Ok, I did not expected that we would see such a big amount of nerfed cards!
Naga Sea Witch - She will be definitely unplayable in all decks without Giants package. I am playing mostly Wild, so I am glad that they nerfed it, but I would rather see this card with a reverted buff. However, they mentioned that they want to keep Giants decks alive, so this nerf is reasonable.
Spiteful Summoner - This is a small nerf which may change a lot. I do not think that this will end like Call of the Wild, because there are some good 6 drops to fill the curve, but the strength of Big Spell decks will be diminished. I expect some high cost minions with low stats in the next expansion.
Dark Pact - I was hoping for a Doomguard nerf instead. In my opinion reducing the healing was the best solution, since Skulking Geist is still a good counter (if he is not sitting at the bottom of your deck) and with Silence this card might become useless. I guess that all Burn/Aggro/Tempo Mage and Aggro/Even Shaman players will have an easier way to deal with Warlocks.
Possessed Lackey - In my opinion good nerf. This card will still be important for Warlocks and opponents will have an additional turn to kill them or deal with it. Less impactful in Wild, where Voidcaller + Sacrificial Pact combo exists.
Call to Arms - Dead card for Even Paladins, not so broken card for Odd Paladins (it still draws and summons three 1 cost minions) as I expect them using only one copy and still powerful card for all other Paladins. Good nerf.
Crystal Core - I do not really know how this nerf will influence Quest Rogue (Is it first card nerfed twice?), because I neither played against them frequently nor played with this deck.
I think that majority of those (potentially) un-fun cards are marked correctly (maybe I would keep Sunkeeper Tarim - I personally like this card for its flexibility and Dark Pact - it is correct in comparison with Sacrificial Pact, it is not a powerhouse on its own, can be countered with Skulking Geist), but I still hope that they will keep an eye on Mana Wyrm - I think that this kind of quickly snowballing 1-drops is one of the worst kind of cards for the game, like pre-nerf Undertaker and Tunnel Trogg. With Lightwarden it is at least hard to gain attack fast in the early game - I am sure that it is easier to have a 7/3 Mana Wyrm than 7/2 Lightwarden in turn 3/4.
I got Emeriss as my free class legendary, so I created some decks using its battlecry. So far the best were Reno Hunter (in Wild, with The Curator to reliably draw it and Leeroy Jenkins as a finisher) and OTK with Stonetusk Boar or Huffer + Dire Frenzy + Emeriss = up to 60 damage for 6 mana. Unfortunately it has lower impact then Dire Frenzy or some old cards, I often win games without finisher/full OTK combo. If you want, I can share decklists.
My favourite card of all those four is Cave Archaeologist. A 3/2 weapon on turn 4 still has some targets to attack. However, I would buff this minion to 3/3 - minions with this synergy and without Dragon in hand are mostly only slightly underpowered (for example Nightbane Templar, Twilight Acolyte, Blackwing Corruptor). I also like your Pet Dragon. Wyrmrest Champion - I don't like the +3/+3 buff. You need to have at least 2 Dragons to make it 8/8 vulnerable to silence. I would make it 4/4 with +2/+2 buff. I would not give Wyrmrest Hunter ability to Hunters, because they can abuse it with potential Charge shenanigans with Dire Frenzy and/or Emeriss.
This card was created as a drawing tool for Emeriss Control/OTK Hunter to reliably draw
Emeriss
before turn 10. However, it works also with other expensive, mighty Dragons. Drawing a specific card from your deck is really impactful (
Witchwood Piper
,
Cavern Shinyfinder
,
Sandbinder
and many other existing examples), so I think that this card would find its place in Hunter decks.
Created as a support for Emeriss Control/OTK deck to reliably draw it before turn 10, but also works well with other expensive Dragons. What do you think about it?
Love it! I do not know if this card will find its place in Standard, but for me it is meta defining in Wild. Another N'Zoth, the Corruptor? Fill your board with enormous Jade Golems? Have some thrilling moments with Elemental Shaman? I hope that I will get it as a free legendary!
6
Ok, I did not expected that we would see such a big amount of nerfed cards!
Naga Sea Witch - She will be definitely unplayable in all decks without Giants package. I am playing mostly Wild, so I am glad that they nerfed it, but I would rather see this card with a reverted buff. However, they mentioned that they want to keep Giants decks alive, so this nerf is reasonable.
Spiteful Summoner - This is a small nerf which may change a lot. I do not think that this will end like Call of the Wild, because there are some good 6 drops to fill the curve, but the strength of Big Spell decks will be diminished. I expect some high cost minions with low stats in the next expansion.
Dark Pact - I was hoping for a Doomguard nerf instead. In my opinion reducing the healing was the best solution, since Skulking Geist is still a good counter (if he is not sitting at the bottom of your deck) and with Silence this card might become useless. I guess that all Burn/Aggro/Tempo Mage and Aggro/Even Shaman players will have an easier way to deal with Warlocks.
Possessed Lackey - In my opinion good nerf. This card will still be important for Warlocks and opponents will have an additional turn to kill them or deal with it. Less impactful in Wild, where Voidcaller + Sacrificial Pact combo exists.
Call to Arms - Dead card for Even Paladins, not so broken card for Odd Paladins (it still draws and summons three 1 cost minions) as I expect them using only one copy and still powerful card for all other Paladins. Good nerf.
Crystal Core - I do not really know how this nerf will influence Quest Rogue (Is it first card nerfed twice?), because I neither played against them frequently nor played with this deck.
3
What do you think about Hagatha the Witch in this deck?
0
I think that majority of those (potentially) un-fun cards are marked correctly (maybe I would keep Sunkeeper Tarim - I personally like this card for its flexibility and Dark Pact - it is correct in comparison with Sacrificial Pact, it is not a powerhouse on its own, can be countered with Skulking Geist), but I still hope that they will keep an eye on Mana Wyrm - I think that this kind of quickly snowballing 1-drops is one of the worst kind of cards for the game, like pre-nerf Undertaker and Tunnel Trogg. With Lightwarden it is at least hard to gain attack fast in the early game - I am sure that it is easier to have a 7/3 Mana Wyrm than 7/2 Lightwarden in turn 3/4.
0
Hi everyone,
as I mentioned in a title I am searching for a Malygos Hagatha Shaman decklist. The majority of Malygos Shaman builds used only a few minions, but I want to use Bewitch more efficiently. Unfortunately I do not have currently neither good Elementals (Grumble, Worldshaker, Kalimos, Primal Lord, Al'Akir the Windlord, Blazecaller) nor good Murlocs (Unite the Murlocs, Old Murk-Eye, Murloc Warleader, Gentle Megasaur). Have you got any ideas, suggestions, experiences with this kind of Malygos Shaman?
0
For me it is fun, but not so long - I already won two times with Tess and it was definitely too easy in comparison with the Dungeon Run.
2
Hi! Is the Face Collector replaceable? I already used Sonya Shadowdancer as a substitute for Patches the Pirate.
3
Because of its anti-synergy with Witching Hour.
0
I got Emeriss as my free class legendary, so I created some decks using its battlecry. So far the best were Reno Hunter (in Wild, with The Curator to reliably draw it and Leeroy Jenkins as a finisher) and OTK with Stonetusk Boar or Huffer + Dire Frenzy + Emeriss = up to 60 damage for 6 mana. Unfortunately it has lower impact then Dire Frenzy or some old cards, I often win games without finisher/full OTK combo. If you want, I can share decklists.
1
3
This card was created as a drawing tool for Emeriss Control/OTK Hunter to reliably draw Emeriss before turn 10. However, it works also with other expensive, mighty Dragons. Drawing a specific card from your deck is really impactful ( Witchwood Piper , Cavern Shinyfinder , Sandbinder and many other existing examples), so I think that this card would find its place in Hunter decks.
0
Created as a support for Emeriss Control/OTK deck to reliably draw it before turn 10, but also works well with other expensive Dragons. What do you think about it?
1
Only Shudderwock!
0
0
Yes, even that I finished them with all classes - this mode is very good to relax after laddering.
1
Love it! I do not know if this card will find its place in Standard, but for me it is meta defining in Wild. Another N'Zoth, the Corruptor? Fill your board with enormous Jade Golems? Have some thrilling moments with Elemental Shaman? I hope that I will get it as a free legendary!