• 1

    posted a message on Single Player Content Announcement Coming May 9th

    In WoW its stretched way too far, but in HS its fine I think. SP mode one month after expansion is good imo.

    The 3 month of nothing afterwards is the problem :)

    Posted in: News
  • 2

    posted a message on HCT World Championship 2019 - All Player Decks

    I´d enjoy it once as well, but imagine one is the decider game and right after it, the next players choose Warrior first as well.

    Posted in: News
  • 5

    posted a message on 12 Win Tempo Rogue

    Thanks for posting this deck!

    Went 8:0 and lost 3 in a row afterwards with really bad draws, but I am still hooked on the deck :)

    I suggest to add an Ooze though, it helps a lot

    Posted in: 12 Win Tempo Rogue
  • 6

    posted a message on 12 Win Tempo Rogue

    Raiding Party, backstab against non Warriors, 3-drops and Underbelly Fence (you should play it on turn 2, if you dont have another option)

    Posted in: 12 Win Tempo Rogue
  • 1

    posted a message on How do you punish Hunters? Lets find solution and fix meta

    According to this thread every deck beats Spell Hunter :D

    Posted in: General Discussion
  • 7

    posted a message on New Card Reveal - Untamed Beastmaster
    Quote from darkstar2 >>

    THE QUEST HUNTER POTENTIAL

     Nice, totally forgot about the Quest!

    Posted in: News
  • 4

    posted a message on Casie's Legend Midrange Hunter

    If you like Hunter, craft Shaw. He is staple in a lot of Hunter decks and will be very useful in the next expansion without a doubt.

    If you cant craft him, then use a Kodo for charge instead.

    Posted in: Casie's Legend Midrange Hunter
  • 1

    posted a message on New Mage Minion - Pyromaniac

    The art of this card is amazing!

    Posted in: Card Discussion
  • 1

    posted a message on New Hunter Minion - Springpaw
    Quote from Strongpoint >>
    Quote from KingSevault >>

    Didn't the Spark theme already prove that this will be really weak?

    1\1 rush elemental anywhere is nowhere close to 1\1 rush beast in hunter.

    It is a fire fly that trades 1 health for rush and all hunter beast synergies. You can Houndmaster it, you can razormaw it. You can buff hyena with it. You can even make it poisonous with Toxmonger

     While I agree with your statement, none of the mentioned cards is currently played in Hunter. It would need more support to be played I think.

    It doesnt fit in Deathrattle or Spellhunter

    Posted in: Card Discussion
  • 1

    posted a message on Why hate odd Rogue so much?

     

    Quote from inus95 >>
    Quote from FireBurn >>
    Quote from inus95 >>

    I'm not arguing, but I personally don't see Odd Rogue as skill heavy deck.

    Turn 1 Argent Squire / Diremole / Firefly
    Turn 2 Hero Power
    Turn 3 Hench Clan Thug
    Turn 4 Hero Power + another 1drop + Cold Blood/Deadly Poison OR another Thug + 1drop
    Turn 5 Fungalmancer

    This is basically the only play Odd Rogue will ever make in the first 5 turns, so I don't see it as deck where you "need to think". You just send everything face and silence your opponent's taunts. I'm not saying that in control decks, you need to think, but I (like a lot of other people) prefer control over aggro and that's why we dislike Odd Rogue. Also Odd Paladin, that one is even more disgusting. 

     Sure and tempo mage for an example is more skilled with Mana Wyrm at round 1. and than face/face/face + fireballs and pyroblast into the face hoping the opponent does not heal or gain armor?

    And playing druid who's only job is to get these  mana crystals and wait for pallys/rogues to full their board so they can use spreading plague is another science fiction? Maybe the harder part is when you need to gain 12 armor out of 4 mana card?

    And playing Odd Warrior is even harder with only gaining armor, clearing the board with ton of yours removals and then easy win in late game?

    There is NO deck in this game that is hard to pilot if you are at least a decent player. I hate to lose against aggro decks, especially ZOO but saying that control deck is harder to play is just a pathetic excuse to me.

    Kid, please, learn to read, before you speak. This is what I wrote: "I'm not saying that in control decks, you need to think, but I (like a lot of other people) prefer control over aggro" word for word. I specifically said that I don't think you need to think harder when playing control, so what's your problem and what was the point of your comment?

     

    "Kid, please" is such a funny insult. If both of you were born in the 90s, FireBurn is correct, you are both kids (and no, this is not an insult!).

    Even if an argument is correct, responding and reresponding this way will always devalue a point.

    @topic: Aggro decks usually dont take a lot of thinking. You will think a lot in the first 10-20 games, but as soon as you get the hang of it, its pretty much autopilot. In case of OddRogue its 1 drop, dagger, 3 drop, protect the board, Giggling/Fungle/Cobalt and face afterwards. 

    Ppl just dont like decks, which they lose against, when (in their opinion) they played better.

    Btw there ARE complicated control decks out there. Its really not correct to say Druid or Warrior are easy or autopilot decks. Players bait out removals and dont flood the board, so the control player have to carefully evaluate what ressources to use. 

    I have a lot of fun with Deathrattle Hunter atm and its far from auto. Had a very long game vs Odd Warrior just now and we both went into fatigue. Epic game with a lot of thinking^^

    Posted in: General Discussion
  • To post a comment, please login or register a new account.