Compare the first half to Velen's Chosen, which really has no business costing (3) and STILL sees intermittent play in Wild years after its release. When you substitute out Spell Damage +1 (which in nine out of ten cases was irrelevant) and substitute in Taunt, you get a card that is constructed viable at 4 mana. (Large minions love to have taunt because they're difficult to trade with.)
The second half is similarly solid on its own merits. Two 3/2s on turn 4 can threaten to trade with most five drops without breaking a sweat, and even if you're losing, your opponent will have to spent two attacks to kill this off. Very few removal spells can kill both raptors for less than the 4 mana + 1 card that spawned them in the first place.
Either half of this card would be perfectly playable in Arena and would even have a chance of Constructed play. But when you combine them into a choose one card, they compliment each other perfectly. When you have a wide board, summoning two raptors borders on overextending, but giving a minion +2/+4 can make your board sticky enough to take a board clear without losing steam. When your board is empty, giving a minion +2/+4 isn't terribly useful, but summoning two raptors puts your opponent right back on the defensive.
Conclusion: One of the best cards in the set. (Not usable in Combo Druid though.) Token Druid will bend over backwards to find space for this card.
I like this card for one simple reason: While being relatively good with typical mix of 2-4 drop Pirates, its strength depends on how many expensive pirates are in your deck. In other words, the more expensive Pirates you can cram into your deck, the better it becomes. It rewards being gutsy with your deck design, in other words.
It really, really wants to be Spreading Plague, but I don't think it does the job.
1/5 taunt spam serves the purpose better than 2/4 taunt spam. Being able to summon a whole flood of 1/5 taunts if your opponent extends is a huge part of Spreading Plague's goodness. And of course, Overload 3 is super painful.
7
Compare to Stranglethorn Tiger.
0
That is actually really, really good.
Compare the first half to Velen's Chosen, which really has no business costing (3) and STILL sees intermittent play in Wild years after its release. When you substitute out Spell Damage +1 (which in nine out of ten cases was irrelevant) and substitute in Taunt, you get a card that is constructed viable at 4 mana. (Large minions love to have taunt because they're difficult to trade with.)
The second half is similarly solid on its own merits. Two 3/2s on turn 4 can threaten to trade with most five drops without breaking a sweat, and even if you're losing, your opponent will have to spent two attacks to kill this off. Very few removal spells can kill both raptors for less than the 4 mana + 1 card that spawned them in the first place.
Either half of this card would be perfectly playable in Arena and would even have a chance of Constructed play. But when you combine them into a choose one card, they compliment each other perfectly. When you have a wide board, summoning two raptors borders on overextending, but giving a minion +2/+4 can make your board sticky enough to take a board clear without losing steam. When your board is empty, giving a minion +2/+4 isn't terribly useful, but summoning two raptors puts your opponent right back on the defensive.
Conclusion: One of the best cards in the set. (Not usable in Combo Druid though.) Token Druid will bend over backwards to find space for this card.
0
I like this card for one simple reason: While being relatively good with typical mix of 2-4 drop Pirates, its strength depends on how many expensive pirates are in your deck. In other words, the more expensive Pirates you can cram into your deck, the better it becomes. It rewards being gutsy with your deck design, in other words.
4
Druid of the Saber can have Charge and Stealth, is that close enough?
0
ftfy
19
Oh hey, a fixed Rend Blackhand.
0
Next: A card with 2 lines of text or fewer.
0
If such a card were to exist, it'd probably be a minion with "destroy any armor damaged by this."
3
So... this card STILL managed to be used in OTK style decks.
Ahem.
This is why rush was invented.
1
Let me point out that the "draw a card" part is (or at least should be) indicated in the tooltip when you mouse over the card.
1
Solid arena card. That's about it though.
11
The same reason why "DRAGON"flies are bugs.
2
Calling the flavor text now:
0
It really, really wants to be Spreading Plague, but I don't think it does the job.
1/5 taunt spam serves the purpose better than 2/4 taunt spam. Being able to summon a whole flood of 1/5 taunts if your opponent extends is a huge part of Spreading Plague's goodness. And of course, Overload 3 is super painful.
3
woosh