the Mark of the Wild on the Stonetusk Boar. Even if you get the good mulligan but stall out on the draw and don't get the OTK, there is a strong chance you end up with that big taunt minion in the way that keeps you from losing in a mirror match.

    Posted in: First Turn OTK
  • 2

    posted a message on Patch 9.0: Frozen Throne Flavor Text, Free Card Packs, Pirates Day Event, Twitch Prime Card Backs, Official Patch Notes
    Quote from lolifofo >>

    "[Arena] reward bags will no longer contain single, non-Golden Common cards." 

    WE FUCKING DID IT! 

     

    Gods yes. I was so happy to read that change.
    EDIT: So of course my first arena run after the patch I get a single non-Golden Upgrade!. I admit I'm not an F2P, but is a single non-Golden Rare from the Classic set that much better for F2P players? Genuinely curious.
    Posted in: News
  • 3

    posted a message on Vilespine Slayer - WTF?
    Quote from Rusery >>

    Im way more disappointed there isn't some cooky animation to go along with the Vilespine effect. Like some chomping sound or something. Instead we get the same old Assassinate animation. MEH. MEH. MEH. 

    Wasted opportunity. </3

     Super Mario death sound when he hits a Piranha Plant.
    Posted in: Card Discussion
  • 2

    posted a message on DK OTK Patronlock

    I worked out the combo in a spreadsheet independently and reached the conclusion that yes, it should work.

    Posted in: DK OTK Patronlock
  • 2

    posted a message on New Card Reveal - Wretched Tiller

    Reno Jackson never could find the riches he sought, so he turned to the simple life of farming. Then a chance encounter with the Lich King changed his life forever. He thirsted for vengeance upon the heroes that kept him from the fame and glory he deserved. Now, he had the power to see their day of reckoning fast approach!

    Posted in: Card Discussion
  • 1

    posted a message on Legendary Card Reveal - THE LICH KING

    Barnes, Stonehill Defender, I Know a Guy, Stitched Tracker, Drakonid Operative just to name a few ways of possibly getting him.

    Posted in: Card Discussion
  • 2

    posted a message on Treachery Combo Warlock
    Quote from simonsald >>
     I believe that it triggers itself from Pint-Size PotionCabal Shadow Priest so I don't know, depends on they have programmed Treachery to work.
    I don't know for sure, but I think that it's the shadow priest triggering the apothecary since the game state isn't fully resolved when the apothecary lands on the other side. As a programmer, after the potion, I see it as summon priest (processing) battlecry targets x (processing), target moves, board state check, priest was summoned, trigger apothecary, resolve trigger and deal damage, resolve damage (board state check for lethal), resolve battlecry, resolve summon priest + plus any other effect resolutions like if the Lock managed a potion of polymorph. I know I'm also simplifying that since there would be valid target checks, rng effect checks (Noggenfogger), etc. The way to test that would be to use pint-size potion + Shadow Madness/Potion of Madness, but it makes sense to me that it's the priest causing the trigger since the apothecary doesn't trigger itself when played from the hand. I don't think Treachery is going to count as any kind of summon effect otherwise I think the wording would include the use of the word summon in it. They are at least pretty good about things like that. Produces less programming headaches. 
    Posted in: Treachery Combo Warlock
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