This seems to be a fine card. The main problem I see is that if this is damaged, your other minions might lose health when summoned. Shouldn't be a problem with enough healing.
I am surprised I generally find our opinion on cards to be the same but here, I think it's quite a bit better than Okay. It's minion removal in druid, which is good. Good with Dire Wolf Alpha or even Raid Leader...if, ya know, you somehow are playing or have raid leader for some strange reason lol. Also it's strong against smaller divine shield minions and has some potential against anything with less than 4 health as I assume the bees stick around. Giving it synergy with token decks as well. Overall a strong card.
Not perfect though as it's considerably weaker removal against Lifesteal minions. Also weak against on damage proc minions such as Acolyte of Pain, or Frothing Berserker (if you are removing anything but the beserker), Val'kyr Soulclaimer, Eternium Rover, etc etc.
Edit: Oh and as People have pointed out it combo's pretty well with Floop's Glorious Gloop
Have we been able to find out if bee tokens survive if a target has less than 4 health? My initial opinion is based on the fact that they don't appear to stick around. If they do, that would change my opinion a lot, because then this becomes a tempo card, and that's very good.
Not as of yet, totally an assumption on my part.
The video has them attack a 0 attack minion, and they stay afterword.
So in the rise of shadows card reveals people said lazul was a good card and would be played lots (wrong)
people also said Heistbaron togwaggle would be the dominant legendary everyone played (wrong)
also oblivitron was rubbish and wouldn’t be played (wrong)
i could keep going really. Turns out this community is terrible at foreseeing how cards play in the future. My guess is this will just be a good card and maybe I’m just seeing salty rogue players
A) Actually, if you look at ratings, the community was not that bad in the last couple of expansion.
B) That has absolutely nothing to do with this card.
C) I have never seen a 5 mana OTK with 2 cards and very little setup. That is at least worth talking about in a world where mechathun combos often work and apm priest was a thing fpr priest requiring 7 cards.
1
They need the no dupes, or rather no triplicate rule applied. That would help a lot.
But, it's been suggested, and blizzard refuses to lower prices or do things like this to make the game cheaper.
2
Its a 2 mana 2/3 taunt. That might be good enough on its own for a few zoo decks.
0
Does this work with minions summoned for the opponent? Aka, the imp boardfiller, or the new dirty rat for hunter.
2
They're the exact same. See reincarnate. Blizz is never consistent with language.
1
The title, basically.
0
Seems to be for egg decks. Might be more of a wild card.
0
If you give it rush with rocket boots or the rogue weapon, it can always attack minions. It might have fringe use.
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This seems to be a fine card. The main problem I see is that if this is damaged, your other minions might lose health when summoned. Shouldn't be a problem with enough healing.
0
Does anyone know where I might find an upkept RSS feed for card reveals? This could just be a feed linked to a site, or something along those lines.
3
Overkill has to do with damage dealt, not attacking, hence it's placement on spells. Thus, it actually should work.
1
The video has them attack a 0 attack minion, and they stay afterword.
0
Well, it's also a lot easier to complete. it will complete itself later on, almost without you trying.
2
Jar dealer is huge carpetlock support.
2
The OTK is broken. This card is balenced fine.
2
It's only broken with reckless experimenter. That needs to not let card's go below 1 mana, and it would be fine.