• 9

    posted a message on Skull of the Man'ari
    Quote from Woody37 >>

    In an English good meta it's pretty kappa.

     Parce que la première langue de tout le monde est l'anglais, oui? Cul.
    Posted in: Skull of the Man'ari
  • 2

    posted a message on Skull of the Man'ari

    I'm having a hard time seeing how this card could have been made anything other than bad, or overpowered (without modifying the summoning part, changing what the card does is an entirely different discussion). The start of turn effect is good for charge minions but the bad comes from it needing to survive its first turn out and possible loss of turn depending on when you play it. If it had been end of turn, I think it would have been overpowered or very nearly so with any high cost taunt, but particularly with the new Voidlord.

    Posted in: Skull of the Man'ari
  • 5

    posted a message on Unstable Evolution
    Quote from CRUELLS >>

    you can "evolve" the arcane gigant just 1 time, there isn't a 14 mana cost minion (that i know)

     

    That's not what they meant. Every cast of this reduces the cost of Arcane Giant
    Posted in: Unstable Evolution
  • 2

    posted a message on Lesser Amethyst Spellstone
    Quote from EBK54 >>

    How does it interact with the Bloodbloom? It probably activates the card, right?

    And there is one more question about Bloodbloom as well. If we play Bloodbloom+something and then we played it we probably get the upgraded version of this card. But what if we play Bloodbloom plus this card? Would it be enough to get the upgrade? HS interaction thinkers, get on!

    Bloodbloom + something would upgrade it. However, Bloodbloom + this would not upgrade it "in flight" as it were.
    Posted in: Lesser Amethyst Spellstone
  • 5

    posted a message on Cataclysm

    This is a tough one. A 4-drop board clear at the expense of your hand. If your hand is empty I guess or you only have some discard friendly cards in hand. The current card pool of the latter though doesn't make this really all that worth it. I suppose if you really want to dump your whole hand to insta-complete Lakkari Sacrifice but that still seems like a highly questionable trade-off. I have a feeling that this may end up being meta defining in a way that I can't yet see, but right now, anyone's guess is as good as mine.

    Posted in: Cataclysm
  • 1

    posted a message on Benevolent Djinn

    Not earth shattering, but not terrible either. It could make for a decent backup behind Wickerflame Burnbristle against any other shielded minions since lifesteal doesn't heal when hitting a divine shield.

    Posted in: Benevolent Djinn
  • 11

    posted a message on Twig of the World Tree
    Quote from MTGS_User127808 >>

    With every deck wanting to play anti-weapon cards, this is basically just a 4 mana dummy. Playable if weapons aren't popular, but the anti-weapon meta will likely make this unplayable. 

    Card Clarification
    • These mana crystals will not be empty. It will work as Nourish does in this regard.
     Would you really want to give your opponent 10 crystals on turn 5?
    Posted in: Twig of the World Tree
  • 4

    posted a message on Silver Vanguard

    I would pair this with Charged Devilsaur. Drop it (turn/mana 8+), remove it, get the 7/7 charge without the battlecry restricting it from hitting heros. Try it out a few times then move on with something else.

    Posted in: Silver Vanguard
  • 3

    posted a message on Duskbreaker

    Turn 4 Duskbreaker, Turn 5 Cobalt Scalebane, Turn 6 Dragonfire Potion. That's the scenario that I see playing out the most often. I've noticed a tendency for people to play a flurry of minions after an AoE drops. Particularly if it gets dropped on an empty board because you don't want to burn your next card draw, leaving them potentially open to the potion follow-up.

    Posted in: Duskbreaker
  • 6

    posted a message on Sudden Betrayal

    Between this and Crushing Walls I wonder how many more cards that involve minion placement are coming? In the amusement department, I can envision a Rogue vs Rogue matchup where one has this in play, and the other drops a Southsea Deckhand which calls Patches the Pirate and Patches ends up running into the deckhand. You know it will happen at least once.

     

    Posted in: Sudden Betrayal
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